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Returning 29 results for 'remove from consumes'.
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Monsters
Spelljammer: Adventures in Space
Brain Dump. Whenever the neh-thalggu consumes a brain, it gains the magical ability to speak and understand languages known by the brain’s previous owner.
Unusual Nature. The neh-thalggu doesn
.
After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
feats
consumes at least one portion of your meal.
After rolling for quirks, you can remove one flaw of your choice, or add a boon to the dish by rolling on the boons table (your choice).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Greater Restoration Level 5 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (diamond dust worth 100+ GP, which the spell consumes
)
Duration: Instantaneous
You touch a creature and magically remove one of the following effects from it: 1 Exhaustion level The Charmed or Petrified condition A curse, including the target’s Attunement to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Greater Restoration Level 5 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (diamond dust worth 100+ GP, which the spell consumes
)
Duration: Instantaneous
You touch a creature and magically remove one of the following effects from it: 1 Exhaustion level The Charmed or Petrified condition A curse, including the target’s Attunement to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Greater Restoration Level 5 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (diamond dust worth 100+ GP, which the spell consumes
)
Duration: Instantaneous
You touch a creature and magically remove one of the following effects from it: 1 Exhaustion level The Charmed or Petrified condition A curse, including the target’s Attunement to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
succeed on a DC 18 Wisdom saving throw or manifest a character flaw that lasts until the victim is subjected to a remove curse spell, a greater restoration spell, or similar magic. The flaw supersedes any
d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Resurrection 7th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a dead creature
neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Resurrection 7th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a dead creature
neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Raise Dead 5th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature
spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Resurrection 7th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a dead creature
neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Resurrection 7th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a dead creature
neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
succeed on a DC 18 Wisdom saving throw or manifest a character flaw that lasts until the victim is subjected to a remove curse spell, a greater restoration spell, or similar magic. The flaw supersedes any
d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Raise Dead 5th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature
spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Raise Dead 5th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature
spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Raise Dead 5th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature
spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
target makes an Escalation Check to determine if the curse advances to the next stage. Curing the curse at this stage requires Remove Curse or Greater Restoration and one cure component. Stage 2
simultaneously casting Remove Curse or Greater Restoration and two cure components. Stage 3. Cumulative with the effects of Stage 1 and Stage 2. Daily at dawn, the target makes an Escalation Check to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
(−2)
Senses darkvision 120 ft., passive Perception 10
Languages Deep Speech; see also Brain Dump
Challenge 4 (1,100 XP) Proficiency Bonus +2
Brain Dump. Whenever the neh-thalggu consumes a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
(−2)
Senses darkvision 120 ft., passive Perception 10
Languages Deep Speech; see also Brain Dump
Challenge 4 (1,100 XP) Proficiency Bonus +2
Brain Dump. Whenever the neh-thalggu consumes a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
random place on their body. Only a remove curse spell or similar magic removes the scar. 6 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
off their brutality. 3 The leader needs humanoid remains to perform a ritual with a dark purpose. 4 The leader never ages because it consumes the souls of creatures its followers kill. Hostile
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
random place on their body. Only a remove curse spell or similar magic removes the scar. 6 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
off their brutality. 3 The leader needs humanoid remains to perform a ritual with a dark purpose. 4 The leader never ages because it consumes the souls of creatures its followers kill. Hostile
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of
Ghaunadaur. The acid consumes him utterly as unholy energy pulses out to touch the walls, producing two gray oozes at the center point of each wall. The oozes treat all creatures remaining here as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of
Ghaunadaur. The acid consumes him utterly as unholy energy pulses out to touch the walls, producing two gray oozes at the center point of each wall. The oozes treat all creatures remaining here as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Investigation) or Charisma (Deception) check can represent careful play or cagey bluffing. The DC of any checks made to gamble increases by 1 for each drink a character consumes. If a character
then fades. Wreaking Havoc. Talking to Lottie and not getting killed is the major point of this area. But characters who defeat the behir can remove the panels to access the clockwork machinery here
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Investigation) or Charisma (Deception) check can represent careful play or cagey bluffing. The DC of any checks made to gamble increases by 1 for each drink a character consumes. If a character
then fades. Wreaking Havoc. Talking to Lottie and not getting killed is the major point of this area. But characters who defeat the behir can remove the panels to access the clockwork machinery here
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
” sidebar). RAPTURE WEED
These rare plants grow along isolated stony shelves in underwater trenches. A creature that consumes the fronds of rapture weed becomes poisoned for 6 hours, during which time
it experiences occasional hallucinations and a feeling of euphoria. Sahuagin priests often use rapture weed in their worship (as does the priestess in area 36) .
Any creature that consumes rapture
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
” sidebar). RAPTURE WEED
These rare plants grow along isolated stony shelves in underwater trenches. A creature that consumes the fronds of rapture weed becomes poisoned for 6 hours, during which time
it experiences occasional hallucinations and a feeling of euphoria. Sahuagin priests often use rapture weed in their worship (as does the priestess in area 36) .
Any creature that consumes rapture
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
consumes)
Duration: Special
When you cast this spell, you target one nonmagical weapon within range. That weapon becomes magical and gains a special benefit based on the creature type of the blood
dies. This final effect of the spell can only be reversed if the creature is restored to life and targeted by a Remove Curse spell or similar magic. [Tooltip Not Found] Level 1 Abjuration (Bard, Cleric
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path. Rodents and birds within 1 mile of the
their enemies. A white dragon consumes only food that has been frozen, devouring creatures killed by its breath weapon while they are still stiff and frigid. It encases other kills in ice or buries them
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path. Rodents and birds within 1 mile of the
their enemies. A white dragon consumes only food that has been frozen, devouring creatures killed by its breath weapon while they are still stiff and frigid. It encases other kills in ice or buries them