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Returning 21 results for 'pupils act and his churning'.
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Monsters
Journeys through the Radiant Citadel
are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning gouts of water. A riverine’s personality reflects the nature of the river it arises
, and worshipers act as agents between the river spirits and the people who revere them. These temples often become the home of the riverine itself, serving as its lair, though other nexuses of power
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
other institutions of learning. In addition to memorizing spells and arcane theory, pupils are taught to respect the social hierarchy their nation places a mage within. The most prevalent and relevant
they can sense. Before a single cantrip is cast, pupils spend months learning meditation, observation, and introspection. This emphasis on patience makes teaching slow. Magical education at Sarmar can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
done with a successful DC 20 Strength (Athletics) check, but the act causes a glass sphere on the other side of the doors to break. This sphere is attached to the doors just above the lock, and opening
of jade with cowrie-shell eyes and obsidian pupils. About the corpse’s neck is a jade pendant carved with the face of a humanlike bat.
Creature. The corpse is the body of Tloques-Popolocas, a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
done with a successful DC 20 Strength (Athletics) check, but the act causes a glass sphere on the other side of the doors to break. This sphere is attached to the doors just above the lock, and opening
of jade with cowrie-shell eyes and obsidian pupils. About the corpse’s neck is a jade pendant carved with the face of a humanlike bat.
Creature. The corpse is the body of Tloques-Popolocas, a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
and several feet in length. Your skin becomes green and covered in warts and boils. Red Sisterhood. Your eyes have turned entirely red, and your pupils are narrow like a cat’s. Your skin becomes blood
art devoted to an Arch Seraph, a baby’s laughter: these things make you physically ill. When you are in the presence of a pure act or object (GM’s discretion) you are wracked with pain. At the start of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the sound of dripping water echoes.
Among the myriad fungi, several are magical and act as potions if eaten. One aqua-spotted toadstool acts as a potion of longevity. Two amber toadstools flecked
. Between them, a churning thundercloud thrashes with lightning. Thunder cracks, and cascades of tiny rocks tumble from above. Beneath the thunderhead stands a raised area splattered with the blood of many
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Falls The dull roar of splashing, churning mud fills this cavern, the walls and ceiling of which are streaked with glittering veins of glowing violet crystal. A stream of mud pours through a gash in the
heightens its wearer’s urges to act in a selfish, greedy, or wicked way. G16. Cathedral of Stone This cavern has a vaulted ceiling supported by six natural stone columns. Crystal growths protruding from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Falls The dull roar of splashing, churning mud fills this cavern, the walls and ceiling of which are streaked with glittering veins of glowing violet crystal. A stream of mud pours through a gash in the
heightens its wearer’s urges to act in a selfish, greedy, or wicked way. G16. Cathedral of Stone This cavern has a vaulted ceiling supported by six natural stone columns. Crystal growths protruding from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the sound of dripping water echoes.
Among the myriad fungi, several are magical and act as potions if eaten. One aqua-spotted toadstool acts as a potion of longevity. Two amber toadstools flecked
. Between them, a churning thundercloud thrashes with lightning. Thunder cracks, and cascades of tiny rocks tumble from above. Beneath the thunderhead stands a raised area splattered with the blood of many
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs. Ancient Brass Dragon Ancient Brass Dragon
Gargantuan dragon, chaotic good
bronze wyrmling’s scales are yellow tinged with green; only as the dragon approaches adulthood does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon’s eyes fade as the dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs. Ancient Brass Dragon Ancient Brass Dragon
Gargantuan dragon, chaotic good
bronze wyrmling’s scales are yellow tinged with green; only as the dragon approaches adulthood does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon’s eyes fade as the dragon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gear enjoy the highest status in the clan. Master artisans, architects, and engineers select the best disciples to pass their knowledge on to, along with their standing. Often pupils are children or
magic are dangerous foes and can sometimes overcome pure strength, but never in a straightforward, fair manner; enemies that act that way are maug, and strength alone is maat. Doubt or disagreement
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gear enjoy the highest status in the clan. Master artisans, architects, and engineers select the best disciples to pass their knowledge on to, along with their standing. Often pupils are children or
magic are dangerous foes and can sometimes overcome pure strength, but never in a straightforward, fair manner; enemies that act that way are maug, and strength alone is maat. Doubt or disagreement
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
and integrating part of a naturally occurring cavern system. This both keeps the prison secure and pacifies prisoners, as any who act out know that they can always be moved from the dry cells to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
and integrating part of a naturally occurring cavern system. This both keeps the prison secure and pacifies prisoners, as any who act out know that they can always be moved from the dry cells to the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
pacifies prisoners, as any who act out know that they can always be moved from the dry cells to the dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
pacifies prisoners, as any who act out know that they can always be moved from the dry cells to the dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
labyrinthine passages within 1 mile of the dragon’s lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a
bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
labyrinthine passages within 1 mile of the dragon’s lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a
bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten