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Returning 28 results for 'provides arises and his changelings'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
includes one or more changelings. The Tyrants Assignments table provides hooks for adventurers working with the organization, and the discussion of crime syndicates in chapter 1 includes additional ideas
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
includes one or more changelings. The Tyrants Assignments table provides hooks for adventurers working with the organization, and the discussion of crime syndicates in chapter 1 includes additional ideas
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
works of the Classic Theater in Middle Menthis. The Shows in Menthis table provides a sampling of the many performances staged in Menthis. Shows in Menthis d8 Event 1 Tira’s Tears. A speculative
drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis) 2 Facade. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
works of the Classic Theater in Middle Menthis. The Shows in Menthis table provides a sampling of the many performances staged in Menthis. Shows in Menthis d8 Event 1 Tira’s Tears. A speculative
drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis) 2 Facade. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
): The first sourcebook for the setting, this provides a general overview of the world. This includes the artificer class and statistics for monsters unique to Eberron (deathless, daelkyr, quori), along
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
): The first sourcebook for the setting, this provides a general overview of the world. This includes the artificer class and statistics for monsters unique to Eberron (deathless, daelkyr, quori), along
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wait to be transported to dedicated prison camps. Map 4.5: Fortified Outpost View Player Version Fortified Outpost Adventures The Fortified Outpost Adventures table provides some possibilities for
Mournland, where mutant monstrosities emerge from the mists. 5 When a force of aberrations arises from Khyber, this abandoned outpost is the adventurers’ only chance to stop their advance. 6 The outpost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wait to be transported to dedicated prison camps. Map 4.5: Fortified Outpost View Player Version Fortified Outpost Adventures The Fortified Outpost Adventures table provides some possibilities for
Mournland, where mutant monstrosities emerge from the mists. 5 When a force of aberrations arises from Khyber, this abandoned outpost is the adventurers’ only chance to stop their advance. 6 The outpost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
institution that provides adventurers with camaraderie and profitable work. Clifftop, Upper Dura The Drunken Dragon A tavern frequented by members of the Clifftop Adventurer’s Guild. The food is modest, but it
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
institution that provides adventurers with camaraderie and profitable work. Clifftop, Upper Dura The Drunken Dragon A tavern frequented by members of the Clifftop Adventurer’s Guild. The food is modest, but it
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
curses are limited and can be ended by the Remove Curse spell. Bestow Curse provides useful benchmarks for gauging the potency of other curses. A curse that lasts for 1 minute equates to a level 3 spell
Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger in desecrated locations, where demonic spirits await victims. A
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
curses are limited and can be ended by the Remove Curse spell. Bestow Curse provides useful benchmarks for gauging the potency of other curses. A curse that lasts for 1 minute equates to a level 3 spell
Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger in desecrated locations, where demonic spirits await victims. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
simplest curses are created by the Bestow Curse spell. The effects of such curses are limited and can be ended by the Remove Curse spell. Bestow Curse provides useful benchmarks for gauging the potency of
Possession is one example of an environmental curse. Demonic Possession Demonic Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
simplest curses are created by the Bestow Curse spell. The effects of such curses are limited and can be ended by the Remove Curse spell. Bestow Curse provides useful benchmarks for gauging the potency of
Possession is one example of an environmental curse. Demonic Possession Demonic Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clan itself has a few hundred members, it has interaction with thousands of criminals throughout the city. Chapter 3 provides an overview of the four major criminal organizations and a body of
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clan itself has a few hundred members, it has interaction with thousands of criminals throughout the city. Chapter 3 provides an overview of the four major criminal organizations and a body of
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
when Lu Zhong Yin is brought safely back from the Old City and the scholar deems the investigation complete. Finally, the secretary provides the characters with a spell scroll of sending, which they can
use to contact her if the need arises. Wei intends for the expedition to set out as soon as possible after the characters collect their initial payment, but they can take a few hours to rest and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
when Lu Zhong Yin is brought safely back from the Old City and the scholar deems the investigation complete. Finally, the secretary provides the characters with a spell scroll of sending, which they can
use to contact her if the need arises. Wei intends for the expedition to set out as soon as possible after the characters collect their initial payment, but they can take a few hours to rest and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
surreptitiously seeks to hire spies who could investigate him in search of proof. Burle provides a safe resting place before and during expeditions into the Hool Marshes or the Dreadwood. Kiara offers a bounty
. If the opportunity arises, the Brotherhood might plant evidence of plots against him to feed the duke’s suspicion of the locals and, with luck, spark civil unrest that tempts the Sea Princes into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
surreptitiously seeks to hire spies who could investigate him in search of proof. Burle provides a safe resting place before and during expeditions into the Hool Marshes or the Dreadwood. Kiara offers a bounty
. If the opportunity arises, the Brotherhood might plant evidence of plots against him to feed the duke’s suspicion of the locals and, with luck, spark civil unrest that tempts the Sea Princes into
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Platinum Heights Catering to Sharn’s elite, this district provides a wide range of shops and services of wealthy to aristocratic quality. Upper Central Skysedge Park Home to three sprawling rooftop parks
, this district provides a touch of wilderness in the heart of the city. A small community of immigrants from the Eldeen Reaches maintains these groves and gardens. Upper Central Ambassador Towers This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Platinum Heights Catering to Sharn’s elite, this district provides a wide range of shops and services of wealthy to aristocratic quality. Upper Central Skysedge Park Home to three sprawling rooftop parks
, this district provides a touch of wilderness in the heart of the city. A small community of immigrants from the Eldeen Reaches maintains these groves and gardens. Upper Central Ambassador Towers This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Perhaps an important new organization arises in one part of your world. It could have humble or auspicious beginnings, but one thing is certain: it is destined to change the world as long as it progresses
current campaign probably provides a few ideas for the shape of this event. If you need inspiration, roll a d8 on the World-Shaking Events table, instead of the normal d10. Address the bullet-point
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Perhaps an important new organization arises in one part of your world. It could have humble or auspicious beginnings, but one thing is certain: it is destined to change the world as long as it progresses
current campaign probably provides a few ideas for the shape of this event. If you need inspiration, roll a d8 on the World-Shaking Events table, instead of the normal d10. Address the bullet-point
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
transient laborers. However, there are usually four or five rooms that can provide an overflow for the inn if the need arises. All of the residents have seen (or claim to have seen, at any rate
countryside on what he thinks is a wild goose chase, but he provides eager new adventurers with directions to one or two likely spots. See the “Bears and Bows” encounter in chapter 6. 12. Dornen
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
transient laborers. However, there are usually four or five rooms that can provide an overflow for the inn if the need arises. All of the residents have seen (or claim to have seen, at any rate
countryside on what he thinks is a wild goose chase, but he provides eager new adventurers with directions to one or two likely spots. See the “Bears and Bows” encounter in chapter 6. 12. Dornen