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Returning 25 results for 'punish active and his combine'.
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punished active and his combine
Monsters
Vecna: Eve of Ruin
combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing
.
Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska’s imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos.PoisonCold, Fire, Lightning
Monsters
Vecna: Eve of Ruin
on guard duty.
Spyder-Fiends
Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads
, they have become increasingly active as Miska struggles to free himself in Pandesmos.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksChange Shape. The phisarazu
Monsters
Vecna: Eve of Ruin
beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as
position.
Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska’s imprisonment in Pandemonium, they have become increasingly active as Miska
Monsters
Vecna: Eve of Ruin
they fill with their venom and hurl at foes. Raklupises are keen strategists, and most of them command legions of lesser spyder-fiends.
Spyder-Fiends
Demonic beasts that combine the worst attributes
serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska’s imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Spyder-Fiends Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are
treachery can improve their position. Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska’s imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Spyder-Fiends Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are
treachery can improve their position. Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska’s imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Characteristics The gods of Theros are far more active than the deities of most D&D worlds. But that doesn’t mean they are ordinary creatures—they aren’t mere mortals, nor are they monsters
to lend their aid against a god who has become a threat to the mortal world, hoping to get the gods to band together to restrain or punish the offender. Kruphix or Klothys might be able to force a god
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Characteristics The gods of Theros are far more active than the deities of most D&D worlds. But that doesn’t mean they are ordinary creatures—they aren’t mere mortals, nor are they monsters
to lend their aid against a god who has become a threat to the mortal world, hoping to get the gods to band together to restrain or punish the offender. Kruphix or Klothys might be able to force a god
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Nylea is one of the more active of the gods in the mortal realm, but she can’t be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn.
5 Hunt a dangerous creature for a sacred feast.
6 Defeat a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sections summarize the gods most active in the world. Among Krynn’s diverse lands and peoples, gods take various names, genders, and forms. Those presented in the following sections are the representations
, selfish as they are, seek power and influence, not destruction for its own sake. Why, then, would they punish us with the Cataclysm and leave us in a godless world?
I fear we’ve forgotten more than
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sections summarize the gods most active in the world. Among Krynn’s diverse lands and peoples, gods take various names, genders, and forms. Those presented in the following sections are the representations
, selfish as they are, seek power and influence, not destruction for its own sake. Why, then, would they punish us with the Cataclysm and leave us in a godless world?
I fear we’ve forgotten more than
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Nylea is one of the more active of the gods in the mortal realm, but she can’t be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn.
5 Hunt a dangerous creature for a sacred feast.
6 Defeat a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
case, pick two spells, or combine the effects of a spell cast using a 9th-level and a 5th-level slot. For instance, a fireball spell of this sort would deal 24d6 fire damage on a failed saving throw
so poorly concealed that they can be discovered or circumvented without active effort. For instance, a hidden pit trap is effectively disarmed as soon as the characters notice it. After that, they can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
case, pick two spells, or combine the effects of a spell cast using a 9th-level and a 5th-level slot. For instance, a fireball spell of this sort would deal 24d6 fire damage on a failed saving throw
so poorly concealed that they can be discovered or circumvented without active effort. For instance, a hidden pit trap is effectively disarmed as soon as the characters notice it. After that, they can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
punish evildoers, you might increase each character’s renown within the order by 1. Conversely, if killing the dragon was a mission given to the adventurers by a senior member of the order, completing
campaigns where the gods take active roles in the world. Using this approach, you track renown based on specific divine figures in your campaign. Each character has the option to select a patron deity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
punish evildoers, you might increase each character’s renown within the order by 1. Conversely, if killing the dragon was a mission given to the adventurers by a senior member of the order, completing
campaigns where the gods take active roles in the world. Using this approach, you track renown based on specific divine figures in your campaign. Each character has the option to select a patron deity
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, most recently in 2017’s Tales from the Yawning Portal.) The premise of these adventures is simple: “giants have been raiding civilized lands,” so adventurers are assembled “to punish the miscreant
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, most recently in 2017’s Tales from the Yawning Portal.) The premise of these adventures is simple: “giants have been raiding civilized lands,” so adventurers are assembled “to punish the miscreant
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
aberrant zealot, just like Duoro. They both hunt down the characters and punish them for their intrusion. Pool. The pool is empty except for a thin scrim of mold, as the infected elder brain hasn’t
homunculus nearby. Unless the mind flayer is aware that intruders are active in Illithinoch, Gulguush is sitting at the desk, composing a book of prayers to Ilvaash. The homunculus perches on the back of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
aberrant zealot, just like Duoro. They both hunt down the characters and punish them for their intrusion. Pool. The pool is empty except for a thin scrim of mold, as the infected elder brain hasn’t
homunculus nearby. Unless the mind flayer is aware that intruders are active in Illithinoch, Gulguush is sitting at the desk, composing a book of prayers to Ilvaash. The homunculus perches on the back of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
twelve sahuagin and twelve sahuagin coral smashers (see appendix C) for patrol and guard duty. The sahuagin are armed and about to move out to relieve guards currently on active duty. They move to slay
complaining about offensive remarks made by another sahuagin. The sahuagin wants the baron to punish the offender. The baron is growing impatient with the pettiness and is close to feeding all involved
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
twelve sahuagin and twelve sahuagin coral smashers (see appendix C) for patrol and guard duty. The sahuagin are armed and about to move out to relieve guards currently on active duty. They move to slay
complaining about offensive remarks made by another sahuagin. The sahuagin wants the baron to punish the offender. The baron is growing impatient with the pettiness and is close to feeding all involved
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations E - H Everlund Situated on the banks of the Rauvin River, Everlund is one of the North’s most active mercantile communities. A thick stone wall encloses the city, pierced in five places by
have invaded ancient dwarven vaults and throne halls and turned these chambers into their lairs. Frost Hills The southernmost spur of the Spine of the World, the Frost Hills combine with the Evermoors
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and
over hidden sinkholes to punish and eliminate would-be thieves. A Blue Dragon’s Lair Blue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and
over hidden sinkholes to punish and eliminate would-be thieves. A Blue Dragon’s Lair Blue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out