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Returning 23 results for 'sages causing'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability. The spell has the normal effect, except that the githzerai can orient the area in any direction and creatures and objects fall toward the end of the area.Anarchs are githzerai sages and
:
Form Substance. In Limbo, the anarch can spend 10 minutes stabilizing a 5-mile area centered on it, causing the unformed substance to take whatever inanimate form the anarch chooses. During that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Link. The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks
reign as tyrants, while others serve as sages, counselors, and repositories of information and lore for the mind flayers that protect and nourish them.The lair of an elder brain lies deep in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
machines to work as tinkers, alchemists, and engineers. In human communities, gnome tutors and sages are popular, since their comparatively long life spans enable them to acquire and pass on knowledge for
Ladies’ task, from seeking to gather examples of all of the beauty and riches of Toril, to a secret plan to thwart the evils of the world using their anonymity as a shield, causing the world to forget
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
machines to work as tinkers, alchemists, and engineers. In human communities, gnome tutors and sages are popular, since their comparatively long life spans enable them to acquire and pass on knowledge for
Ladies’ task, from seeking to gather examples of all of the beauty and riches of Toril, to a secret plan to thwart the evils of the world using their anonymity as a shield, causing the world to forget
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
every kingdom rise and fall, even those whose names have been forgotten and wait to be rediscovered. The gods of nature share their secrets with druids and sages, opening their hearts and minds to new
, conflict is what inspires tale-tellers like you to create your best work. Conflict can bring out the best in some people, causing their heroic nature to shine forth and transform the world, but it can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
every kingdom rise and fall, even those whose names have been forgotten and wait to be rediscovered. The gods of nature share their secrets with druids and sages, opening their hearts and minds to new
, conflict is what inspires tale-tellers like you to create your best work. Conflict can bring out the best in some people, causing their heroic nature to shine forth and transform the world, but it can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
capabilities, able to manipulate the unformed substance of their adopted plane with a thought. These rare githzerai are sages and mystics, and their word is law. An Anarch’s Lair In Limbo, githzerai
creates one or more of the following effects: In Limbo, the anarch can spend 10 minutes stabilizing a 5-mile area centered on it, causing the unformed substance to take whatever inanimate form the anarch
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
who bring about a dragon’s death are often changed forever. Some sages describe dragons as being akin to knots in the fabric of magic—concentrations of power in material form. When a dragon dies
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
who bring about a dragon’s death are often changed forever. Some sages describe dragons as being akin to knots in the fabric of magic—concentrations of power in material form. When a dragon dies
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
capabilities, able to manipulate the unformed substance of their adopted plane with a thought. These rare githzerai are sages and mystics, and their word is law. An Anarch’s Lair In Limbo, githzerai
creates one or more of the following effects: In Limbo, the anarch can spend 10 minutes stabilizing a 5-mile area centered on it, causing the unformed substance to take whatever inanimate form the anarch
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
any one world, one for each card in a Deck of Many Things. As a group, hierophants are sometimes called Sages, but each hierophant is also identified with a particular card. When a hierophant dies
Foresight (1/Day). When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.
Brian Valeza Associated Creatures In
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
any one world, one for each card in a Deck of Many Things. As a group, hierophants are sometimes called Sages, but each hierophant is also identified with a particular card. When a hierophant dies
Foresight (1/Day). When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.
Brian Valeza Associated Creatures In
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
controlling and manipulating their endlessly malleable home. Githzerai Anarch (center) with Two Githzerai Enlightened Githzerai Anarch Anarchs are githzerai sages and mystics who lead communities and
10 minutes stabilizing a 5-mile area centered on it, causing the unformed substance to take whatever inanimate form the anarch chooses. During that process, the anarch determines the shape and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
controlling and manipulating their endlessly malleable home. Githzerai Anarch (center) with Two Githzerai Enlightened Githzerai Anarch Anarchs are githzerai sages and mystics who lead communities and
10 minutes stabilizing a 5-mile area centered on it, causing the unformed substance to take whatever inanimate form the anarch chooses. During that process, the anarch determines the shape and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the
colony according to its own unique personality and storehouse of collected knowledge and experience. Some elder brains reign as tyrants, while others serve as sages, counselors, and repositories of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the
colony according to its own unique personality and storehouse of collected knowledge and experience. Some elder brains reign as tyrants, while others serve as sages, counselors, and repositories of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the ruins below the towers, and expeditions leave for Xen’drik every day. At any moment, dozens of sages, spies, and nobles around the city are searching for capable agents to help with their schemes
opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other members—gathering information, embarrassing a minor noble, causing a distraction
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the ruins below the towers, and expeditions leave for Xen’drik every day. At any moment, dozens of sages, spies, and nobles around the city are searching for capable agents to help with their schemes
opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other members—gathering information, embarrassing a minor noble, causing a distraction
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, except for its female form and open-faced helm. It was felled during the Spellplague after causing much chaos and slaughter. The residents of Waterdeep’s North Ward funneled much of their frustrated
merchants who desire props for themed revels often rent some of Thort’s wares as decoration — and many sages, alchemists, and wizards visit him regularly in search of potentially useful items. INFAMOUS
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, except for its female form and open-faced helm. It was felled during the Spellplague after causing much chaos and slaughter. The residents of Waterdeep’s North Ward funneled much of their frustrated
merchants who desire props for themed revels often rent some of Thort’s wares as decoration — and many sages, alchemists, and wizards visit him regularly in search of potentially useful items. INFAMOUS
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Psychic Infiltrators. When an elder brain infiltrates a mind, it alters the creature’s perception and deceives its senses, causing it to see, hear, touch, taste, or feel reality according to the elder
domineering tyrants, while others serve more benignly as sages, counselors, and repositories of information and lore for the mind flayers that protect and nourish them.
The ambitions of an elder
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Psychic Infiltrators. When an elder brain infiltrates a mind, it alters the creature’s perception and deceives its senses, causing it to see, hear, touch, taste, or feel reality according to the elder
domineering tyrants, while others serve more benignly as sages, counselors, and repositories of information and lore for the mind flayers that protect and nourish them.
The ambitions of an elder
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
too late. The bloodshed that followed changed Etharis forever.
Omar Samy
The success of humans is owed to their adaptability. They live shorter lives than many other peoples, causing their
Material Plane. Those residents of lost Ulmyr’s Gate who have mustered the strength to return to the world have been named the disembodied by the sages who have studied them. These rare individuals have