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Returning 19 results for 'save tenets'.
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Xanathar's Guide to Everything
enemies only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers.
While redeemers are idealists, they are no fools. Redeemers know that undead, demons
, one day, even creatures of wickedness will invite their own redemption.
TENETS OF REDEMPTION
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.
Peace
Classes
Xanathar's Guide to Everything
enemies only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers.
While redeemers are idealists, they are no fools. Redeemers know that undead, demons
, one day, even creatures of wickedness will invite their own redemption.
TENETS OF REDEMPTION
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.
Peace
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks. Tenets of the Crown The tenets of the Oath of the Crown are often set by the
sovereign to which their oath is sworn, but generally emphasize the following tenets. Law. The law is paramount. It is the mortar that holds the stones of civilization together, and it must be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks. Tenets of the Crown The tenets of the Oath of the Crown are often set by the
sovereign to which their oath is sworn, but generally emphasize the following tenets. Law. The law is paramount. It is the mortar that holds the stones of civilization together, and it must be
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
they slay their enemies only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers. While redeemers are idealists, they are no fools. Redeemers know that
redeemers still pray that, one day, even creatures of wickedness will invite their own redemption. Tenets of Redemption The tenets of the Oath of Redemption hold a paladin to a high standard of peace and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
infests their bodies with all manner of plagues, these heralds of decay lumber forward with unholy toughness and grim resolve.
These Paladins share the following tenets:
Spread plague to foster
Poisoned in this way, the target also has the Incapacitated condition. At the end of each of its turns, the Poisoned target makes a Constitution save, ending the effect on itself on a success. Level 3
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
they slay their enemies only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers. While redeemers are idealists, they are no fools. Redeemers know that
redeemers still pray that, one day, even creatures of wickedness will invite their own redemption. Tenets of Redemption The tenets of the Oath of Redemption hold a paladin to a high standard of peace and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
world. Tenets of the Ancients The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its
failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
.
These Paladins share the following tenets:
Reveal heresy and destroy those who practice it. Show unwavering conviction and unflinching resolve. Perform any sacrifice necessary to stop wickedness
start their turn within 5 feet of you must make a Constitution saving throw against the Paladin's spell save DC. On a failed save, the creature has the Blinded condition until the start of its next
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
world. Tenets of the Ancients The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its
failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
standards.
Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
standards.
Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
of Slaughter share the following tenets:
Violence is the end, not the means. Break the body to break the spirit. Revel in bloodshed, whether friend or foe.
Guilherme Castro
Level 3
saving throw against a Sangromancy spell, you can take a Reaction to impose Disadvantage on the save. We’re more similar than different to those paladins who revel in slaughter, I think. Though, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
has been chiseled into the surface of each tablet. Another door stands in the middle of the far wall.
The inscriptions on the four ice tablets, in Common, spell out the tenets of Auril’s faith
offer to a character once only. A character who agrees to receive Auril’s blessing must succeed on a DC 21 Constitution saving throw. On a failed save, the character is petrified, becoming an ice
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
has been chiseled into the surface of each tablet. Another door stands in the middle of the far wall.
The inscriptions on the four ice tablets, in Common, spell out the tenets of Auril’s faith
offer to a character once only. A character who agrees to receive Auril’s blessing must succeed on a DC 21 Constitution saving throw. On a failed save, the character is petrified, becoming an ice
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, such as holding all the knowledge on a subject or ceaselessly abiding by the tenets of a virtue. An angel of dreams isn’t a quori, but it understands dreams, it can explain and interpret them, and it
Magic Surge table in chapter 3 of the Player’s Handbook. 2 A character must make a DC 14 Charisma saving throw at the end of each hour spent in this place. On a failed save, the character is afflicted
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, such as holding all the knowledge on a subject or ceaselessly abiding by the tenets of a virtue. An angel of dreams isn’t a quori, but it understands dreams, it can explain and interpret them, and it
Magic Surge table in chapter 3 of the Player’s Handbook. 2 A character must make a DC 14 Charisma saving throw at the end of each hour spent in this place. On a failed save, the character is afflicted