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Returning 7 results for 'rest from crook'.
Other Suggestions:
rest from cloak
rest from crown
Monsters
Mythic Odysseys of Theros
(Recharges after a Short or Long Rest). The shepherd pulls twisted souls from the Underworld; 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Herd the Underworld"} shadow;shadows (without
destroyed. They disappear when the shepherd dies.A nightmare shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Deep Scion If you meet a human and there’s something fishy about them, they might be a deep scion. Or a crook, or just a fishmonger. Sometimes fish stink is just fish stink.
— Volo
Deep scions
Short or Long Rest). The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be stunned until the end of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Deep Scion If you meet a human and there’s something fishy about them, they might be a deep scion. Or a crook, or just a fishmonger. Sometimes fish stink is just fish stink.
— Volo
Deep scions
Short or Long Rest). The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be stunned until the end of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
tops that can be removed. In the rest of the area, a royal complex sprawls across verdant fields, and courtyards and ringed marketplaces dot the miniature countryside. There is a blight on this
unfamiliar with the rest of the ruins but tries to act like the character it has killed until it is discovered. If the doppelganger is forced to fight the party, it assumes the shape of a creature of molten
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
tops that can be removed. In the rest of the area, a royal complex sprawls across verdant fields, and courtyards and ringed marketplaces dot the miniature countryside. There is a blight on this
unfamiliar with the rest of the ruins but tries to act like the character it has killed until it is discovered. If the doppelganger is forced to fight the party, it assumes the shape of a creature of molten
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon. Overseers of the
(2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands, plus 26 (4d12) psychic damage.
Herd the Underworld (Recharges after a Short or Long Rest). The shepherd pulls
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon. Overseers of the
(2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands, plus 26 (4d12) psychic damage.
Herd the Underworld (Recharges after a Short or Long Rest). The shepherd pulls