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Returning 24 results for 'pursue armed and his channeling'.
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Monsters
Planescape: Adventures in the Multiverse
of itself into the planes to seek the truth. Also known as kolyaruts, these manifestations of the great machine function as multiversal investigators and pursue answers to specific quandaries. Once
their questions have been satisfied, they report back to their creator, allowing the Kolyarut to impose accurate judgments.
Kolyaruts are four-armed beings of magic and machinery. Like maruts, they
Monsters
Mordenkainen's Fiendish Folio Volume 1
odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party.
Hateful Ambushers. Jermlaine hate and resent all larger
prying eyes. They dig tunnels barely large enough to fit their 1-foot tall frames, making it almost impossible for their enemies to pursue them. Jermlaine dig their tunnels along dungeon hallways and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Book of Vile Darkness (described in chapter 7). Armed with that dread tome, he forged a kingdom to rule, with the vampire Kas as his lieutenant. But Kas betrayed and killed him, leaving only one
. His ambition drives him to pursue greater divine power across the multiverse.
OLIVIER BERNARD Vecna
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Book of Vile Darkness (described in chapter 7). Armed with that dread tome, he forged a kingdom to rule, with the vampire Kas as his lieutenant. But Kas betrayed and killed him, leaving only one
. His ambition drives him to pursue greater divine power across the multiverse.
OLIVIER BERNARD Vecna
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
they can marshal overwhelming numbers. When the odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party. Hateful
, jermlaine take care to hide their lairs away from prying eyes. They dig tunnels barely large enough to fit their 1-foot tall frames, making it almost impossible for their enemies to pursue them. Jermlaine
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
into the planes to seek the truth. Also known as kolyaruts, these manifestations of the great machine function as multiversal investigators and pursue answers to specific quandaries. Once their
questions have been satisfied, they report back to their creator, allowing the Kolyarut to impose accurate judgments. Kolyaruts are four-armed beings of magic and machinery. Like maruts, they are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her most powerful servants. The attacking drow force consists of the following: Ilvara, drow priestess of Lolth, armed with a tentacle rod in addition to the usual equipment Asha, junior drow
pursue the characters for 1 hour before their armor and weapons are destroyed by the sunlight. Asha chooses the confusion of combat as the moment to betray Ilvara, attacking while the elder
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
armed with combat-oriented spells that supplement the knowledge-focused capabilities of the Scholar, preparing them to face those who guard the world’s greatest secrets. Morgrave University
certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
armed with combat-oriented spells that supplement the knowledge-focused capabilities of the Scholar, preparing them to face those who guard the world’s greatest secrets. Morgrave University
certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
into the planes to seek the truth. Also known as kolyaruts, these manifestations of the great machine function as multiversal investigators and pursue answers to specific quandaries. Once their
questions have been satisfied, they report back to their creator, allowing the Kolyarut to impose accurate judgments. Kolyaruts are four-armed beings of magic and machinery. Like maruts, they are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her most powerful servants. The attacking drow force consists of the following: Ilvara, drow priestess of Lolth, armed with a tentacle rod in addition to the usual equipment Asha, junior drow
pursue the characters for 1 hour before their armor and weapons are destroyed by the sunlight. Asha chooses the confusion of combat as the moment to betray Ilvara, attacking while the elder
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
they can marshal overwhelming numbers. When the odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party. Hateful
, jermlaine take care to hide their lairs away from prying eyes. They dig tunnels barely large enough to fit their 1-foot tall frames, making it almost impossible for their enemies to pursue them. Jermlaine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
in his watch. The wight and skeletons lie immobile until someone enters. They can’t pursue characters outside room. Some of the bones at the foot of the altar stir and form into a pair of towering
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
in his watch. The wight and skeletons lie immobile until someone enters. They can’t pursue characters outside room. Some of the bones at the foot of the altar stir and form into a pair of towering
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those few touched by the gods who seek these high ideals; Elturgard’s armed forces swell with men and women who aspire to join the Companions. They are the Hellriders, so named because long ago warriors
of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those few touched by the gods who seek these high ideals; Elturgard’s armed forces swell with men and women who aspire to join the Companions. They are the Hellriders, so named because long ago warriors
of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
.
Belak is using the galleries to grow aboveground vegetation using the light of luminescent fungus. Creature. A bugbear gardener roams both galleries, tending the grasses for Belak. She is armed with a
attempt to investigate the circular tile or claim the treasure. The creature doesn’t pursue those who flee. Treasure. A loose stone is in the wall behind the statue, requiring a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
.
Belak is using the galleries to grow aboveground vegetation using the light of luminescent fungus. Creature. A bugbear gardener roams both galleries, tending the grasses for Belak. She is armed with a
attempt to investigate the circular tile or claim the treasure. The creature doesn’t pursue those who flee. Treasure. A loose stone is in the wall behind the statue, requiring a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
least pretending to. Selvetarm Drow regard Selvetarm as the Champion of Lolth and the patron of drow warriors. He is portrayed as an eight-armed drow that represents the epitome of fighting prowess
avocation more suited to males. Most females who pursue it seriously do so in secret. Even rumors that a drow matron practices arcane magic, if they aren’t quashed, can sabotage her standing in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
least pretending to. Selvetarm Drow regard Selvetarm as the Champion of Lolth and the patron of drow warriors. He is portrayed as an eight-armed drow that represents the epitome of fighting prowess
avocation more suited to males. Most females who pursue it seriously do so in secret. Even rumors that a drow matron practices arcane magic, if they aren’t quashed, can sabotage her standing in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, they pursue. A creature can try to push another creature off the bridge by shoving it, using the rules for “Shoving a Creature” in chapter 9 of the Player’s Handbook. Any creature that is successfully
tombs. Ten Trail A pass leads through the western mountains into the Spine of the World, though the route is nigh impassable in winter because of the snow and ice. Well-armed caravans use the Ten Trail
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, they pursue. A creature can try to push another creature off the bridge by shoving it, using the rules for “Shoving a Creature” in chapter 9 of the Player’s Handbook. Any creature that is successfully
tombs. Ten Trail A pass leads through the western mountains into the Spine of the World, though the route is nigh impassable in winter because of the snow and ice. Well-armed caravans use the Ten Trail
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If the characters flee, the original attackers pursue them, but the rest return to watching the entertainment. 54. Barracks This pillared area has a vast seaweed bed at the north end and a
.
Several well-armed sahuagin occupy this room.
Two sahuagin champions (see appendix C) and six sahuagin keep watch in this area. The bronze gate is normally closed (down). It can be raised and lowered by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If the characters flee, the original attackers pursue them, but the rest return to watching the entertainment. 54. Barracks This pillared area has a vast seaweed bed at the north end and a
.
Several well-armed sahuagin occupy this room.
Two sahuagin champions (see appendix C) and six sahuagin keep watch in this area. The bronze gate is normally closed (down). It can be raised and lowered by