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Returning 35 results for 'pushed actions and his cover'.
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push action and his core
passed acting and his comes
passed acting and his coven
pushed action and his core
passed action and his cover
Monsters
Monster Manual
use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take
":"damage", "rollAction":"Cold Gale", "rollDamageType":"Cold"} Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The
Monsters
Monster Manual
breath", "rollDamageType":"Lightning"} Lightning damage. Success: Half damage.
Repulsion Breath. Strength Saving Throw: DC 23, each creature in a 30-foot Cone. Failure: The target is pushed up to 60 feet
actions. The dragon regains all expended uses at the start of each of its turns.
Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).
Pounce. The dragon moves up to half
Monsters
Monster Manual
). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Chill. The dragon
-foot-wide Line. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Cold Gale", "rollDamageType":"Cold"} Cold damage, and the target is pushed up to 30 feet straight away from the
Monsters
Monster Manual
Breath", "rollDamageType":"Lightning"} Lightning damage. Success: Half damage.
Repulsion Breath. Strength Saving Throw: DC 19, each creature in a 30-foot Cone. Failure: The target is pushed up to 60 feet
: Detect Thoughts, Water BreathingLegendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains
Monsters
Monster Manual
during this move. Failure: The target is engulfed. While engulfed, a target has Total Cover against attacks and other effects outside the blob, and when the blob moves, the engulfed target moves with it
glob harmlessly dissolves. Success: Half damage only.Legendary Action Uses: 3. Immediately after another creature’s turn, the blob can expend a use to take one of the following actions. The blob
Monsters
Monster Manual
. A swallowed creature has the Restrained condition, has Total Cover against attacks and other effects outside the kraken, and takes 24 (7d6);{"diceNotation":"7d6", "rollType":"damage", "rollAction
creature’s turn, the kraken can expend a use to take one of the following actions. The kraken regains all expended uses at the start of each of its turns.
Storm Bolt. The kraken uses Lightning Strike
Monsters
Monster Manual
: Half damage only.Legendary Action Uses: 3. Immediately after another creature’s turn, the tarrasque can expend a use to take one of the following actions. The tarrasque regains all expended uses
Restrained conditions and can’t teleport, it has Total Cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6);{"diceNotation":"16d6", "rollType":"damage", "rollAction
Monsters
Monster Manual
target has the Restrained condition, has Total Cover, and is suffocating. As an action, a buried creature or another creature within 5 feet of it can make a DC 18 Strength (Athletics) check. On a
spellcasting ability.Legendary Action Uses: 3. Immediately after another creature’s turn, the cataclysm can expend a use to take one of the following actions. The cataclysm regains all expended
Monsters
Journeys through the Radiant Citadel
":"thunder"} thunder damage, and the target is pushed up to 10 feet in a horizontal direction away from the bakunawa.The bakunawa can take 3 legendary actions, choosing from the options below. Only
and restrained, and it has total cover against attacks and other effects outside the bakunawa. At the start of each of the bakunawa’s turns, each swallowed creature takes 10 (3d6
Monsters
Ghosts of Saltmarsh
restrained, it has total cover against attacks and other effects outside the kraken, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollDamageType":"acid"} acid damage at the start
failed save, or half as much damage on a successful one.
The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
Monsters
Storm King's Thunder
has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Bite","rollDamageType":"acid"} acid damage at the
kill, scrying (cast as 1 action), sequester, telekinesis, teleportSlarkrethel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
Monsters
Waterdeep: Dungeon of the Mad Mage
inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers
Monsters
Out of the Abyss
inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's
Monsters
Strixhaven: A Curriculum of Chaos
"} thunder damage and is pushed up to 20 feet in a horizontal direction of Velomachus’ choice. On a success, the creature takes half as much damage and isn’t pushed. Objects that aren&rsquo
;t being worn or carried take the damage and are pushed as if they were creatures that failed the saving throw.
Spellcasting. Velomachus casts one of the following spells, requiring no material
Monsters
Guildmasters’ Guide to Ravnica
","rollAction":"Prime Speaker","rollDamageType":"thunder"} thunder damage and is pushed 10 feet away from Zegana. If the creature is underwater, the damage is increased to 13 (3d8);{"diceNotation":"3d8","rollType
":"roll","rollAction":"Prime Speaker"}. On a successful save, the creature takes half as much damage and isn’t pushed.
Deluge (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Strixhaven: A Curriculum of Chaos
Elements Breath"}. Galazeth exhales a blast of flames and ice in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, gaining no benefit from cover (other than total
cover) and taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Dancing Elements Breath", "rollDamageType":"fire"} fire damage and 38 (7d10);{"diceNotation":"7d10", "rollType
Monsters
Eberron: Rising from the Last War
or be pushed up to 10 feet away and knocked prone.
Spellcasting. The Lord of Blades is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10;{"diceNotation":"1d20
+10","rollType":"to hit"} to hit with spell attacks). He has the following artificer spells prepared:
Cantrips (at will): fire bolt (see “Actions” below), mage hand, mending, prestidigitation
1st level
Monsters
Strixhaven: A Curriculum of Chaos
creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet directly away from the professor and become restrained until the start of professor’s next turn.
Force Barrier
provides total cover. It has AC 17, 30 hit points, and immunity to poison and psychic damage.
Spellcasting. The professor casts one of the following spells, requiring no material components and using
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
", "rollAction":"Firestorm Breath", "rollDamageType":"fire"} fire damage and is pushed up to 30 feet away from Ember and knocked prone. On a successful save, a creature takes half as much damage with no other
effects. If a creature is reduced to 0 hit points by this effect, the creature immediately dies, and its body is reduced to ash.Ember can take 3 legendary actions, choosing from the options below. Only
Monsters
Fizban's Treasury of Dragons
":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked prone.
Rime Breath (Recharge
serpent can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sea serpent regains
Monsters
Guildmasters’ Guide to Ravnica
for the next 24 hours.Borborygmos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s
turn. Borborygmos regains spent legendary actions at the start of his turn.
Attack. Borborygmos makes a weapon attack.
Bellow (Costs 2 Actions). Borborygmos yells menacingly at one creature he can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} force damage to the target, striking unerringly. The javelin disappears after it hits.The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
at a time and only at the end of another creature’s turn. The giant regains spent legendary actions at the start of its turn.
Gust. The giant targets a creature it can see within 60 feet of it
Monsters
Vecna: Eve of Ruin
saving throw or be swallowed by the hertilod. A swallowed creature has the blinded and restrained conditions, and it has total cover against attacks and other effects outside the hertilod. At the start
", "rollDamageType":"slashing"} slashing damage.The hertilod can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another
Monsters
Strixhaven: A Curriculum of Chaos
the target is pulled up to 10 feet toward the archaic or pushed 10 feet away from it, as the archaic chooses.
Gravity Shift (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
with spell attacks, spell save DC 22), requiring no material components and choosing the spell’s targets.The archaic can take 3 legendary actions, choosing from the options below. Only one
Monsters
The Book of Many Things
, Greater Restoration, Plane Shift (self only), Protection from Evil and Good, RevivifyAsteria can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time
and only at the end of another creature’s turn. Asteria regains spent legendary actions at the start of her turn.
Brazen Strike. Asteria makes one Radiant Blade attack.
Nimble Sprint. Asteria
Monsters
Waterdeep: Dungeon of the Mad Mage
creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise
Monsters
Mythic Odysseys of Theros
, it has total cover against attacks and other effects outside Tromokratis, and it takes 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Bite","rollDamageType":"acid"} acid damage at
escape from the corpse by using 15 feet of movement, exiting prone.Tromokratis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Attack. Hutijin makes one Claw, Mace, or Tail attack.
Teleport. Hutijin uses Teleport.
Lightning Storm (Costs 2 Actions). Hutijin releases lightning in a 30-foot radius, blocked only by total cover. All
each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.Hutijin can take 3 legendary actions, choosing from
Monsters
Sleeping Dragon’s Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
).
In a new form, Lhammaruntosz retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as
Monsters
The Book of Many Things
", "rollDamageType":"force"} force damage and has the restrained condition while within the cylinder. On a successful save, a creature takes half as much damage and is pushed to the nearest unoccupied space
outside the cylinder. The vortex lasts until the start of Malaxxix’s next turn.Malaxxix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
Monsters
Icewind Dale: Rime of the Frostmaiden
trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and
, and immunity to all damage except fire damage. The freed creature appears in an unoccupied space of its choice within 30 feet of the shattered crystal.Auril can take 3 legendary actions, choosing
Monsters
Mythic Odysseys of Theros
":"2d10+7","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20
feet away from Polukranos.Polukranos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Orcus regains spent legendary actions at the start of his turn.
Attack. Orcus makes one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Heartcleaver. Melee Weapon Attack: +17;{"diceNotation
stone
1/day: teleportBaphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Strength saving throw or be pushed up to 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target is also knocked prone.
Savage (Costs 2 Actions). Yeenoghu makes
: teleportYeenoghu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Yeenoghu