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Returning 18 results for 'provided about and his conceal'.
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provides about and his conceal
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
— predictably — atop the mast, 40 feet above the main deck. Access to it is provided by a rope ladder whose lower end drops near the hatch on the main deck. The crow’s nest is an open, wooden platform
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
conceal a dagger or similarly sized weapon from a guard’s notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
conceal a dagger or similarly sized weapon from a guard’s notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
— predictably — atop the mast, 40 feet above the main deck. Access to it is provided by a rope ladder whose lower end drops near the hatch on the main deck. The crow’s nest is an open, wooden platform
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
conceal a dagger or similarly sized weapon from a guard’s notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
conceal a dagger or similarly sized weapon from a guard’s notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
wood with polished bronze fittings. Door handles are 12 feet above the floor. A Huge giant has no trouble opening a door. A smaller creature can attempt to open a door, provided that creature or some
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
wood with polished bronze fittings. Door handles are 12 feet above the floor. A Huge giant has no trouble opening a door. A smaller creature can attempt to open a door, provided that creature or some
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
provides advantage on a check when used in conjunction with certain skills, provided a character is proficient with the tool and the skill. As DM, you can allow a character to make a check using the
conceal areas from discovery. Perception. You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages. Stealth. You can quickly assess the weak
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
provides advantage on a check when used in conjunction with certain skills, provided a character is proficient with the tool and the skill. As DM, you can allow a character to make a check using the
conceal areas from discovery. Perception. You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages. Stealth. You can quickly assess the weak
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino chips equivalent to 15 gp. Quentin’s letter to Verity reads as follows: It is such a disappointment when one attempts to conceal their lack of skill by sending others to do their dirty work
the rod. As an action, the holder of the rod can use it to telepathically command the minotaur skeleton in area A19, provided the rod is within 30 feet of it. The minotaur skeleton follows such
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
smiling ones feel about their place in the ordning — second to the storm giants. The masks serve as symbols of their devotion, but they also conceal their wearers’ true facial expressions. Cloud Giant
, Giant
Challenge 10 (5,900 XP)
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
smiling ones feel about their place in the ordning — second to the storm giants. The masks serve as symbols of their devotion, but they also conceal their wearers’ true facial expressions. Cloud Giant
, Giant
Challenge 10 (5,900 XP)
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino chips equivalent to 15 gp. Quentin’s letter to Verity reads as follows: It is such a disappointment when one attempts to conceal their lack of skill by sending others to do their dirty work
the rod. As an action, the holder of the rod can use it to telepathically command the minotaur skeleton in area A19, provided the rod is within 30 feet of it. The minotaur skeleton follows such
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters conceal their arrival, they are noticed before they reach the foot of the stairs. The stairs descend into a barracks. At the foot of the stairs, an archway leads out of the area to your
levels, with 10 feet between levels, so that the uppermost tier is 50 feet above the floor of the combatants’ area and the ceiling 10 feet higher than that. Access to the gallery is provided by short
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters conceal their arrival, they are noticed before they reach the foot of the stairs. The stairs descend into a barracks. At the foot of the stairs, an archway leads out of the area to your
levels, with 10 feet between levels, so that the uppermost tier is 50 feet above the floor of the combatants’ area and the ceiling 10 feet higher than that. Access to the gallery is provided by short