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Returning 20 results for 'saint table'.
Other Suggestions:
skin table
saving table
spent table
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
High Alert If a situation arises that puts the guildhouse on high alert, a task force assembles to deal with the threat. This force is summarized in the Guild Task Force table. Subtract any
individuals who have already been neutralized. Guild Task Force Creature Location Guildmaster Dusk (assassin) G26 Gwish (oni) G21 Jaymont the Sinner (doppelganger) G3 Elix the Saint (bandit captain) G23 3 bandits One each from G19, G22, and G24 3 thugs One from G13 and two from G25
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Dungeon Master’s Guide) or choose from the available options on the table to determine how that particular mongrelfolk’s madness is expressed. Map 8.2: Abbey of Saint Markovia - Ground FloorView
Areas of the Abbey (S6-S12) The following areas correspond to labels on the maps of the Abbey of Saint Markovia below. The mongrelfolk that infest the abbey are all descendants of one family—the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
High Alert If a situation arises that puts the guildhouse on high alert, a task force assembles to deal with the threat. This force is summarized in the Guild Task Force table. Subtract any
individuals who have already been neutralized. Guild Task Force Creature Location Guildmaster Dusk (assassin) G26 Gwish (oni) G21 Jaymont the Sinner (doppelganger) G3 Elix the Saint (bandit captain) G23 3 bandits One each from G19, G22, and G24 3 thugs One from G13 and two from G25
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Dungeon Master’s Guide) or choose from the available options on the table to determine how that particular mongrelfolk’s madness is expressed. Map 8.2: Abbey of Saint Markovia - Ground FloorView
Areas of the Abbey (S6-S12) The following areas correspond to labels on the maps of the Abbey of Saint Markovia below. The mongrelfolk that infest the abbey are all descendants of one family—the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, whether or not the incarnation knows they possess Tatyana’s soul, roll on the Avoiding Strahd table. Alternatively, if they’re compelled to destroy Strahd, roll on the Hunting Strahd table. Avoiding
uses magic to appear as an old person, a child, or a white raven.
7 Some evil, such as the Abbot of the Abbey of Saint Markovia or an inhabitant of the Amber Temple, cloaks the incarnation’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, whether or not the incarnation knows they possess Tatyana’s soul, roll on the Avoiding Strahd table. Alternatively, if they’re compelled to destroy Strahd, roll on the Hunting Strahd table. Avoiding
uses magic to appear as an old person, a child, or a white raven.
7 Some evil, such as the Abbot of the Abbey of Saint Markovia or an inhabitant of the Amber Temple, cloaks the incarnation’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
still.
The treasure is in the nursery of the Abbey of Saint Markovia (chapter 8, area S23). 3 of Coins—Trader Look to the wizard of wines! In wood and sand the treasure hides.
The treasure lies in
Glyphs—Monk The treasure you seek is hidden behind the sun, in the house of a saint.
The treasure lies in the main hall of the Abbey of Saint Markovia (chapter 8, area S13). 2 of Glyphs—Missionary
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
still.
The treasure is in the nursery of the Abbey of Saint Markovia (chapter 8, area S23). 3 of Coins—Trader Look to the wizard of wines! In wood and sand the treasure hides.
The treasure lies in
Glyphs—Monk The treasure you seek is hidden behind the sun, in the house of a saint.
The treasure lies in the main hall of the Abbey of Saint Markovia (chapter 8, area S13). 2 of Glyphs—Missionary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
6th Soul of the Forge 8th Divine Strike (1d8) 14th Divine Strike (2d8) 17th Saint of Forge and Fire Domain Spells You gain domain spells at the cleric levels listed in the Forge Domain Spells table
when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8. Saint of Forge and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
6th Soul of the Forge 8th Divine Strike (1d8) 14th Divine Strike (2d8) 17th Saint of Forge and Fire Domain Spells You gain domain spells at the cleric levels listed in the Forge Domain Spells table
when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8. Saint of Forge and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
climbs to the upper level, while in another corner a stone staircase descends into darkness.
Several chairs surround a wooden table that stretches nearly the length of the room. Wooden dishware and
gold candelabras are neatly arranged on the table, standing behind which is a young woman with alabaster skin dressed in a torn and soiled red gown. Her auburn hair is neatly bundled so as not to touch
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
climbs to the upper level, while in another corner a stone staircase descends into darkness.
Several chairs surround a wooden table that stretches nearly the length of the room. Wooden dishware and
gold candelabras are neatly arranged on the table, standing behind which is a young woman with alabaster skin dressed in a torn and soiled red gown. Her auburn hair is neatly bundled so as not to touch
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
been used in more than a year and contains nothing of value. E5c. Donavich’s Bedroom This dirty room contains a wooden bed with a straw-filled mattress, next to which rests a small table with an oil lamp
of Saint Markovia in Krezk (chapter 8) or, failing that, the fortified town of Vallaki (chapter 5). Donavich is unaware that the abbey, once a bastion of good, has become a den of evil. E5g
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
been used in more than a year and contains nothing of value. E5c. Donavich’s Bedroom This dirty room contains a wooden bed with a straw-filled mattress, next to which rests a small table with an oil lamp
of Saint Markovia in Krezk (chapter 8) or, failing that, the fortified town of Vallaki (chapter 5). Donavich is unaware that the abbey, once a bastion of good, has become a den of evil. E5g
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gold-plated wooden sculpture of a goose that rests on a table in the aft end. Glasses of fine wine, free for the taking, are arrayed around it. An unflattering portrait of a fat, foppish, grinning man
, Pow Ming is no saint. Her ultimate goal is to join the Arcane Brotherhood. In the meantime, she’s using Lord Drylund to meet rich, influential people who might have contacts within that organization
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gold-plated wooden sculpture of a goose that rests on a table in the aft end. Glasses of fine wine, free for the taking, are arrayed around it. An unflattering portrait of a fat, foppish, grinning man
, Pow Ming is no saint. Her ultimate goal is to join the Arcane Brotherhood. In the meantime, she’s using Lord Drylund to meet rich, influential people who might have contacts within that organization
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pounds of weight. G9: Conference Room This room contains several unmatched chairs situated around a long oak table scarred with knife marks. On the table sits a half-eaten cheese wheel, four clay wine
holding dried sausages, cheese, peppers, and garlic hang from the rafters. Other items found here include a butcher’s block, a table for preparing meals, a pail of potatoes, a few cast-iron pots, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pounds of weight. G9: Conference Room This room contains several unmatched chairs situated around a long oak table scarred with knife marks. On the table sits a half-eaten cheese wheel, four clay wine
holding dried sausages, cheese, peppers, and garlic hang from the rafters. Other items found here include a butcher’s block, a table for preparing meals, a pail of potatoes, a few cast-iron pots, a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
refer to her as Teacher, and they revere her as a living saint. Asharra is intelligent, ambitious, and somewhat manipulative, but never cruel or insensitive. Asharra is an aarakocra, with these
seats, to accommodate their wings. The table can seat twenty. 1B. Prayer Hall. This is the main hall of the monastery, and it’s an impressive sight. The rafters of the ceiling are fully 60 feet above
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
refer to her as Teacher, and they revere her as a living saint. Asharra is intelligent, ambitious, and somewhat manipulative, but never cruel or insensitive. Asharra is an aarakocra, with these
seats, to accommodate their wings. The table can seat twenty. 1B. Prayer Hall. This is the main hall of the monastery, and it’s an impressive sight. The rafters of the ceiling are fully 60 feet above