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Returning 3 results for 'rerolling from cube'.
Other Suggestions:
rolling from cure
rolling from come
rolling from core
rolling from cause
rolling from cube
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gelatinous cube in area F2 arrives here to dispatch them. The sentry is lying about how many hobgoblins remain. Weakened by their recent loss, the hobgoblins fear marauders and try to present a strong
a bristly cube of interlocking spears. Each spear barricade has these rules.
Difficult Terrain. The barricade is Difficult Terrain. A creature that moves through the barricade takes 1d6 Piercing
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
once on the Magic Items table in appendix A (rerolling duplicates) to determine the item. If freed, Vinx discreetly fishes the item out of the barrel and keeps it on her person until the characters
cushion are a fine tapestry sewn with silver and gold threads and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item. The tapestry belongs to
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
starts their turn in the web. Giant Webs. The giant spiders have woven a 20-foot Cube of thick, sticky webs between the trees to snare prey. The webs are Difficult Terrain, and the area within them is
laden with dry pollen and old animal carcasses. If the webs take Fire damage, the entire 20-foot Cube of webs ignites, and each creature Restrained by the webs takes 2d4 Fire damage. The webs then burn