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Returning 35 results for 'range circles'.
Other Suggestions:
range circle
rage circles
Monsters
Spelljammer: Adventures in Space
creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.Brown scavvers are 10 feet long and range in color from sun-dappled brownish gold to dark
wide mouth is full of sharp teeth. A scavver flies in lazy circles when it sleeps but otherwise moves through space much as a shark swims through water.
Monsters
The Wild Beyond the Witchlight
Bavlorna can’t use her Bite attack on another target.
Withering Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"spell","rollAction":"Withering Ray"} to hit, range 60 ft., one
.
Bavlorna’s Weakness
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
circles corresponding to the item’s rarity and the current level range of the characters. If the characters gain a magic item of a rarity that has no unchecked circles at the current level range
, check off an empty circle from a lower tier. If all lower level ranges also have no circles left, check off an empty circle from a higher level range.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
circles corresponding to the item’s rarity and the current level range of the characters. If the characters gain a magic item of a rarity that has no unchecked circles at the current level range
, check off an empty circle from a lower tier. If all lower level ranges also have no circles left, check off an empty circle from a higher level range.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and explorers wander in ever-smaller circles. And above it all, dragons rule the range—fire-belching creatures whose bellies, it is said, are filled with the flames of Purphoros’s forge. Those who
smaller range than the Oraniads, they are harsher and more volcanically active, with regular avalanches, storms, and unpredictable microclimates. Clouds obscure heavenly signs, guides become disoriented
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and explorers wander in ever-smaller circles. And above it all, dragons rule the range—fire-belching creatures whose bellies, it is said, are filled with the flames of Purphoros’s forge. Those who
smaller range than the Oraniads, they are harsher and more volcanically active, with regular avalanches, storms, and unpredictable microclimates. Clouds obscure heavenly signs, guides become disoriented
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic item, put a check mark in one of the empty circles corresponding to the item’s rarity and the current level range of the characters. If the characters gain a magic item of a rarity that has no
unchecked circles at the current level range, check off an empty circle from a lower tier. If all lower level ranges also have no circles left, check off an empty circle from a higher level range. Random
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic item, put a check mark in one of the empty circles corresponding to the item’s rarity and the current level range of the characters. If the characters gain a magic item of a rarity that has no
unchecked circles at the current level range, check off an empty circle from a lower tier. If all lower level ranges also have no circles left, check off an empty circle from a higher level range. Random
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
effects of their droning and screeching. However, drow and quaggoths in the towers are close enough to be affected. The aerial battle eventually circles around the platform and the towers of the elite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
effects of their droning and screeching. However, drow and quaggoths in the towers are close enough to be affected. The aerial battle eventually circles around the platform and the towers of the elite
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
above the floor. Illumination. The repository’s scintillating walls shed bright light out to a range of 20 feet and dim light for an additional 20 feet. Magic Protections. The repository is designed to
the opportunity to explore the site and potentially discover some of the structure’s secrets. Animate Statues. The symbols that look like circles inscribed with stars represent statues of knights
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
above the floor. Illumination. The repository’s scintillating walls shed bright light out to a range of 20 feet and dim light for an additional 20 feet. Magic Protections. The repository is designed to
the opportunity to explore the site and potentially discover some of the structure’s secrets. Animate Statues. The symbols that look like circles inscribed with stars represent statues of knights
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins within 10 feet of Bavlorna cause her to
restrained, and Bavlorna can’t use her Bite attack on another target.
Withering Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Create Lornlings
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
This dragon wants the airship. It circles the vessel and strafes the deck with its gaseous breath while staying out of melee range, hoping to slay the crew. If reduced to half of its hit points or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
care. Rumor has it the Rookoath dwarves of the Fairheight range — bolstered by Clan Rustfire of the isle of Gwynneth, and adventurers out of Callidyr — have won victories against the local orcs and
of the Myrloch to the south. Druid circles are active in the Vale, allied with the elves and the fey creatures of this area. In the north of the island, High Lady Ordalf’s son, Prince Araithe, leads
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins within 10 feet of Bavlorna cause her to
restrained, and Bavlorna can’t use her Bite attack on another target.
Withering Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Create Lornlings
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
This dragon wants the airship. It circles the vessel and strafes the deck with its gaseous breath while staying out of melee range, hoping to slay the crew. If reduced to half of its hit points or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
care. Rumor has it the Rookoath dwarves of the Fairheight range — bolstered by Clan Rustfire of the isle of Gwynneth, and adventurers out of Callidyr — have won victories against the local orcs and
of the Myrloch to the south. Druid circles are active in the Vale, allied with the elves and the fey creatures of this area. In the north of the island, High Lady Ordalf’s son, Prince Araithe, leads
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
comfortable, high-backed chairs. They wear faded clothes, drink tea, and devour cake while a ninth woman, well dressed and very pleased with herself, circles the table and talks excitedly about decorations
(see area N4) and animated them, creating six cat skeletons (use the cat stat block, but give them darkvision out to a range of 60 feet and immunity to poison damage, exhaustion, and the poisoned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
comfortable, high-backed chairs. They wear faded clothes, drink tea, and devour cake while a ninth woman, well dressed and very pleased with herself, circles the table and talks excitedly about decorations
(see area N4) and animated them, creating six cat skeletons (use the cat stat block, but give them darkvision out to a range of 60 feet and immunity to poison damage, exhaustion, and the poisoned
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
defensive pose. The honeybee buzzes more loudly as it flies circles around the two of them.
The creature wielding the rapier is Amidor, and its beloved companion is Pollenella (see the accompanying
language with them.
Actions
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Seed Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
defensive pose. The honeybee buzzes more loudly as it flies circles around the two of them.
The creature wielding the rapier is Amidor, and its beloved companion is Pollenella (see the accompanying
language with them.
Actions
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Seed Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
observed within the range of a Detect Magic spell or similar magic, the vortex radiates an aura of evocation and transmutation magic. A character who observes the vortex or witnesses the flight-inhibiting
river of screaming souls flowing through a ravaged landscape. Instead of handles, the doors bear a trio of concentric, rune-carved platinum circles that can be rotated. At the circles’ center is an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
observed within the range of a Detect Magic spell or similar magic, the vortex radiates an aura of evocation and transmutation magic. A character who observes the vortex or witnesses the flight-inhibiting
river of screaming souls flowing through a ravaged landscape. Instead of handles, the doors bear a trio of concentric, rune-carved platinum circles that can be rotated. At the circles’ center is an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
), “farrl’v hrak,” which is Deep Speech for “forever changing.” The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out. (The circles
fragment’s control, the body uses the knight stat block, has blindsight within a range of 30 feet, is blind beyond this radius, and acts immediately after the fragment in the initiative order. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cavern walls. See the “Fungal Observers” section for details. Planar Uncertainty. Gzemnid veils his realm in uncertainty. Only portals and permanent teleportation circles allow reliable transportation
following properties: Beherit’s skull is sapient and lawful evil, having an Intelligence of 22, a Wisdom of 18, and a Charisma of 19. It has hearing and darkvision within a range of 120 feet. The skull
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cavern walls. See the “Fungal Observers” section for details. Planar Uncertainty. Gzemnid veils his realm in uncertainty. Only portals and permanent teleportation circles allow reliable transportation
following properties: Beherit’s skull is sapient and lawful evil, having an Intelligence of 22, a Wisdom of 18, and a Charisma of 19. It has hearing and darkvision within a range of 120 feet. The skull
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
), “farrl’v hrak,” which is Deep Speech for “forever changing.” The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out. (The circles
fragment’s control, the body uses the knight stat block, has blindsight within a range of 30 feet, is blind beyond this radius, and acts immediately after the fragment in the initiative order. The