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Returning 18 results for 'recalls from condition'.
Other Suggestions:
realms from conviction
realms from conditions
recall from condition
realms from condition
rerolls from condition
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
killing Ravengard. Doing so involves a ritual that the characters can help carry out. If the ritual is successful, the stunned condition ends on Ravengard, and he recalls the visions he experienced
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
killing Ravengard. Doing so involves a ritual that the characters can help carry out. If the ritual is successful, the stunned condition ends on Ravengard, and he recalls the visions he experienced
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Banshee A banshee is the hateful spirit of a once-beautiful female elf. It appears as a luminous, wispy form that vaguely recalls its mortal features. A banshee’s face is wreathed in a wild tangle of
Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Banshee A banshee is the hateful spirit of a once-beautiful female elf. It appears as a luminous, wispy form that vaguely recalls its mortal features. A banshee’s face is wreathed in a wild tangle of
Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.
Spellcasting. The naga casts one of the following spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
erupt from the skull to complete its ghastly transformation. Legacy of Life. A flameskull only dimly recalls its former life. Though it might speak in its old voice and recount key events from its past
)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +5, Perception +2
Damage Resistances lightning, necrotic, piercing
Damage Immunities cold, fire, poison
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.
Spellcasting. The naga casts one of the following spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
erupt from the skull to complete its ghastly transformation. Legacy of Life. A flameskull only dimly recalls its former life. Though it might speak in its old voice and recount key events from its past
)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +5, Perception +2
Damage Resistances lightning, necrotic, piercing
Damage Immunities cold, fire, poison
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) lightning damage and must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn. Aphelion audibly protests any attempts to sabotage the servers by
staying aboard the ship to assess the damage and salvage what’s left of the servers. The scientist instinctively recalls how to use the technology aboard the ship and can teach the characters how to use
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) lightning damage and must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn. Aphelion audibly protests any attempts to sabotage the servers by
staying aboard the ship to assess the damage and salvage what’s left of the servers. The scientist instinctively recalls how to use the technology aboard the ship and can teach the characters how to use
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Green Circle. The liquor is this cask is not magical, but it is toxic. A creature that drinks any amount of the liquor must succeed on a DC 25 Constitution saving throw or have the poisoned condition
condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Green Circle. The liquor is this cask is not magical, but it is toxic. A creature that drinks any amount of the liquor must succeed on a DC 25 Constitution saving throw or have the poisoned condition
condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
damage and landing with the prone condition. R4: Tresendar Crypts The elders of the long-gone Tresendar family were laid to rest in this mausoleum. Three large stone sarcophagi stand within this desolate
the crevasse takes 7 (2d6) bludgeoning damage, has the prone condition, and lands in a jumble of rubble that counts as difficult terrain. Dead Goblins. Underneath the southern bridge are corpses of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
damage and landing with the prone condition. R4: Tresendar Crypts The elders of the long-gone Tresendar family were laid to rest in this mausoleum. Three large stone sarcophagi stand within this desolate
the crevasse takes 7 (2d6) bludgeoning damage, has the prone condition, and lands in a jumble of rubble that counts as difficult terrain. Dead Goblins. Underneath the southern bridge are corpses of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
This large kitchen is in poor condition. Flies cover foul-smelling messes of several meals stacked on a worktable in the middle of the room.
The kitchen is in shambles. The half-eaten food on the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
This large kitchen is in poor condition. Flies cover foul-smelling messes of several meals stacked on a worktable in the middle of the room.
The kitchen is in shambles. The half-eaten food on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Valin’s service, but she recalls no details of the transfer. The ritual likewise leaves no physical signs behind.
Personality Trait. “I serve my masters in faith willingly, and I let fate and faith
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages —
Challenge 13 (10,000 XP
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Valin’s service, but she recalls no details of the transfer. The ritual likewise leaves no physical signs behind.
Personality Trait. “I serve my masters in faith willingly, and I let fate and faith
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages —
Challenge 13 (10,000 XP