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Returning 20 results for 'save fringes'.
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Monsters
Mythic Odysseys of Theros
Aura of Silence. When a creature starts its turn within 30 feet of the ashen rider, the rider can force that creature to make a DC 18 Wisdom saving throw if the rider can see it. On a successful save
, the creature is immune to this aura for the next 24 hours. On a failed save, the creature can't speak and is deafened until the start of its next turn.
Innate Spellcasting. The ashen rider's
Monsters
Mythic Odysseys of Theros
Innate Spellcasting. The archon’s spellcasting ability is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks
champions of merciless justice, and they ruled with iron fists. But their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world, and their holdings
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling
serpent or reptilian god in disguise.
Aaron J. riley
Medusa Medium Monstrosity, Lawful Evil
AC 15 Initiative +6 (16)
HP 127 (17d8 + 51)
Speed 30 ft.
Mod Save
Str 10 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling
serpent or reptilian god in disguise.
Aaron J. riley
Medusa Medium Monstrosity, Lawful Evil
AC 15 Initiative +6 (16)
HP 127 (17d8 + 51)
Speed 30 ft.
Mod Save
Str 10 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
become hermits and hunters, either wandering alone or leading packs of giant spiders. On rare occasion, a drider returns to the fringes of drow society despite its curse, most often to fulfill some
drider’s innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
become hermits and hunters, either wandering alone or leading packs of giant spiders. On rare occasion, a drider returns to the fringes of drow society despite its curse, most often to fulfill some
drider’s innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wastes.
As long as they have thralls to face their enemies, lamias fight from the fringes, beguiling foes with magic if they can. A lamia pressed into melee never stays there for long, shredding
Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wastes.
As long as they have thralls to face their enemies, lamias fight from the fringes, beguiling foes with magic if they can. A lamia pressed into melee never stays there for long, shredding
Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elemental Cataclysm The End and Beginning of Ages Habitat: Planar (Elemental Chaos); Treasure: None Johan Grenier Beyond the fringes of the Elemental Planes, primordial forces endlessly clash amid
Elemental (Titan), Chaotic Neutral
AC 20 Initiative +18 (28)
HP 370 (20d20 + 160)
Speed 60 ft., Burrow 60 ft., Fly 80 ft. (hover), Swim 80 ft.
Mod Save Str 26 +8 +8 Dex 19 +4 +11 Con 27 +8 +15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elemental Cataclysm The End and Beginning of Ages Habitat: Planar (Elemental Chaos); Treasure: None Johan Grenier Beyond the fringes of the Elemental Planes, primordial forces endlessly clash amid
Elemental (Titan), Chaotic Neutral
AC 20 Initiative +18 (28)
HP 370 (20d20 + 160)
Speed 60 ft., Burrow 60 ft., Fly 80 ft. (hover), Swim 80 ft.
Mod Save Str 26 +8 +8 Dex 19 +4 +11 Con 27 +8 +15
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
magical effects, and each one is associated with one of the schools of magic. If an option requires a saving throw, your Arcane Shot save DC equals 8 + your proficiency bonus + your Intelligence
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
magical effects, and each one is associated with one of the schools of magic. If an option requires a saving throw, your Arcane Shot save DC equals 8 + your proficiency bonus + your Intelligence
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world, and their holdings developed into the poleis of today. Even though the age of archons is long
Perception 19
Languages all
Challenge 12 (8,400 XP)
Innate Spellcasting. The archon’s spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The archon can innately
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world, and their holdings developed into the poleis of today. Even though the age of archons is long
Perception 19
Languages all
Challenge 12 (8,400 XP)
Innate Spellcasting. The archon’s spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The archon can innately
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to
hands of Yurtrus. They dwell on the fringes of an orc lair, usually communing with other orcs through the auspices of those who follow Luthic. The hands of Yurtrus wear pale gloves made of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to
hands of Yurtrus. They dwell on the fringes of an orc lair, usually communing with other orcs through the auspices of those who follow Luthic. The hands of Yurtrus wear pale gloves made of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
anyone, but they lack the courage or wherewithal to act on their hatred most of the time. Their fear has led them to dwell either in gloomy places on the far fringes of civilized lands or in areas
ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
anyone, but they lack the courage or wherewithal to act on their hatred most of the time. Their fear has led them to dwell either in gloomy places on the far fringes of civilized lands or in areas
ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
Magic Surge table in chapter 3 of the Player’s Handbook. 2 A character must make a DC 14 Charisma saving throw at the end of each hour spent in this place. On a failed save, the character is afflicted
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
Magic Surge table in chapter 3 of the Player’s Handbook. 2 A character must make a DC 14 Charisma saving throw at the end of each hour spent in this place. On a failed save, the character is afflicted