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Returning 35 results for 'properly arcane and his company'.
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property arcane and his command
proper arcane and his company
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dzaan Lives! If the rune chamber works properly and the simulacrum becomes a true clone of Dzaan, the wizard thanks the characters for their help and asks them not to discuss what has happened with
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dzaan Lives! If the rune chamber works properly and the simulacrum becomes a true clone of Dzaan, the wizard thanks the characters for their help and asks them not to discuss what has happened with
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
by the Maegilate. The merger with the Augustine Trading Company expands their reach throughout Etharis and allows for investment beyond the mists. The Maegilate. The first gatherings of the city's
magically talented settlers evolved into this teaching body. Selected citizens master their ancestors’ magic. Arcane academia also includes city service: guild consulting, Supreme Council escorts
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
evil wizards in their company. Bringing the Arcane Brotherhood into the alliance doesn’t lose Frume’s respect, but neither does it earn it. Setup: Neronvain Delaan Winterhound of the Emerald Enclave is
a trial excessive—and potentially opening the door to a rescue attempt. Follow-Up: The Sea of Moving Ice The Arcane Brotherhood are powerful allies, and all are pleased if the party wins their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
evil wizards in their company. Bringing the Arcane Brotherhood into the alliance doesn’t lose Frume’s respect, but neither does it earn it. Setup: Neronvain Delaan Winterhound of the Emerald Enclave is
a trial excessive—and potentially opening the door to a rescue attempt. Follow-Up: The Sea of Moving Ice The Arcane Brotherhood are powerful allies, and all are pleased if the party wins their
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Juggler’s Folk doubles as an acting company that puts on bawdy and crass comedies to maintain their ruse. The underbaron known as the Juggler operates out of the theater, occasionally performing
meeting place of the Mages’ Guild of Bral. All arcane spellcasters in the city are entitled to join this loose federation, either as short-term guests or permanent, dues-paying members. The benefits of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Juggler’s Folk doubles as an acting company that puts on bawdy and crass comedies to maintain their ruse. The underbaron known as the Juggler operates out of the theater, occasionally performing
meeting place of the Mages’ Guild of Bral. All arcane spellcasters in the city are entitled to join this loose federation, either as short-term guests or permanent, dues-paying members. The benefits of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Defensive spells, arcane travel rituals, eldritch utility magic — a wizard does it all. Plus, they’ll blow things up when needed. And not surprisingly, things in an Acq Inc campaign need to get blown up a lot
. It’s easy to make the case that arcane magic is the most valuable component in any franchise business plan or strategic road map. And as a wizard, you’re the premium vendor of advantageous arcane
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Some guilds have arranged themselves into a formalized structure like a mercenary company, with captains accepting quests and assigning them to teams of hunters. Such guilds are likely to only take
difficult for any individual hunting guild to grow to the size or reputation of a mercenary band like the Company of Free Swords. Difficulty recruiting new hunters has been a constant issue for the guilds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Defensive spells, arcane travel rituals, eldritch utility magic — a wizard does it all. Plus, they’ll blow things up when needed. And not surprisingly, things in an Acq Inc campaign need to get blown up a lot
. It’s easy to make the case that arcane magic is the most valuable component in any franchise business plan or strategic road map. And as a wizard, you’re the premium vendor of advantageous arcane
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
journal, give the players a copy of handout 21 in appendix E, showing the journal’s final entry. Earlier entries chronicle the exploits of the Company of the Yellow Banner in Chult. The company made
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
journal, give the players a copy of handout 21 in appendix E, showing the journal’s final entry. Earlier entries chronicle the exploits of the Company of the Yellow Banner in Chult. The company made
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement As the characters attain 5th level, the franchise attains rank 2! You and the players should all spend some time in the “Franchise Advancement” and “Company Positions” sections
of chapter 2 to read up on the exciting improvements for the franchise, for its headquarters, and for the characters as their company positions yield even more powerful benefits. Franchise
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement As the characters attain 5th level, the franchise attains rank 2! You and the players should all spend some time in the “Franchise Advancement” and “Company Positions” sections
of chapter 2 to read up on the exciting improvements for the franchise, for its headquarters, and for the characters as their company positions yield even more powerful benefits. Franchise
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rare in Acquisitions Incorporated, which is thought to hold no more than five in its fleet. But the unparalleled usefulness of these craft in commerce — and in combat — makes the company-standard
an original design created by the Heuristic Arcane Research and Development department of Acquisitions Incorporated. But the wizards of Halruaa developed similar skyships in ages past, and the Cult of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rare in Acquisitions Incorporated, which is thought to hold no more than five in its fleet. But the unparalleled usefulness of these craft in commerce — and in combat — makes the company-standard
an original design created by the Heuristic Arcane Research and Development department of Acquisitions Incorporated. But the wizards of Halruaa developed similar skyships in ages past, and the Cult of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-leg (use the living doll stat block in appendix C). It lies in a heap, its strings in disarray and its limbs jumbled. Until its strings are untangled and its limbs properly oriented, Break-a-leg is
she keeps in the oracular library (area M7). If the lightning rods atop Motherhorn are destroyed or stolen, Endelyn can’t operate her arcane contraptions. Break-a-leg wants to escape Motherhorn. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-leg (use the living doll stat block in appendix C). It lies in a heap, its strings in disarray and its limbs jumbled. Until its strings are untangled and its limbs properly oriented, Break-a-leg is
she keeps in the oracular library (area M7). If the lightning rods atop Motherhorn are destroyed or stolen, Endelyn can’t operate her arcane contraptions. Break-a-leg wants to escape Motherhorn. If the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
brilliant artificer might have designed arcane weapons that violated the rules of engagement. A Karrnathi bone knight (see chapter 6) could have overseen a camp where prisoners of war were used as
villain is a former military commander who commands soldiers who served under them in the war. 5 The villain is an ex-soldier with a grudge against citizens of a former enemy nation. 6 The villain wants the power to restart, and “properly” finish, the war.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
brilliant artificer might have designed arcane weapons that violated the rules of engagement. A Karrnathi bone knight (see chapter 6) could have overseen a camp where prisoners of war were used as
villain is a former military commander who commands soldiers who served under them in the war. 5 The villain is an ex-soldier with a grudge against citizens of a former enemy nation. 6 The villain wants the power to restart, and “properly” finish, the war.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
open shaft activates a magical levitation effect imbued into the shaft (see the “Vizeran’s Tower: General Features” sidebar). If the adventurers arrive in Vizeran’s company, he informs them of the
same time as one of the other great arcane talents of the City of Spiders, Gromph Baenre. A scion of the First House and as gifted a schemer as he is a mage, Gromph engineered Vizeran’s disgrace and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
open shaft activates a magical levitation effect imbued into the shaft (see the “Vizeran’s Tower: General Features” sidebar). If the adventurers arrive in Vizeran’s company, he informs them of the
same time as one of the other great arcane talents of the City of Spiders, Gromph Baenre. A scion of the First House and as gifted a schemer as he is a mage, Gromph engineered Vizeran’s disgrace and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with the franchise and with Acquisitions Incorporated as a whole, allowing them to properly act as an ally and steward for the party. It can be helpful to a campaign to provide the majordomo with a
as the party returns with gold, lore, and resources. FILLING POSITIONS
A franchise’s majordomo can take a company position (see the next section) in addition to the positions taken by the characters
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
successful. Deactivate Trap. A character on the Command Deck can take an action to fiddle with arcane control panels embedded in the walls, pressing buttons and hoping for a good result. In this case
healing from the equipment brought on board. Krik’Lit
Thri-kreen Carpenter’s Apprentice
A thri-kreen, Krik’Lit is quiet and brooding—often preferring solitude over the company of her fellows
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with the franchise and with Acquisitions Incorporated as a whole, allowing them to properly act as an ally and steward for the party. It can be helpful to a campaign to provide the majordomo with a
as the party returns with gold, lore, and resources. FILLING POSITIONS
A franchise’s majordomo can take a company position (see the next section) in addition to the positions taken by the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arcane Brotherhood The Arcane Brotherhood is a cabal of powerful wizards that operates out of the Hosttower of the Arcane, a multi-spired structure that towers above Luskan (a city south of Icewind
across Faerûn flock to the Hosttower of the Arcane, hoping to gain admittance into the prestigious ranks of the brotherhood. Nearly all candidates are dismissed out of hand, without so much as a test
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arcane Brotherhood The Arcane Brotherhood is a cabal of powerful wizards that operates out of the Hosttower of the Arcane, a multi-spired structure that towers above Luskan (a city south of Icewind
across Faerûn flock to the Hosttower of the Arcane, hoping to gain admittance into the prestigious ranks of the brotherhood. Nearly all candidates are dismissed out of hand, without so much as a test
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
successful. Deactivate Trap. A character on the Command Deck can take an action to fiddle with arcane control panels embedded in the walls, pressing buttons and hoping for a good result. In this case
healing from the equipment brought on board. Krik’Lit
Thri-kreen Carpenter’s Apprentice
A thri-kreen, Krik’Lit is quiet and brooding—often preferring solitude over the company of her fellows
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
symbol for the entire Gruul guild. Ghor Clan. The Ghor clan is led by an ettin named Ruric Thar (or, perhaps more properly, Ruric and Thar, since the heads claim separate names). Of all the clans, the
toppling, overrunning, and destroying something larger than them. Trogs. Some wandering hermits, known as trogs, find even the company of a clan to be too suffocating, so they spend their days alone
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
symbol for the entire Gruul guild. Ghor Clan. The Ghor clan is led by an ettin named Ruric Thar (or, perhaps more properly, Ruric and Thar, since the heads claim separate names). Of all the clans, the
toppling, overrunning, and destroying something larger than them. Trogs. Some wandering hermits, known as trogs, find even the company of a clan to be too suffocating, so they spend their days alone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, carnage, and death that have occurred in the Tomb of the Nine Gods. One of the artists is presently painting over scenes depicting the fall of the Company of the Yellow Banner. All that remains is an image
area 53. Secret Doors Behind the statue in the northwest alcove, a secret door leads to area 53. The door is slightly ajar, and any character who searches the alcove finds it. A properly closed secret door in the southeast corner of the room leads to a spiral staircase going up and down (area 26).