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Returning 11 results for 'rerolled from condition'.
Other Suggestions:
rolled from condition
reroll from condition
rerolls from condition
spells
:
Aphaelon: The target becomes immune to the Charmed condition. If the target fails a saving throw, it can take a Reaction to cause the save to be rerolled. It must use the new roll.
Empyreus: The
You speak a holy word and remake a creature you can see in the image of the Arch Seraphs. The Poisoned condition on the creature ends, curses are suppressed for the spell’s duration, and it is
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +6
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 16
Languages Deep
another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +6
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 16
Languages Deep
another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
wings. You gain a Fly Speed equal to half your Speed. These wings recede if you dismiss them as a Bonus Action on your turn, if you have the Unconscious condition, or if you become Bloodied while they
finish a Short or Long Rest. If you roll a 1 on the die, you gain no Temporary Hit Points and instead have the Prone condition. Stage 4 Gifts You can gain these Gifts whenever you sign a victim to an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +6
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 16
Languages
creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +6
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 16
Languages
creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition
, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage. Level 10: Magical Secrets You’ve learned secrets from various magical traditions. Whenever you reach a Bard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition
, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage. Level 10: Magical Secrets You’ve learned secrets from various magical traditions. Whenever you reach a Bard
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
target has Immunity to the Charmed condition. If the target fails a saving throw, it can take a Reaction to cause the save to be rerolled. It must use the new roll. Empyreus: The target has Immunity
: Until dispelled
You attempt to turn one creature that you can see within range into wood. The creature makes a Constitution saving throw. On a failed save, it has the Restrained condition as its