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Returning 8 results for 'rudder from command'.
Other Suggestions:
ruler from common
rudder from common
ridden from command
ruler from command
rider from command
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rudder is not attached to the ship’s wheel and is instead operated by a team of six vampire spawn, who turn it at the command of its dread captain. Pale Prow doesn’t sail under the sun, and its appearance
, Salted Glade 20 Pirate ship, Dreadnaught Gnasher Thereax Guldeer (LE half-red dragon veteran) took command of the warship, Gnasher, several years ago when her father was slain in a duel with an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rudder is not attached to the ship’s wheel and is instead operated by a team of six vampire spawn, who turn it at the command of its dread captain. Pale Prow doesn’t sail under the sun, and its appearance
, Salted Glade 20 Pirate ship, Dreadnaught Gnasher Thereax Guldeer (LE half-red dragon veteran) took command of the warship, Gnasher, several years ago when her father was slain in a duel with an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are all missing. (The sail and the rigging disintegrated long ago.)
Characters who search the wreck discover its name carved over the barnacle-encrusted rudder: the Blue Opal. A character who learns
light and heat like a normal candle. The pole of angling looks like a 10-foot pole. While holding the pole, one can speak the command word (“Ichthyglug”) and transform it into a fishing pole with a hook
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are all missing. (The sail and the rigging disintegrated long ago.)
Characters who search the wreck discover its name carved over the barnacle-encrusted rudder: the Blue Opal. A character who learns
light and heat like a normal candle. The pole of angling looks like a 10-foot pole. While holding the pole, one can speak the command word (“Ichthyglug”) and transform it into a fishing pole with a hook
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
named Breena Bafflestone monitors the machinery at all times. Nearby is a copper speaking tube, which enables her to communicate with the control room command center (area U7b). Drawers in the walls
. Machinery. The engine is a quasi-magical machine that controls the submarine’s propulsion and depth and powers the fins and rudder that control direction. A detect magic spell or similar magic reveals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
named Breena Bafflestone monitors the machinery at all times. Nearby is a copper speaking tube, which enables her to communicate with the control room command center (area U7b). Drawers in the walls
. Machinery. The engine is a quasi-magical machine that controls the submarine’s propulsion and depth and powers the fins and rudder that control direction. A detect magic spell or similar magic reveals
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on the ship can be climbed without an ability check. Rudder. The ship is steered by a rudder control on the aft of the deck. Sails. The longship has one 20-foot-tall mast with sails that can be used
’ belongings. The officers sleep in shifts so someone remains on duty to command the crew and carry out the captain’s orders. 3. Captain’s Quarters The captain’s quarters hold a bed and a desk. Beneath
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on the ship can be climbed without an ability check. Rudder. The ship is steered by a rudder control on the aft of the deck. Sails. The longship has one 20-foot-tall mast with sails that can be used
’ belongings. The officers sleep in shifts so someone remains on duty to command the crew and carry out the captain’s orders. 3. Captain’s Quarters The captain’s quarters hold a bed and a desk. Beneath