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Returning 31 results for 'sages curse'.
Other Suggestions:
stage curse
spades curse
Monsters
Strixhaven: A Curriculum of Chaos
daemogoth dies, or the pact is broken by any effect that can remove a curse.
The daemogoth chooses one spell from the necromancy or enchantment school that is 3rd level or lower. The bound creature can
heal.Slipping through the darkest corners of the world, daemogoths are powerful fiendish creatures that feed on misery and other negative emotions. Some sages refer to daemogoths as tear lickers, owing to
Classes
Xanathar's Guide to Everything
to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the
Material Plane to her inscrutable ends.
Hexblade Features
Warlock Level
Feature
1st
Expanded Spell List, Hexblade’s Curse, Hex Warrior
6th
Accursed Specter
10th
Armor of Hexes
14th
Master of Hexes
Classes
Xanathar's Guide to Everything
to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the
Material Plane to her inscrutable ends.
Hexblade Features
Warlock Level
Feature
3rd
Expanded Spell List, Hexblade’s Curse, Hex Warrior
6th
Accursed Specter
10th
Armor of Hexes
14th
Master of Hexes
monsters
.
Spellcasting. The dhuthorex casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14):
1/Day Each: Bestow Curse (level
dhuthorexes develop additional, linked brains down their throats. These so-called dhuthorex sages lose their Swallow action but have an Intelligence score of 16 and can use Spellcasting to cast the following
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Assessing the Mark Whether making use of their own experience and knowledge or seeking information from the sages of Candlekeep, the characters can assess the magic that has afflicted them to learn
the following: Any character who has proficiency in the Arcana skill and inspects the writing confirms that spells such as dispel magic, greater restoration, and remove curse aren’t powerful enough to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Assessing the Mark Whether making use of their own experience and knowledge or seeking information from the sages of Candlekeep, the characters can assess the magic that has afflicted them to learn
the following: Any character who has proficiency in the Arcana skill and inspects the writing confirms that spells such as dispel magic, greater restoration, and remove curse aren’t powerful enough to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material
sense. Like mine: The Xanathar. See? It’s cool, and it makes sense!
Hexblade Features Warlock Level Feature 1st Expanded Spell List, Hexblade’s Curse, Hex Warrior 6th Accursed Specter 10th Armor
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material
sense. Like mine: The Xanathar. See? It’s cool, and it makes sense!
Hexblade Features Warlock Level Feature 1st Expanded Spell List, Hexblade’s Curse, Hex Warrior 6th Accursed Specter 10th Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
might gain reputations as sages or oracles, but they typically dwell far from civilization. Sphinx of Lore Large Celestial, Lawful Neutral
AC 17 Initiative +10 (20)
HP 170 (20d10 + 60)
Speed 40 ft
, Prestidigitation
1/Day Each: Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
might gain reputations as sages or oracles, but they typically dwell far from civilization. Sphinx of Lore Large Celestial, Lawful Neutral
AC 17 Initiative +10 (20)
HP 170 (20d10 + 60)
Speed 40 ft
, Prestidigitation
1/Day Each: Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Daemogoth Slipping through the darkest corners of the world, daemogoths are powerful fiendish creatures that feed on misery and other negative emotions. Some sages refer to daemogoths as tear
dies, the daemogoth dies, or the pact is broken by any effect that can remove a curse.
The daemogoth chooses one spell from the necromancy or enchantment school that is 3rd level or lower. The bound
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Daemogoth Slipping through the darkest corners of the world, daemogoths are powerful fiendish creatures that feed on misery and other negative emotions. Some sages refer to daemogoths as tear
dies, the daemogoth dies, or the pact is broken by any effect that can remove a curse.
The daemogoth chooses one spell from the necromancy or enchantment school that is 3rd level or lower. The bound
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and her court prefer to be left alone. She appears disinterested in becoming involved in the Blood War.
Tiamat’s presence in Avernus has confounded sages for years. As with devils, she is unable to
most prevalent theory holds that her confinement is related to the end of the long war between the dragons and giants, that she was sequestered here by means of a mighty curse levied by a forgotten
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and her court prefer to be left alone. She appears disinterested in becoming involved in the Blood War.
Tiamat’s presence in Avernus has confounded sages for years. As with devils, she is unable to
most prevalent theory holds that her confinement is related to the end of the long war between the dragons and giants, that she was sequestered here by means of a mighty curse levied by a forgotten
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that seems to link them together: the Elder Elemental Eye. Some sages believe that the Eye is a dark, primordial god that corrupted the elements in the beginning of the world, giving rise to each of the
princes. Others hold that the Elder Elemental Eye is a binding force — a common fate, or perhaps a curse — that ties the princes together. Whenever one aspect of Elemental Evil takes root in the world
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 22: Euryale Though many cards in the Deck of Many Things depict individuals, only one card bears a proper name: Euryale, a baneful card with a medusa-like visage. Many sages have pondered who
this individual is and why she appears in the deck, speculating that perhaps Euryale is a fearsome demigod or the wielder of a destructive curse. But the truth is simple: the Deck of Many Things was
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but no others can say for sure. If Vlaakith knows anything more, she has taken drastic measures to keep it secret. A few sages and spellcasters have sought to learn the truth about Gith’s fate using
arcane magic, only to fall victim to a bizarre curse that transforms them into the formless creatures known as allips. All attempts to learn about Gith through divine magic return utter silence. Those
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but no others can say for sure. If Vlaakith knows anything more, she has taken drastic measures to keep it secret. A few sages and spellcasters have sought to learn the truth about Gith’s fate using
arcane magic, only to fall victim to a bizarre curse that transforms them into the formless creatures known as allips. All attempts to learn about Gith through divine magic return utter silence. Those
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 22: Euryale Though many cards in the Deck of Many Things depict individuals, only one card bears a proper name: Euryale, a baneful card with a medusa-like visage. Many sages have pondered who
this individual is and why she appears in the deck, speculating that perhaps Euryale is a fearsome demigod or the wielder of a destructive curse. But the truth is simple: the Deck of Many Things was
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that seems to link them together: the Elder Elemental Eye. Some sages believe that the Eye is a dark, primordial god that corrupted the elements in the beginning of the world, giving rise to each of the
princes. Others hold that the Elder Elemental Eye is a binding force — a common fate, or perhaps a curse — that ties the princes together. Whenever one aspect of Elemental Evil takes root in the world
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
!”
Bond. “Won’t someone please think of the books?!”
Flaw. “I am burdened with the curse of being right all the time.”
U7. Stonky’s Command Center The door to this room is sealed by an arcane lock
area B1), Stonky is here. The intrepid gnome master sage (see "Sages and Master Sages" for his stat block) is currently crawling underneath the console, looking for his ring of telekinesis. (The ring is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
!”
Bond. “Won’t someone please think of the books?!”
Flaw. “I am burdened with the curse of being right all the time.”
U7. Stonky’s Command Center The door to this room is sealed by an arcane lock
area B1), Stonky is here. The intrepid gnome master sage (see "Sages and Master Sages" for his stat block) is currently crawling underneath the console, looking for his ring of telekinesis. (The ring is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
merchants who desire props for themed revels often rent some of Thort’s wares as decoration — and many sages, alchemists, and wizards visit him regularly in search of potentially useful items. INFAMOUS
alley in the Dock Ward suffers from a magical curse that causes three daggers to appear out of thin air and attack passersby. The daggers swoop and fly about, making multiple attempts at murder before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
merchants who desire props for themed revels often rent some of Thort’s wares as decoration — and many sages, alchemists, and wizards visit him regularly in search of potentially useful items. INFAMOUS
alley in the Dock Ward suffers from a magical curse that causes three daggers to appear out of thin air and attack passersby. The daggers swoop and fly about, making multiple attempts at murder before
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
are so named not because their birth or creation was the result of magical malfeasance, a hag’s bargain, a corrupted scroll, or any of the other typical senses of “curse” in the game. Rather, accursed
their curse to spawn more of their own kind. But vampires cannot naturally reproduce or create anything truly living. Dhampir are thus most often the result of some form of necromantic accident—a dying
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sages imagine that, one day, all elves will be given this opportunity, after Corellon is satisfied by the completion of some great cosmic quest, and elves will once again be a people of unfettered form
it as a curse, for it could destabilize their entire society. If Corellon’s blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sages imagine that, one day, all elves will be given this opportunity, after Corellon is satisfied by the completion of some great cosmic quest, and elves will once again be a people of unfettered form
it as a curse, for it could destabilize their entire society. If Corellon’s blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
: Healing. The temple sells Spell Scrolls of Greater Restoration for 3,200 GP apiece and Spell Scrolls of Remove Curse for 300 GP apiece, and the priests have 1d3 copies of each scroll in stock on any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
: Healing. The temple sells Spell Scrolls of Greater Restoration for 3,200 GP apiece and Spell Scrolls of Remove Curse for 300 GP apiece, and the priests have 1d3 copies of each scroll in stock on any