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Returning 35 results for 'provide armor and his crafting'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
predilection to hunt frost salamanders. Venturing into the Frostfell, they use large fires to lure these creatures into traps, then kill them and collect their hides and fangs for use in crafting
weapons and armor.
Although frost salamanders can burrow their way through loose soil, they prefer to dig into ice. They roll around in piles of broken chunks of ice, allowing it to scratch their backs
Monsters
Fizban's Treasury of Dragons
incorporated parts of dragons’ bodies into magic items, crafting dragon hide into armor and forging weapons from claws and teeth. Alchemists have found beneficial uses for dragon blood, but ill-advised
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, mage armor
1/day each: arcane lock, banishment, globe of invulnerability, invisibility, wall of forceArcane Ward (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
protective magical wards. Monarchs, nobles, and other wealthy individuals commonly hire abjurers to provide protection.
Wizards
Wizards pursue magical power through the study of arcane texts. Some
Monsters
Phandelver and Below: The Shattered Obelisk
Special Equipment. Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield
;honored guests,” and expresses regret that he cannot provide suitable entertainment for the occasion of their visit. Beneath his genteel demeanor, however, Glasstaff is just as violent and
Monsters
Eberron: Rising from the Last War
the Order of the Emerald Claw. Clad in distinctive bonecraft armor — heavy armor adorned with the bones of fallen enemies — these fearsome warriors command squads of undead soldiers as they pursue the
zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control.
Devoted paladins of the Blood of Vol were fused into
Monsters
Mordenkainen Presents: Monsters of the Multiverse
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: dancing lights, mage armor, mage hand
claim the throne themselves.
Those favored consorts who prove their cunning gain the ear, and perhaps even the heart, of their priestess and are relied on to provide useful advice. No position of
Monsters
Bigby Presents: Glory of the Giants
fire giants shaped them into flexible joints and plated armor. Storm giants inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian
: the first runic colossus.
A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.
The art of crafting a runic
Monsters
Candlekeep Mysteries
, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire
on a successful one. The basement furnishings provide half cover, should a creature wish to hide behind them.
The cannon is a Large object with AC 16, 80 hit points, and immunity to poison and psychic
Backgrounds
Mythic Odysseys of Theros
unarmed combat)
7
Hoplite race (racing in full armor with a unit)
8
Pentathlon (running, long jump, discus, javelin, wrestling)
Feature: Echoes of Victory
You have attracted admiration
chance you can find someone there who admires you and is willing to provide information or temporary shelter.
Between adventures, you might compete in athletic events sufficient enough to maintain a
Monsters
The Book of Many Things
intellect and self-centered agenda.
Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope that they
leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
Backgrounds
Sword Coast Adventurer's Guide
exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A
enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn’t unlimited. If obtaining or using the information gets you in trouble
magic-items
damage while wearing this armor, it loses 1 charge for each point of Acid or Fire damage taken.
Crafting. Creating Hag-Stitched Troll Armor requires a Rare Workshop and the following Rare Components
You gain a +1 bonus to Armor Class while wearing this magic leather armor.
This magic leather armor has 50 charges. It regains all expended charges each day at dawn. While wearing this armor and
magic-items
conditions from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Half Plate Armor requires a Very Rare Workshop and
This half plate armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this half
magic-items
from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Leather Armor requires a Very Rare Workshop and the
This leather armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this leather
magic-items
following conditions from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Studded Leather Armor requires a Very Rare
This studded leather armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this
magic-items
can't be reduced or prevented in any way.
Crafting. Creating Necromancer’s Padded Armor requires a Rare Workshop and the following Rare Components:
[Animus] Undead Animus
[Bones] Ribs
[Bones] Skull
[Bones] Spine
[Fluid] Contaminated Ichor
[Natural Weapon] Teeth
This suit of padded armor is constructed from the bones of the dead and outfitted over black woven fabric. The armor has two skulls as pauldrons upon the shoulders, a reinforced spine, and a rib cage
magic-items
your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating Frozen Armor
This armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and contaminated
magic-items
wearing this armor, it loses 1 charge for each point of Acid or Fire damage taken.
Crafting. Creating Hag-Stitched Troll Leather Armor requires a Rare Workshop and the following Rare Components
You gain a +1 bonus to Armor Class while wearing this magic armor.
This magic armor has 50 charges. It regains all expended charges each day at dawn. While wearing this armor and attuned to it, at
magic-items
damage while wearing this armor, it loses 1 charge for each point of Acid or Fire damage taken.
Crafting. Creating Hag-Stitched Troll Armor requires a Rare Workshop and the following Rare Components
You gain a +1 bonus to Armor Class while wearing this magic hide armor.
This magic hide armor has 50 charges. It regains all expended charges each day at dawn. While wearing this hide armor and
magic-items
: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Armor requires a Very Rare Workshop and the following Very Rare Components
This armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this armor, you gain
magic-items
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Hide Armor requires a Very Rare Workshop and the following Very
This hide armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this hide armor
magic-items
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Padded Armor requires a Very Rare Workshop and the following Very
This padded armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this armor
magic-items
or prevented in any way.
Crafting. Creating Necromancer's Armor requires a Rare Workshop and the following Rare Components:
[Animus] Undead Animus
[Bones] Ribs
[Bones] Skull
[Bones] Spine
[Fluid] Contaminated Ichor
[Natural Weapon] Teeth
This suit of armor is constructed from the bones of the dead and outfitted over black woven fabric. The armor has two skulls as pauldrons upon the shoulders, a reinforced spine, and a rib cage that
magic-items
damage, which can't be reduced or prevented in any way.
Crafting. Creating Necromancer’s Studded Leather Armor requires a Rare Workshop and the following Rare Components:
[Animus] Undead Animus
[Bones] Ribs
[Bones] Skull
[Bones] Spine
[Fluid] Contaminated Ichor
[Natural Weapon] Teeth
This suit of studded leather armor is constructed from the bones of the dead and outfitted over black woven fabric. The armor has two skulls as pauldrons upon the shoulders, a reinforced spine, and a
magic-items
can't be reduced or prevented in any way.
Crafting. Creating Necromancer’s Leather Armor requires a Rare Workshop and the following Rare Components:
[Animus] Undead Animus
[Bones] Ribs
[Bones] Skull
[Bones] Spine
[Fluid] Contaminated Ichor
[Natural Weapon] Teeth
This suit of leather armor is constructed from the bones of the dead and outfitted over black woven fabric. The armor has two skulls as pauldrons upon the shoulders, a reinforced spine, and a rib
magic-items
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Plate Armor requires a Very Rare Workshop and the following
This plate armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this plate
magic-items
from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Splint Armor requires a Very Rare Workshop and the following
This splint armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this splint
magic-items
attack, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
This plate armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
magic-items
attack, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
This splint armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
magic-items
).
Crafting. Creating Frozen Half Plate Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
This half plate armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
magic-items
attack, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
This padded armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
magic-items
(DC 15).
Crafting. Creating Frozen Studded Leather Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
This studded leather armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming
magic-items
, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
This hide armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and