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Returning 35 results for 'riding of bonus'.
Other Suggestions:
ring of bonus
reading of bonus
rating of bonus
ruling of bonus
ridding of bonus
Magic Items
Descent into the Lost Caverns of Tsojcanth
. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000
Monsters
Guildmasters’ Guide to Ravnica
Eye of the Law. As a bonus action, the archon can target a creature it can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours.
Innate Spellcasting. The
innately cast the following spells, requiring no material components:
At will: calm emotions, command, compelled duel
Mount. If the archon isn’t mounted, it can use a bonus action to
Monsters
Mythic Odysseys of Theros
Resistance. The archon has advantage on saving throws against spells and other magical effects.
Mount. If the archon isn’t mounted, it can use a bonus action to magically teleport onto the creature
.
While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its
Monsters
Mythic Odysseys of Theros
Mount. If the ashen rider isn't mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the ashen rider and its mount are on the same plane of
and its mount have advantage on Dexterity saving throws. If the ashen rider is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The ashen
monsters
either an action or a Bonus Action, but not both, and it can make only one attack if it takes the Attack action. Failure by 5 or More: The target has the Unconscious condition for 1 minute, until it
widow regains all expended uses at the start of each of her turns.
Alacrity. The widow or a creature she is riding moves up to half its Speed without provoking Opportunity Attack;Opportunity Attacks
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
13
Languages Celestial, telepathy 120 ft.
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The star lancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Actions
target takes an extra 10 (3d6) piercing damage.
Invisibility Cloak (3/Day). The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
13
Languages Celestial, telepathy 120 ft.
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The star lancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Actions
target takes an extra 10 (3d6) piercing damage.
Invisibility Cloak (3/Day). The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
impale enemies. Githyanki are fond of using star lancers as mounts, riding them across the Astral Sea in small flocks. A star lancer has the innate ability to turn itself and its rider invisible, making
radiant
Senses passive Perception 13
Languages Celestial, telepathy 120 ft.
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The star lancer doesn’t provoke opportunity attacks when it flies
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
impale enemies. Githyanki are fond of using star lancers as mounts, riding them across the Astral Sea in small flocks. A star lancer has the innate ability to turn itself and its rider invisible, making
radiant
Senses passive Perception 13
Languages Celestial, telepathy 120 ft.
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The star lancer doesn’t provoke opportunity attacks when it flies
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
required for riding any aquatic or flying mount.
Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make
gp
40 ft.
540 lb.
Elephant
200 gp
40 ft.
1,320 lb.
Mastiff
25 gp
40 ft.
195 lb.
Pony
30 gp
40 ft.
225 lb.
Riding horse
75 gp
60 ft.
480 lb.
Warhorse
400 gp
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Skills Athletics +5, Intimidation +4, Stealth +3
Senses passive Perception 10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and
up to 10 feet, with or without a running start.
Toad Rider. The royal has advantage on melee attacks its makes while riding a toad mount.
Actions
Multiattack. The royal makes two Spear attacks
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Skills Athletics +5, Intimidation +4, Stealth +3
Senses passive Perception 10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and
up to 10 feet, with or without a running start.
Toad Rider. The royal has advantage on melee attacks its makes while riding a toad mount.
Actions
Multiattack. The royal makes two Spear attacks
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
required for riding any aquatic or flying mount.
Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make
gp
40 ft.
540 lb.
Elephant
200 gp
40 ft.
1,320 lb.
Mastiff
25 gp
40 ft.
195 lb.
Pony
30 gp
40 ft.
225 lb.
Riding horse
75 gp
60 ft.
480 lb.
Warhorse
400 gp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
location are five creatures riding disks of crackling green energy. Each creature is a lanky humanoid covered in fur, with the head of a hyena. They cackle maniacally, nock arrows, and take aim at you with
their longbows.
Each gnoll rides a magical, 3-foot-diameter disk that can support up to 250 pounds. A creature on a disk can use its bonus action to move the disk up to 60 feet in any direction
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to
advantage on melee attacks its makes while riding a toad mount.
Actions
Multiattack. The royal makes two Spear attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit (with advantage if the royal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to
advantage on melee attacks its makes while riding a toad mount.
Actions
Multiattack. The royal makes two Spear attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit (with advantage if the royal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
location are five creatures riding disks of crackling green energy. Each creature is a lanky humanoid covered in fur, with the head of a hyena. They cackle maniacally, nock arrows, and take aim at you with
their longbows.
Each gnoll rides a magical, 3-foot-diameter disk that can support up to 250 pounds. A creature on a disk can use its bonus action to move the disk up to 60 feet in any direction
Compendium
- Sources->Dungeons & Dragons->Monster Manual
... 1 The burial litter of a lost hero. 2 A caravan wagon full of trade goods. 3 A live elephant. 4 1d4 eggs larger than adult humans. 5 Someone marooned in the nest. 6 A statue of a knight riding a
damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends.
Bonus Actions
Swoop
Compendium
- Sources->Dungeons & Dragons->Monster Manual
... 1 The burial litter of a lost hero. 2 A caravan wagon full of trade goods. 3 A live elephant. 4 1d4 eggs larger than adult humans. 5 Someone marooned in the nest. 6 A statue of a knight riding a
damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends.
Bonus Actions
Swoop
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
more than 120 feet from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Dragonfly Riding Riding a dragonfly costs 1
Perception 11
Languages Common, Druidic, Elvish, Sylvan
Challenge 2 (450 XP) Proficiency Bonus +2
False Appearance. If the treant is motionless at the start of combat, it has advantage on its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
riding any aquatic or flying mount. Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
more than 120 feet from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Dragonfly Riding Riding a dragonfly costs 1
Perception 11
Languages Common, Druidic, Elvish, Sylvan
Challenge 2 (450 XP) Proficiency Bonus +2
False Appearance. If the treant is motionless at the start of combat, it has advantage on its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
riding any aquatic or flying mount. Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible when the characters enter.)
Statue. On the opposite side of the room from the throne is a life-size stone statue of a nude Halaster wearing a cowboy hat and riding a donkey.
Magic Circle
(see “Conclusion”). Halaster’s Throne The throne has the following magical properties: When seated in the throne, a creature can use a bonus action to turn invisible or to end the effect. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible when the characters enter.)
Statue. On the opposite side of the room from the throne is a life-size stone statue of a nude Halaster wearing a cowboy hat and riding a donkey.
Magic Circle
(see “Conclusion”). Halaster’s Throne The throne has the following magical properties: When seated in the throne, a creature can use a bonus action to turn invisible or to end the effect. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heavily armored human paladins of Torm, riding on armored horses and brandishing shields. Zalthar’s shield is mostly hidden behind his body and horse, but displayed prominently on Dezmyr’s shield is the
characters enter the room, she says, “The stars turn, and a time presents itself.” She then draws her sword and attacks, aided by the wraiths. Dezmyr is a death knight, with these changes: As a bonus
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Solamnic
Challenge 19 (22,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If Soth fails a saving throw, he can choose to succeed instead.
Magic Resistance. Soth has advantage on saving
of another creature’s turn. Soth regains spent legendary actions at the start of his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to its speed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Solamnic
Challenge 19 (22,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If Soth fails a saving throw, he can choose to succeed instead.
Magic Resistance. Soth has advantage on saving
of another creature’s turn. Soth regains spent legendary actions at the start of his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to its speed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heavily armored human paladins of Torm, riding on armored horses and brandishing shields. Zalthar’s shield is mostly hidden behind his body and horse, but displayed prominently on Dezmyr’s shield is the
characters enter the room, she says, “The stars turn, and a time presents itself.” She then draws her sword and attacks, aided by the wraiths. Dezmyr is a death knight, with these changes: As a bonus
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP) Proficiency Bonus +3
Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and
a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag’s Horrific Feast for the next 24 hours.
Spellcasting. While holding or riding the graystaff, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP) Proficiency Bonus +3
Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and
a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag’s Horrific Feast for the next 24 hours.
Spellcasting. While holding or riding the graystaff, the