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Returning 35 results for 'push about and his continue'.
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path about and his continue
past about and his continues
past about and his continue
path about and his continues
pass about and his continues
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Trouble at the Docks When the characters arrive at the docks, read: The scene at the docks is chaotic. Hundreds of people swarm the piers, trying to push their way onto three vessels that haven’t yet
of his thugs while the others continue to hold back the mob that has gathered at the docks. If Traevus is defeated, any remaining thugs in his employ lose their will to fight. Some are overrun by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Trouble at the Docks When the characters arrive at the docks, read: The scene at the docks is chaotic. Hundreds of people swarm the piers, trying to push their way onto three vessels that haven’t yet
of his thugs while the others continue to hold back the mob that has gathered at the docks. If Traevus is defeated, any remaining thugs in his employ lose their will to fight. Some are overrun by the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
. (Pushing a second letter in the same word doesn’t do anything.) The correct combination, which causes the wall to slide aside, is to push the letters spelling ALONE in this order: A in DOLINDAR L in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
. (Pushing a second letter in the same word doesn’t do anything.) The correct combination, which causes the wall to slide aside, is to push the letters spelling ALONE in this order: A in DOLINDAR L in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
idea, Landro doesn’t push the matter. If the characters consent to the entity’s request, Landro extends a ribbonlike tentacle of graymatter fluid. Landro uses this tentacle to briefly touch the head of
conversation, Landro asks to travel with the party so it can continue to learn from them. If the characters find a special kind of gem called an id crystal, Landro explains, they can transfer the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work. Their power waning, the knights today are locked in a bitter
Grand Master, the highest office in the knighthood, leaving them without an authority who could overrule or update the Measure. Despite this, a growing minority of knights push for a reform of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
idea, Landro doesn’t push the matter. If the characters consent to the entity’s request, Landro extends a ribbonlike tentacle of graymatter fluid. Landro uses this tentacle to briefly touch the head of
conversation, Landro asks to travel with the party so it can continue to learn from them. If the characters find a special kind of gem called an id crystal, Landro explains, they can transfer the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
. There is a limit, though, to how far they can push their luck. Each time they venture forth from their refuge to raid the fire giant hall, there is a 10 percent cumulative chance that the hidey-hole
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
. There is a limit, though, to how far they can push their luck. Each time they venture forth from their refuge to raid the fire giant hall, there is a 10 percent cumulative chance that the hidey-hole
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work. Their power waning, the knights today are locked in a bitter
Grand Master, the highest office in the knighthood, leaving them without an authority who could overrule or update the Measure. Despite this, a growing minority of knights push for a reform of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fills your mind, “Push through this vision. It only represents what Lulu wishes was true. We need to see more.”
Each character must make a DC 10 Intelligence saving throw. If one or more of the
gripping you tightly, overwhelming you with a horrible sense of loss.
“Don’t let the sludge consume you!” says Mad Maggie’s disembodied voice. “You must push through her defenses. She must look
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fills your mind, “Push through this vision. It only represents what Lulu wishes was true. We need to see more.”
Each character must make a DC 10 Intelligence saving throw. If one or more of the
gripping you tightly, overwhelming you with a horrible sense of loss.
“Don’t let the sludge consume you!” says Mad Maggie’s disembodied voice. “You must push through her defenses. She must look
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
other helpful creature can reach the door’s handle and unlatch it. While the handle is unlatched, a creature must use an action to push or pull on the heavy door, opening it with a successful DC 14
place of one Medium character. The dragon can be further bribed into joining the assault on Lyn Armaal, though it expects to receive as its reward the castle itself and all the treasure in it (not counting the conch of teleportation that the characters need to continue their mission).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
other helpful creature can reach the door’s handle and unlatch it. While the handle is unlatched, a creature must use an action to push or pull on the heavy door, opening it with a successful DC 14
place of one Medium character. The dragon can be further bribed into joining the assault on Lyn Armaal, though it expects to receive as its reward the castle itself and all the treasure in it (not counting the conch of teleportation that the characters need to continue their mission).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
objects in it continue to move as if manipulated by creatures. Allow the characters some time to explore their new environment. They can use ropes to climb tables or chairs, avoid chunks of discarded food
, or mud catches a character as they move. The character must succeed on a DC 12 Strength (Athletics) check to push through without becoming stuck. On a failure, the character’s speed is halved until
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
objects in it continue to move as if manipulated by creatures. Allow the characters some time to explore their new environment. They can use ropes to climb tables or chairs, avoid chunks of discarded food
, or mud catches a character as they move. The character must succeed on a DC 12 Strength (Athletics) check to push through without becoming stuck. On a failure, the character’s speed is halved until
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet greater with any Melee weapon that has the Heavy or Versatile property, as tendrils of the World Tree extend from you. When you hit with such a weapon on your turn, you can activate the Push or
is Necrotic or Radiant; you choose the type each time you deal the damage. Level 3: Warrior of the Gods A divine entity helps ensure you can continue the fight. You have a pool of four d12s that you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet greater with any Melee weapon that has the Heavy or Versatile property, as tendrils of the World Tree extend from you. When you hit with such a weapon on your turn, you can activate the Push or
is Necrotic or Radiant; you choose the type each time you deal the damage. Level 3: Warrior of the Gods A divine entity helps ensure you can continue the fight. You have a pool of four d12s that you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the next turn. No more than two soldiers are ever active at once. The soldiers continue to animate and attack until the bronze gate is opened (see below). Characters who have a passive Wisdom
becoming a steep slope with metal rungs bolted to the sandstone walls. The passageway ends in an iron grate that requires a successful DC 12 Strength check to push open. If Tulao escaped using this
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
pries into his past, his attitude shifts—first to indifferent, then to hostile if the character continues to push. When he’s hostile, his demeanor becomes cold and clipped, and he avoids the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the next turn. No more than two soldiers are ever active at once. The soldiers continue to animate and attack until the bronze gate is opened (see below). Characters who have a passive Wisdom
becoming a steep slope with metal rungs bolted to the sandstone walls. The passageway ends in an iron grate that requires a successful DC 12 Strength check to push open. If Tulao escaped using this
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
pries into his past, his attitude shifts—first to indifferent, then to hostile if the character continues to push. When he’s hostile, his demeanor becomes cold and clipped, and he avoids the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
following the tracks that lead from area 1, through area 10, and down the stairs into this room, they discover that the tracks continue to the south wall of this chamber and stop abruptly at the secret door
can see that it is damaged and bent, as if something has tried to push the door open from the other side. Treasure. The ten wooden footlockers are locked. One can be opened by a character who succeeds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
following the tracks that lead from area 1, through area 10, and down the stairs into this room, they discover that the tracks continue to the south wall of this chamber and stop abruptly at the secret door
can see that it is damaged and bent, as if something has tried to push the door open from the other side. Treasure. The ten wooden footlockers are locked. One can be opened by a character who succeeds
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Lord for his bounty. While most sea elves have forgotten the name Habbakuk, they faithfully continue this annual pilgrimage. Though the Wash changes chaotically, the sea elves swim to the shrine
or knock spell also makes it easy to push the door open. The door is a Large object with AC 17, 40 hit points, and immunity to poison and psychic damage. C6: Offering Chamber Steps ascend into a room
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Lord for his bounty. While most sea elves have forgotten the name Habbakuk, they faithfully continue this annual pilgrimage. Though the Wash changes chaotically, the sea elves swim to the shrine
or knock spell also makes it easy to push the door open. The door is a Large object with AC 17, 40 hit points, and immunity to poison and psychic damage. C6: Offering Chamber Steps ascend into a room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: 4 (1d4 + 2) piercing damage.
Howling Hatred Priest The most fanatical of the air cultists, the priests push their bodies to physical extremes in order to decrease their density and mass and become
components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can take no other lair
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
floor, making it difficult to push open.
Opening the Door. The stone blocking the door is a small statue — a kobold petrified by a pair of undead cockatrices that dwell here. The door can be forced
characters enter, continue with the following: Apart from a fallen kobold statue that blocked the door, this room contains only four beds. Each is covered in torn sheets, its straw mattress crawling
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
floor, making it difficult to push open.
Opening the Door. The stone blocking the door is a small statue — a kobold petrified by a pair of undead cockatrices that dwell here. The door can be forced
characters enter, continue with the following: Apart from a fallen kobold statue that blocked the door, this room contains only four beds. Each is covered in torn sheets, its straw mattress crawling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: 4 (1d4 + 2) piercing damage.
Howling Hatred Priest The most fanatical of the air cultists, the priests push their bodies to physical extremes in order to decrease their density and mass and become
components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can take no other lair
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look for opportunities to push characters off the bridge. If two gargoyles are defeated, the third retreats, flying to area B2 to hide. Chasm Floor. Several skeletons lie broken or half-buried on the
forefingers, or if they speak the pass phrase “I serve the Black Earth,” the golem allows them to continue. Otherwise, it attacks. West Tunnel. The passage to the west leads to area E5 in the Temple of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look for opportunities to push characters off the bridge. If two gargoyles are defeated, the third retreats, flying to area B2 to hide. Chasm Floor. Several skeletons lie broken or half-buried on the
forefingers, or if they speak the pass phrase “I serve the Black Earth,” the golem allows them to continue. Otherwise, it attacks. West Tunnel. The passage to the west leads to area E5 in the Temple of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
the door is opened, it closes on its own 1 minute later, although any obstruction placed in the doorway prevents it from doing so. The door can be opened from the western side with a simple push. 10
otherwise engaged, laughing and mocking as it does so. Secret Door. Finding the door on the southern wall requires a successful DC 20 Wisdom (Perception) check. The door opens with a simple push inward