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Returning 35 results for 'protect artisans and his chasing'.
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Classes
Xanathar's Guide to Everything
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of
these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar, Moradin
Classes
Xanathar's Guide to Everything
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of
these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar, Moradin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
artisans, chefs, outcasts, or something else? What sort of reputation does your family have? What have you done or refused to do in the name of your family? Did this protect your family or yourself? Did
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
artisans, chefs, outcasts, or something else? What sort of reputation does your family have? What have you done or refused to do in the name of your family? Did this protect your family or yourself? Did
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghorbani, and its agents are largely chaotic good artisans, philosophers, and merchants who have suffered under Atash’s isolationist policies. Silent Roar agents are usually patient and nonviolent, but
they defend the order and its members like lions protect their prides. They resent other revolutionary groups whose violent ways cause the people to distrust the Silent Roar by extension. Many Silent
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
primarily fisherfolk and artisans. Community gardens supplement the village’s food supply, and the volunteer watch consists of only a handful of retired soldiers from larger cities. The villagers
often ravage the nearby coast. Long ago, to protect the village, friendly djinn crafted a device called the Storm’s Eye Weather Vane and placed it in the village square. The djinn channeled their magic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghorbani, and its agents are largely chaotic good artisans, philosophers, and merchants who have suffered under Atash’s isolationist policies. Silent Roar agents are usually patient and nonviolent, but
they defend the order and its members like lions protect their prides. They resent other revolutionary groups whose violent ways cause the people to distrust the Silent Roar by extension. Many Silent
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
primarily fisherfolk and artisans. Community gardens supplement the village’s food supply, and the volunteer watch consists of only a handful of retired soldiers from larger cities. The villagers
often ravage the nearby coast. Long ago, to protect the village, friendly djinn crafted a device called the Storm’s Eye Weather Vane and placed it in the village square. The djinn channeled their magic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hang from the walls in such places, intended both to inspire the artisans and protect them against accidents. Regardless of their professions, worshipers of Purphoros often light small fires in the
Worshiping Purphoros Purphoros holds dominion over everything that springs from mortal ingenuity. Most artisans say a small prayer to him upon beginning or completing the construction of nearly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hang from the walls in such places, intended both to inspire the artisans and protect them against accidents. Regardless of their professions, worshipers of Purphoros often light small fires in the
Worshiping Purphoros Purphoros holds dominion over everything that springs from mortal ingenuity. Most artisans say a small prayer to him upon beginning or completing the construction of nearly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Artisans are expected to register with the headquarters of the appropriate trade and support the furthering of their craft. Covenant Hunched over brass cauldrons in their manor-like headquarters, members
spirits, zombies, and green hags that lurk in the jungle beyond the city, as Zinda has no standing army to protect these outlying regions.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Artisans are expected to register with the headquarters of the appropriate trade and support the furthering of their craft. Covenant Hunched over brass cauldrons in their manor-like headquarters, members
spirits, zombies, and green hags that lurk in the jungle beyond the city, as Zinda has no standing army to protect these outlying regions.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and fame are good motives, but they’re often hiding something deeper—perhaps a longing to be accepted, or a burning desire to prove your naysayers wrong.
Me? I fight to protect others and to kindle
from a family of sorcerers, you were the only one not to show magical aptitude. Skull You had a near-death experience, and you believe you saw yourself going to the Nine Hells. Star You’re chasing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and fame are good motives, but they’re often hiding something deeper—perhaps a longing to be accepted, or a burning desire to prove your naysayers wrong.
Me? I fight to protect others and to kindle
from a family of sorcerers, you were the only one not to show magical aptitude. Skull You had a near-death experience, and you believe you saw yourself going to the Nine Hells. Star You’re chasing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Colossi thrum with incredible magic and work divine will on the land. Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life
protect the faithful or enact the god’s will.
Most colossi were created in ages past and now lie dormant in secluded wilderness, awakening only when disturbed or called on to serve once more
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Colossi thrum with incredible magic and work divine will on the land. Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life
protect the faithful or enact the god’s will.
Most colossi were created in ages past and now lie dormant in secluded wilderness, awakening only when disturbed or called on to serve once more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forests and fields, hunt game for food, and train younger warriors as they go. Their tasks are to search for monsters that have strayed into Akroan territory and to protect travelers. Stratian forces
Lukos march to finish the task. Oromai. The watchers are the guardians of the Kolophon who protect the fortress from invaders and maintain order within its walls. Flamespeakers Prominent spellcasters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forests and fields, hunt game for food, and train younger warriors as they go. Their tasks are to search for monsters that have strayed into Akroan territory and to protect travelers. Stratian forces
Lukos march to finish the task. Oromai. The watchers are the guardians of the Kolophon who protect the fortress from invaders and maintain order within its walls. Flamespeakers Prominent spellcasters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
the walls under watchful eyes. The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
the walls under watchful eyes. The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
can. Alustriel and Tasha correctly suspect that Vecna will have woven abjurations to protect himself from any who would stop him. Vecna’s Links are the magical tie the characters need to stop the lich
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
can. Alustriel and Tasha correctly suspect that Vecna will have woven abjurations to protect himself from any who would stop him. Vecna’s Links are the magical tie the characters need to stop the lich
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the world, whose divinely appointed role is to protect and uplift the smaller peoples, and Humanoids live in the realms of giants as valued citizens. Or maybe Humanoids are new arrivals on the world
in your campaign were made either by giants or by those who warred against giants. Magic items made by giants might magically adjust to fit smaller peoples, or skilled artisans might have learned
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forge Domain The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond
. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forge Domain The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond
. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
items and other forms of creation — smelting, smithing, gem-cutting, sculpture, and similar tasks. These artisans are responsible for making the items that help the clan protect its stronghold. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
protect the wyrmling.
3 A band of kobolds was driven out of its warren by a red dragon wyrmling; they now raid to survive—and to gather offerings to propitiate “the winged god.”
4 A tiefling
artisans are bound in service to an adult red dragon, for whom they make sculptures and art objects from precious metals and gems.
3 An adult red dragon rules over a hidden valley filled with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
protect the wyrmling.
3 A band of kobolds was driven out of its warren by a red dragon wyrmling; they now raid to survive—and to gather offerings to propitiate “the winged god.”
4 A tiefling
artisans are bound in service to an adult red dragon, for whom they make sculptures and art objects from precious metals and gems.
3 An adult red dragon rules over a hidden valley filled with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the world, whose divinely appointed role is to protect and uplift the smaller peoples, and Humanoids live in the realms of giants as valued citizens. Or maybe Humanoids are new arrivals on the world
in your campaign were made either by giants or by those who warred against giants. Magic items made by giants might magically adjust to fit smaller peoples, or skilled artisans might have learned
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
believed that Hilarion is the only being who knows how to access the vault, but knights of the Solar Bastion suspect traps, other angels, or perhaps heavenly Constructs protect the vault as well
sift fact from legend. Artisans and Services The Solar Bastion attracts skilled makers of weapons and armor. Weavers, tailors, healers, jewelers, booksellers, and other merchants also cater to the fortress’s inhabitants and visitors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Dwarves also make liberal use of secret doors fashioned by dwarf artisans, slabs of stone that fit so precisely in their openings that no one but a dwarf knows how to locate and open one. Unlike some
see little sense in risking injury if a trap of that sort malfunctioned or was accidentally triggered by a dwarf. A defensive measure isn’t doing its job if it ends up hurting those it was meant to protect.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Dwarves also make liberal use of secret doors fashioned by dwarf artisans, slabs of stone that fit so precisely in their openings that no one but a dwarf knows how to locate and open one. Unlike some
see little sense in risking injury if a trap of that sort malfunctioned or was accidentally triggered by a dwarf. A defensive measure isn’t doing its job if it ends up hurting those it was meant to protect.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
believed that Hilarion is the only being who knows how to access the vault, but knights of the Solar Bastion suspect traps, other angels, or perhaps heavenly Constructs protect the vault as well
sift fact from legend. Artisans and Services The Solar Bastion attracts skilled makers of weapons and armor. Weavers, tailors, healers, jewelers, booksellers, and other merchants also cater to the fortress’s inhabitants and visitors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
items and other forms of creation — smelting, smithing, gem-cutting, sculpture, and similar tasks. These artisans are responsible for making the items that help the clan protect its stronghold. The
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
both so green. I’m not sure which of them I trust less to protect us.” (True)
Jane Katsubo Quink Halfling Banker
Stat Block: Noble
Quink is a miserly moneylender.
Frugal. Quink never
fellow artisans get a good deal for their wares and services.
Judgmental. Toryn looks down on artisans who refuse to join the guild.
Witty. Toryn says smart things and always has the last word