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Returning 16 results for 'provoke armaments and his conduct'.
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Monsters
The Book of Many Things
’t provoke opportunity attack;opportunity attacks. When Malaxxix moves within 5 feet of a creature during this movement, that creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage
intellect and self-centered agenda.
Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope that they
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Out-of-Phase Movement. The seer can move through other creatures and objects as if they were difficult terrain, and its movement doesn’t provoke opportunity attack;opportunity attacks.
Each
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ultroloth Yugoloth of Conspiracy and Control Habitat: Planar (Lower Planes); Treasure: Armaments With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths
a calamity and hold a world hostage. 4 Provoke hostilities between immortal armies and sell magic weapons to both sides. 5 Steal an invention and slay all who know of it. 6 Unleash fiendish hordes on
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ultroloth Yugoloth of Conspiracy and Control Habitat: Planar (Lower Planes); Treasure: Armaments With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths
a calamity and hold a world hostage. 4 Provoke hostilities between immortal armies and sell magic weapons to both sides. 5 Steal an invention and slay all who know of it. 6 Unleash fiendish hordes on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
items for the party to find on their adventures, then watch in delight as the characters squirm under the weight of their unholy armaments. Only once Malaxxix has tired of the characters does it
provoke opportunity attacks. When Malaxxix moves within 5 feet of a creature during this movement, that creature takes 5 (1d10) lightning damage. A creature can take this damage only once per turn.
Attack (Costs 2 Actions). Malaxxix makes one Forge Hammer or Whip attack.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Peryton Winged Heart Hunter Habitat: Hill, Mountain; Treasure: Armaments Alejandro Pacheco A peryton’s humanoid-shaped shadow suggests the monster’s supernatural origin Perytons are monstrous
Perception 15
Languages Understands Common and Elvish but can’t speak
CR 2 (XP 450; PB +2)
Traits
Flyby. The peryton doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
items for the party to find on their adventures, then watch in delight as the characters squirm under the weight of their unholy armaments. Only once Malaxxix has tired of the characters does it
provoke opportunity attacks. When Malaxxix moves within 5 feet of a creature during this movement, that creature takes 5 (1d10) lightning damage. A creature can take this damage only once per turn.
Attack (Costs 2 Actions). Malaxxix makes one Forge Hammer or Whip attack.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Peryton Winged Heart Hunter Habitat: Hill, Mountain; Treasure: Armaments Alejandro Pacheco A peryton’s humanoid-shaped shadow suggests the monster’s supernatural origin Perytons are monstrous
Perception 15
Languages Understands Common and Elvish but can’t speak
CR 2 (XP 450; PB +2)
Traits
Flyby. The peryton doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
dwell, and they travel the countryside gathering information for isolated groves and fastnesses. They don’t ever seek to provoke violence, but are quite deadly when defending themselves, their charges, and their holy sites.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
dwell, and they travel the countryside gathering information for isolated groves and fastnesses. They don’t ever seek to provoke violence, but are quite deadly when defending themselves, their charges, and their holy sites.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. These Paladins meet the archetype of the knight in shining armor. They hold themselves to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same
same Reaction. This movement doesn’t provoke Opportunity Attacks. Level 15: Soul of Vengeance Immediately after a creature under the effect of your Vow of Enmity hits or misses with an attack roll, you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. These Paladins meet the archetype of the knight in shining armor. They hold themselves to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same
same Reaction. This movement doesn’t provoke Opportunity Attacks. Level 15: Soul of Vengeance Immediately after a creature under the effect of your Vow of Enmity hits or misses with an attack roll, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
city’s inhabitants, contains barracks for the City Watch, the offices of the captain-general, the city’s treasury, and a large store of armaments for the emergency citizen militia. The Citadel also
draperies.
This temple, dedicated to serving the god Pelor in the heart of the Garden Quarter, opens at dawn and closes at dusk. In a sanctuary in the heart of the temple, Priests conduct daily
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
city’s inhabitants, contains barracks for the City Watch, the offices of the captain-general, the city’s treasury, and a large store of armaments for the emergency citizen militia. The Citadel also
draperies.
This temple, dedicated to serving the god Pelor in the heart of the Garden Quarter, opens at dawn and closes at dusk. In a sanctuary in the heart of the temple, Priests conduct daily
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world. Elder Evil Blessings
Out-of-Phase Movement. The seer can move through other creatures and objects as if they were difficult terrain, and its movement doesn’t provoke opportunity attacks.
Each creature it moves through
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world. Elder Evil Blessings
Out-of-Phase Movement. The seer can move through other creatures and objects as if they were difficult terrain, and its movement doesn’t provoke opportunity attacks.
Each creature it moves through