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Returning 22 results for 'provides arisen and his clans'.
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compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The Clans In Valika, six major clans have survived for countless generations, each with a unique culture derived from one of Kentigern’s band of heroes. Some cling to the old ways of raiding and
thralldom, while others now rely on trade, diplomacy, and espionage to gain what they need. The clans of Thrull—Clans Rune, Sýr, and Völgr—fervently follow the Prismatic Circle and its Grand Druid Hjadana
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
to have surpassed any to have arisen since. For centuries, it lived only in the mythologies of elves and dwarves. In some stories, the downfall occurred when mortals try to challenge the gods. In
even where they are most populous among the Valikan Clans, grudgels are no more or less predisposed to battle or taking the path of the warrior than any other folk. Grudgels are also talented artisans
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
like any other day. The activities of the clan are governed by a firm schedule that provides every member with daily time for work, family, and personal enrichment. The forges are never allowed to go
open to clan members but forbidden to all outsiders. Even dwarves from other clans are granted access to such a place only after earning the trust of their hosts. These inner precincts hold the stuff of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
like any other day. The activities of the clan are governed by a firm schedule that provides every member with daily time for work, family, and personal enrichment. The forges are never allowed to go
open to clan members but forbidden to all outsiders. Even dwarves from other clans are granted access to such a place only after earning the trust of their hosts. These inner precincts hold the stuff of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
extended human families who can trace their heritage back to age-old Vistani clans. Over generations of exploring the Mists, though, individuals of other ancestries have been accepted into some clans and
favoring divination magic for the practical help it provides in avoiding danger. Spellcasters often incorporate their people’s traditional divination tools into their spellcasting, including the fortune
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
extended human families who can trace their heritage back to age-old Vistani clans. Over generations of exploring the Mists, though, individuals of other ancestries have been accepted into some clans and
favoring divination magic for the practical help it provides in avoiding danger. Spellcasters often incorporate their people’s traditional divination tools into their spellcasting, including the fortune
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
outer reaches of the forest periodically, while several wood elf clans dwell at its edge. The two forces are generally successful at keeping the monsters of the Dreadwood in check, but at times a
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
outer reaches of the forest periodically, while several wood elf clans dwell at its edge. The two forces are generally successful at keeping the monsters of the Dreadwood in check, but at times a
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
laws of the dwarves, including contracts, trade agreements, and every other kind of bond forged through words and deeds. As Moradin provides the example that dwarves strive to match, Berronar provides
gods are worshiped by some clans and ignored by others. These deities include Dugmaren Brightmantle, the Gleam in the Eye; Dumathoin, the Keeper of Secrets under the Mountain; Gorm Gulthyn, the Golden
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
laws of the dwarves, including contracts, trade agreements, and every other kind of bond forged through words and deeds. As Moradin provides the example that dwarves strive to match, Berronar provides
gods are worshiped by some clans and ignored by others. These deities include Dugmaren Brightmantle, the Gleam in the Eye; Dumathoin, the Keeper of Secrets under the Mountain; Gorm Gulthyn, the Golden
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
provides direction for every arena of life; it is the only compass I need.”
Bond: “I can’t stand by and watch disorder spread through the city. Without the Azorius, Ravnica would collapse. In the
shamans of the Gruul Clans are wildly aggressive.
True to their name, the Gruul Clans include a number of different groups with their own leaders and traditions. Beyond the six most prominent clans
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
provides direction for every arena of life; it is the only compass I need.”
Bond: “I can’t stand by and watch disorder spread through the city. Without the Azorius, Ravnica would collapse. In the
shamans of the Gruul Clans are wildly aggressive.
True to their name, the Gruul Clans include a number of different groups with their own leaders and traditions. Beyond the six most prominent clans
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lower rank. Since each of the Ships has the ability to take what it likes and leave what it doesn’t want to the lesser Ships, a strict division of duties has arisen among them. Ship Kurth controls the
. Ship Baram operates Luskan’s fishing industry. The food it provides is so vital to the city’s welfare nowadays that Baram has risen to Second Ship on the strength of its successful forays out to sea
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lower rank. Since each of the Ships has the ability to take what it likes and leave what it doesn’t want to the lesser Ships, a strict division of duties has arisen among them. Ship Kurth controls the
. Ship Baram operates Luskan’s fishing industry. The food it provides is so vital to the city’s welfare nowadays that Baram has risen to Second Ship on the strength of its successful forays out to sea
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
your new guild, although your DM might decide that it takes you a while to gain the full benefit. For example, a character who leaves another guild to join the Gruul Clans doesn’t immediately know the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
your new guild, although your DM might decide that it takes you a while to gain the full benefit. For example, a character who leaves another guild to join the Gruul Clans doesn’t immediately know the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
countryside on what he thinks is a wild goose chase, but he provides eager new adventurers with directions to one or two likely spots. See the “Bears and Bows” encounter in chapter 6. 12. Dornen
directions Pell provides lead to the “Haunted Tomb” encounter in chapter 6. 15. Haeleeya’s Originally from Amn, Haeleeya Hanadroum (female human Tethyrian commoner) operates a bathhouse and dress shop
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
countryside on what he thinks is a wild goose chase, but he provides eager new adventurers with directions to one or two likely spots. See the “Bears and Bows” encounter in chapter 6. 12. Dornen
directions Pell provides lead to the “Haunted Tomb” encounter in chapter 6. 15. Haeleeya’s Originally from Amn, Haeleeya Hanadroum (female human Tethyrian commoner) operates a bathhouse and dress shop
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Mirran and Nym. Mirran is singing, while Nym provides instrumental accompaniment by tapping on the crab’s shell with a pair of whalebone mallets. Mirran and Nym have the statistics of a storm giant, with
submarine. The third crate contains hundreds of trinkets recovered from the sea floor — tribute from various sea elf clans that pledge fealty to the storm giant king. The trinkets include everything
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Mirran and Nym. Mirran is singing, while Nym provides instrumental accompaniment by tapping on the crab’s shell with a pair of whalebone mallets. Mirran and Nym have the statistics of a storm giant, with
submarine. The third crate contains hundreds of trinkets recovered from the sea floor — tribute from various sea elf clans that pledge fealty to the storm giant king. The trinkets include everything
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the open tundra, the raiding giants fan out, allowing characters to take on two or three of them at a time. Dasharra provides aerial support, attacking giants at range with her heavy crossbow while
foliage overhead provides. Fire giants have used fire and their greatswords to clear wide swaths through the eastern woods, to expedite overland travel to and from Ironslag. In these areas, the stench of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the open tundra, the raiding giants fan out, allowing characters to take on two or three of them at a time. Dasharra provides aerial support, attacking giants at range with her heavy crossbow while
foliage overhead provides. Fire giants have used fire and their greatswords to clear wide swaths through the eastern woods, to expedite overland travel to and from Ironslag. In these areas, the stench of