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Returning 35 results for 'roll cloaked'.
Other Suggestions:
roll cloak
roll closed
roll cloaker
roll coated
roll crooked
Monsters
Monster Manual
use of Spellcasting to cast Shatter.
Rend. Melee Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 16 (2d8 + 7);{"diceNotation":"2d8+7
expended uses at the start of each of its turns.
Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this
Monsters
Monster Manual
use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"rend"}, reach 15 ft. Hit: 18 (2d8 + 9
following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dargaard Mountains, constantly cloaked in dark clouds that often spread their gloom across the surrounding land. A character who succeeds on a DC 12 Intelligence (History) check knows the Solamnic
frequent drizzle, but hardly suffers from accursed darkness. During the party’s travels, roll on the Hinterlands Encounters table to see what sights they come across. Hinterlands Encounters d4 Encounter
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dargaard Mountains, constantly cloaked in dark clouds that often spread their gloom across the surrounding land. A character who succeeds on a DC 12 Intelligence (History) check knows the Solamnic
frequent drizzle, but hardly suffers from accursed darkness. During the party’s travels, roll on the Hinterlands Encounters table to see what sights they come across. Hinterlands Encounters d4 Encounter
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 3 (XP 700; PB +2)
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +5, reach 5
.
Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 60
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 3 (XP 700; PB +2)
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +5, reach 5
.
Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 60
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aren’t aware of the Dragon Armies’ threat beyond vague rumors. Roll or choose a result from the Wartime Rumors table whenever characters hear a rumor regarding the Dragon Armies or strange happenings
Ergoth.) 8 Travelers report sightings of cloaked lizardfolk raiders. No one knows where they’ve come from or what they want. (Inaccurate; such rumors misidentify draconians.) 9 Members of the Mages of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9) Slashing damage plus 11
use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aren’t aware of the Dragon Armies’ threat beyond vague rumors. Roll or choose a result from the Wartime Rumors table whenever characters hear a rumor regarding the Dragon Armies or strange happenings
Ergoth.) 8 Travelers report sightings of cloaked lizardfolk raiders. No one knows where they’ve come from or what they want. (Inaccurate; such rumors misidentify draconians.) 9 Members of the Mages of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shatter.
Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature
Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked
Compendium
- Sources->Dungeons & Dragons->Monster Manual
makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9) Slashing damage plus 11
use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shatter.
Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature
Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked
Compendium
- Sources->Dungeons & Dragons->Monster Manual
social connections to embrace selfish, destructive visions of intellectualism. After isolating victims, these devils drain them of their secrets or send them forth to spread fractious dogmas cloaked as
Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction
Compendium
- Sources->Dungeons & Dragons->Monster Manual
social connections to embrace selfish, destructive visions of intellectualism. After isolating victims, these devils drain them of their secrets or send them forth to spread fractious dogmas cloaked as
Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
character’s player roll a d20: on a result of 13 or higher, the character unearths the gem and can take it as part of his or her action. Development If the druids and the berserkers are killed, their numbers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Invasion Encounters Vogler is swiftly overwhelmed by Dragon Army draconians. Roll on or choose encounters from the Vogler Invasion Encounters table. Set these encounters anywhere in the village you
(Perception) score of 14 or higher notice it. Unless alerted, the other characters are surprised when the kapak attacks. Direct Attack From between buildings sprint five cloaked invaders, their clawed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Invasion Encounters Vogler is swiftly overwhelmed by Dragon Army draconians. Roll on or choose encounters from the Vogler Invasion Encounters table. Set these encounters anywhere in the village you
(Perception) score of 14 or higher notice it. Unless alerted, the other characters are surprised when the kapak attacks. Direct Attack From between buildings sprint five cloaked invaders, their clawed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
character’s player roll a d20: on a result of 13 or higher, the character unearths the gem and can take it as part of his or her action. Development If the druids and the berserkers are killed, their numbers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 15–16 A cloaked figure moves slowly past, pausing briefly upon catching sight of the party. 17–18 An acolyte of the Silver Flame preaches loudly in an attempt to convert an essentially captive
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 15–16 A cloaked figure moves slowly past, pausing briefly upon catching sight of the party. 17–18 An acolyte of the Silver Flame preaches loudly in an attempt to convert an essentially captive
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
roof has collapsed, revealing the sky. Perched atop the rubble is a hunched figure wrapped in a cloak. It gazes at the sky, unaware of you.
Zala Morphus The cloaked figure is Zala Morphus, a human
enter the westernmost bedroom triggers a roll on the Eldritch Surges table. The easternmost bedroom contains a gibbering mouther. It attacks any character who opens the door and fights to the death. D10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
roof has collapsed, revealing the sky. Perched atop the rubble is a hunched figure wrapped in a cloak. It gazes at the sky, unaware of you.
Zala Morphus The cloaked figure is Zala Morphus, a human
enter the westernmost bedroom triggers a roll on the Eldritch Surges table. The easternmost bedroom contains a gibbering mouther. It attacks any character who opens the door and fights to the death. D10
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, tensions are rising because of the influence of Demogorgon, and the characters have many opportunities to participate in events unfolding in the city. At the end of each long rest, roll a d20; on a roll of
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, tensions are rising because of the influence of Demogorgon, and the characters have many opportunities to participate in events unfolding in the city. At the end of each long rest, roll a d20; on a roll of
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
rehearsal is underway; roll on the Motherhorn Tragedies table to determine which play is being rehearsed. Motherhorn Tragedies d8 Summary 1 A Tragedy at Twilight. A bright light appears in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
rehearsal is underway; roll on the Motherhorn Tragedies table to determine which play is being rehearsed. Motherhorn Tragedies d8 Summary 1 A Tragedy at Twilight. A bright light appears in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
dispose of the remains (see “Narbondellyn” for more information on drow noble estates). Drow Foot Patrol See “Duthcloim” for more information. Scroll from Narbondel’s Shadow A cloaked half-drow spy named
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
dispose of the remains (see “Narbondellyn” for more information on drow noble estates). Drow Foot Patrol See “Duthcloim” for more information. Scroll from Narbondel’s Shadow A cloaked half-drow spy named
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2.1 is a shrunk-down version of this side of the poster map. Whenever the party moves from one named location to another, roll a d20. A roll of 11 or higher indicates an encounter while the
checks if the characters wander the streets or go off in search of other survivors. If an encounter is indicated, roll on the Encounters in Elturel table or choose an encounter you like. Each encounter
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2.1 is a shrunk-down version of this side of the poster map. Whenever the party moves from one named location to another, roll a d20. A roll of 11 or higher indicates an encounter while the
checks if the characters wander the streets or go off in search of other survivors. If an encounter is indicated, roll on the Encounters in Elturel table or choose an encounter you like. Each encounter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along
DC 15 Constitution saving throw or be warped by planar magic. Roll on the Abyssal Energy table to determine the effect, which lasts until the pillars pulse again or are destroyed. Abyssal Energy
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along
DC 15 Constitution saving throw or be warped by planar magic. Roll on the Abyssal Energy table to determine the effect, which lasts until the pillars pulse again or are destroyed. Abyssal Energy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is a tunnel cloaked by a 6th-level major image spell to look like a solid stone wall. Discovering its nature from a distance requires a DC 19 Intelligence (Investigation) check, although direct
galeb duhrs wait until intruders are halfway across the bridge before attacking, first by animating the boulders set near them and commanding them to roll across the bridge. The clacking noises are made