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Returning 18 results for 'rain from company'.
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Backgrounds
Sword Coast Adventurer's Guide
civilization. Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
Backgrounds
Ghosts of Saltmarsh
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: STEADY
You can move twice
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The mountain path ends at a spiral staircase that climbs sixty feet to a balcony made of weathered gray stone.
If Trinket, Bauble, and Charm left Hither and returned to Motherhorn in their rain
cloud balloon (see chapter 2), it is tethered to a balcony (area M16) and visible to all who approach. Describe the balloon as follows: A large balloon made of bulging rain clouds is tethered to a much
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The mountain path ends at a spiral staircase that climbs sixty feet to a balcony made of weathered gray stone.
If Trinket, Bauble, and Charm left Hither and returned to Motherhorn in their rain
cloud balloon (see chapter 2), it is tethered to a balcony (area M16) and visible to all who approach. Describe the balloon as follows: A large balloon made of bulging rain clouds is tethered to a much
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
bumps to come!
What manner of ghoul is this I see before me?
I feel I have inherited much from this meeting.
Knaves, footpads, and liars. I am in good company!
Stop saying that! Are you a
!
We danced too long; now all the music is gone.
Night comes, and we must away!
Such humor. I can barely hold my sides.
I smell a foul wind.
Who goes there, on this woebegone, rain-lashed night
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
more bumps to come!
What manner of ghoul is this I see before me?
I feel I have inherited much from this meeting.
Knaves, footpads, and liars. I am in good company!
Stop saying that! Are you a
!
We danced too long; now all the music is gone.
Night comes, and we must away!
Such humor. I can barely hold my sides.
I smell a foul wind.
Who goes there, on this woebegone, rain-lashed night
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
bumps to come!
What manner of ghoul is this I see before me?
I feel I have inherited much from this meeting.
Knaves, footpads, and liars. I am in good company!
Stop saying that! Are you a
!
We danced too long; now all the music is gone.
Night comes, and we must away!
Such humor. I can barely hold my sides.
I smell a foul wind.
Who goes there, on this woebegone, rain-lashed night
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
more bumps to come!
What manner of ghoul is this I see before me?
I feel I have inherited much from this meeting.
Knaves, footpads, and liars. I am in good company!
Stop saying that! Are you a
!
We danced too long; now all the music is gone.
Night comes, and we must away!
Such humor. I can barely hold my sides.
I smell a foul wind.
Who goes there, on this woebegone, rain-lashed night
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
second home, the rain your shelter, and the crashing waves your battle cry. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (water, land) Equipment: A dagger that belonged to a
fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Steady You can move twice the normal amount of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
second home, the rain your shelter, and the crashing waves your battle cry. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (water, land) Equipment: A dagger that belonged to a
fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Steady You can move twice the normal amount of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
each other’s company while singing, dancing, and playing games. Argantle is playing a chess-like game called Crowns with her cousin, Jagu, when a howling wind warns her of the party’s approach, giving
they can join in: Two korreds drum on boulders as the others stomp their feet and jump around. The rain abates, and the sky lightens. With wild grins and wilder hair, the dancing korreds beckon you to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
numerous than the urchins and pickpockets. Street performers and tabaxi minstrels add to the cacophony. Colorful awnings protect the market from sun and rain but also trap the heat and smells. Everything
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
numerous than the urchins and pickpockets. Street performers and tabaxi minstrels add to the cacophony. Colorful awnings protect the market from sun and rain but also trap the heat and smells. Everything
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
each other’s company while singing, dancing, and playing games. Argantle is playing a chess-like game called Crowns with her cousin, Jagu, when a howling wind warns her of the party’s approach, giving
they can join in: Two korreds drum on boulders as the others stomp their feet and jump around. The rain abates, and the sky lightens. With wild grins and wilder hair, the dancing korreds beckon you to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
hobby of collecting rare books. If the characters need information on the history of Saltmarsh, they might find it in Eliander’s archives. 5. Mining Company Headquarters Once a mansion owned by a local
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
hobby of collecting rare books. If the characters need information on the history of Saltmarsh, they might find it in Eliander’s archives. 5. Mining Company Headquarters Once a mansion owned by a local