Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 4 results for 'save constricts'.
Other Suggestions:
save construct
save constructs
save constrict
save constrictor
save contracts
spells
saving throw. On a failed save, the creature takes 8d10;{"diceNotation":"8d10", "rollType":"damage", "rollDamageType":"Necrotic", "rollAction":"Fleshcrawl"} Necrotic damage and is flayed alive. The
save, it takes half as much damage only. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the minute, the creature must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 22 (4d10) psychic damage and gains 1 level of exhaustion. On a successful save, the creature
constricts and the journey is faster; divide the distance by 3. Roll once for creatures traveling as a group. This effect ends once creatures enter the keep or get farther than 6 miles from it.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the minute, the creature must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 22 (4d10) psychic damage and gains 1 level of exhaustion. On a successful save, the creature
constricts and the journey is faster; divide the distance by 3. Roll once for creatures traveling as a group. This effect ends once creatures enter the keep or get farther than 6 miles from it.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
condition (escape DC equals your spell save DC) and can’t speak. Until the grapple ends, the target has the Restrained condition and is suffocating.
Constrict. The fleshling construct constricts a
: Until dispelled
You attempt to turn one creature that you can see within range into wood. The creature makes a Constitution saving throw. On a failed save, it has the Restrained condition as its