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Returning 35 results for 'random ranger ufo catches'.
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Monsters
Fizban's Treasury of Dragons
around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Monsters
Fizban's Treasury of Dragons
creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
races
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Random Wilderness Encounters Characters exploring the North are likely to encounter wandering monsters. Such encounters can occur as often as you like — but keep in mind that too many random
encounters can bog down the adventure and cause players to lose interest in the story. You can roll on the Random Wilderness Encounters table or choose an appropriate encounter. Each encounter is described in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Random Wilderness Encounters Characters exploring the North are likely to encounter wandering monsters. Such encounters can occur as often as you like — but keep in mind that too many random
encounters can bog down the adventure and cause players to lose interest in the story. You can roll on the Random Wilderness Encounters table or choose an appropriate encounter. Each encounter is described in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
when they get within 100 feet of it. A random character hears beautiful music or laughter, catches the scent of flowers or perfume, or experiences a gentle caress. The sensation has no discernible
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
when they get within 100 feet of it. A random character hears beautiful music or laughter, catches the scent of flowers or perfume, or experiences a gentle caress. The sensation has no discernible
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
feats in this chapter. If one of them catches your eye, choose that college. If you have access to Magic: The Gathering cards from the Strixhaven set, find a card that appeals to you and build that
time. The events of the adventure might throw you together more or less at random. You could all be taking the same class, you might be working the same campus job, or you could be introduced by mutual friends.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
feats in this chapter. If one of them catches your eye, choose that college. If you have access to Magic: The Gathering cards from the Strixhaven set, find a card that appeals to you and build that
time. The events of the adventure might throw you together more or less at random. You could all be taking the same class, you might be working the same campus job, or you could be introduced by mutual friends.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three hours the characters spend in the forest, check for a random encounter using the Lonelywood Forest Encounters table. Lonelywood Forest Encounters d20 Encounter
1–10 No encounter
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cheap but sufficiently respectful tributes of food and shiny trinkets, though their tendency to “borrow” any random object that catches their eye means a faerie dragon nest might also contain items of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three hours the characters spend in the forest, check for a random encounter using the Lonelywood Forest Encounters table. Lonelywood Forest Encounters d20 Encounter
1–10 No encounter
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cheap but sufficiently respectful tributes of food and shiny trinkets, though their tendency to “borrow” any random object that catches their eye means a faerie dragon nest might also contain items of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
can also help you create connections among the characters in your party. Those tables describe family relationships, current and former romantic connections, random acquaintances, past rivals, and many
archetype), Dimir or Golgari rogue (Thief archetype), Boros or Izzet wizard (School of Evocation) 3 Law and Order Party. Boros cleric, Azorius fighter, Azorius wizard, Boros ranger 4 Mad Science Party
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
can also help you create connections among the characters in your party. Those tables describe family relationships, current and former romantic connections, random acquaintances, past rivals, and many
archetype), Dimir or Golgari rogue (Thief archetype), Boros or Izzet wizard (School of Evocation) 3 Law and Order Party. Boros cleric, Azorius fighter, Azorius wizard, Boros ranger 4 Mad Science Party
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
load, aim, and fire the boilerdrak at the Wharfinger’s Office—the structure at the north of the map. The building rapidly catches fire. Characters who succeed on a DC 12 Wisdom (Perception) check or
nearest a random character. 2 A blinded bozak draconian (see appendix B) with 1 hit point staggers from the Fray and across the battlefield. It doesn’t attack, but it explodes in its Death Throes if killed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
load, aim, and fire the boilerdrak at the Wharfinger’s Office—the structure at the north of the map. The building rapidly catches fire. Characters who succeed on a DC 12 Wisdom (Perception) check or
nearest a random character. 2 A blinded bozak draconian (see appendix B) with 1 hit point staggers from the Fray and across the battlefield. It doesn’t attack, but it explodes in its Death Throes if killed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for purposes of determining random encounters and whether or not the group becomes lost. Increase the pursuit level by 1 each time the party has a random encounter with one or more creatures, unless
the individual descriptions in the “Random Encounters” section. The players might come up with additional ways of evading pursuit. Adjudicate these as you see fit. For example, if the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for purposes of determining random encounters and whether or not the group becomes lost. Increase the pursuit level by 1 each time the party has a random encounter with one or more creatures, unless
the individual descriptions in the “Random Encounters” section. The players might come up with additional ways of evading pursuit. Adjudicate these as you see fit. For example, if the characters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rose Stage Festival Characters following the student who got their attention can make their way to the Rose Stage for the festival, where another student catches their attention. This person should
possible, and the antics of some festivals are talked about on campus for years. The Show Members of the Playactors Drama Guild hand out lists of random character prompts to anyone who wants to try
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rose Stage Festival Characters following the student who got their attention can make their way to the Rose Stage for the festival, where another student catches their attention. This person should
possible, and the antics of some festivals are talked about on campus for years. The Show Members of the Playactors Drama Guild hand out lists of random character prompts to anyone who wants to try
Compendium
- Sources->Dungeons & Dragons->Divine Contention
an action lowers the weapons back into the cargo hold. Magic Statue. An 8-foot-tall, 4,000-pound stone statue of Drizzt Do’Urden, a famous drow ranger, stands near the front of the main deck, posed
a successful one. This also catches the ship on fire, and will require immediate attention to keep it from spreading any further. I7. Icingdeath Main Hold The sailors rest in shifts using the sixteen
Compendium
- Sources->Dungeons & Dragons->Divine Contention
an action lowers the weapons back into the cargo hold. Magic Statue. An 8-foot-tall, 4,000-pound stone statue of Drizzt Do’Urden, a famous drow ranger, stands near the front of the main deck, posed
a successful one. This also catches the ship on fire, and will require immediate attention to keep it from spreading any further. I7. Icingdeath Main Hold The sailors rest in shifts using the sixteen
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Hither Use random encounters to bring the swamp to life or to present the characters with more opportunities to interact with the setting. You can also use random encounters to
convey information that the players might have missed earlier in the story. A random encounter occurs whenever you want one to. To determine what the characters find, roll a d8 and consult the Random
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Hither Use random encounters to bring the swamp to life or to present the characters with more opportunities to interact with the setting. You can also use random encounters to
convey information that the players might have missed earlier in the story. A random encounter occurs whenever you want one to. To determine what the characters find, roll a d8 and consult the Random
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, or boost the morale of franchise hirelings. KELSHI ANNAB
Human Decisionist (Ranger)
There are decisionists of all stripes. Domineering narcissists gravitate toward the role, to be sure, and
you use it are random. But nobody else knows that. When a creature within 10 feet of you flips the coin (after having had its powerful prognostication powers dutifully explained), you can exert your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, or boost the morale of franchise hirelings. KELSHI ANNAB
Human Decisionist (Ranger)
There are decisionists of all stripes. Domineering narcissists gravitate toward the role, to be sure, and
you use it are random. But nobody else knows that. When a creature within 10 feet of you flips the coin (after having had its powerful prognostication powers dutifully explained), you can exert your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. If you want your campaign to move at a quick pace, run only these encounters. In doing so, you don’t have to worry about random encounters and setting up details of the journey such as who keeps
watch when the characters camp. If you prefer to emphasize the dangerous nature of the adventuring life for lower-level characters, random encounters can be used to create additional tension along the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. If you want your campaign to move at a quick pace, run only these encounters. In doing so, you don’t have to worry about random encounters and setting up details of the journey such as who keeps
watch when the characters camp. If you prefer to emphasize the dangerous nature of the adventuring life for lower-level characters, random encounters can be used to create additional tension along the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Use the following six scores for your abilities: 15, 14, 13, 12, 10, 8. Random Generation. Roll four d6s and record the total of the highest three dice. Do this five more times, so you have six numbers
Druid 8 12 14 13 15 10 Fighter 15 14 13 8 10 12 Monk 12 15 13 10 14 8 Paladin 15 10 13 8 12 14 Ranger 12 15 13 8 14 10 Rogue 12 15 13 14 10 8 Sorcerer 10 13 14 8 12 15 Warlock 8 14 13 12 10 15 Wizard 8
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) 15–17 1d6 50 gp gems 18–19 A humanoid skeleton or corpse carrying a random magic item (roll once on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide) 20 A monster hoard containing 2d6 50
gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) Carrion Crawler The characters encounter a carrion crawler scouring