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Returning 4 results for 'saves container'.
Other Suggestions:
save container
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
container made of silver, emerald, and amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of
the periapt of mind trapping, but this is a dangerous proposition. Anyone who holds the periapt of mind trapping gains advantage on attacks, saves, and check against the alhoons associated with its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
container made of silver, emerald, and amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of
the periapt of mind trapping, but this is a dangerous proposition. Anyone who holds the periapt of mind trapping gains advantage on attacks, saves, and check against the alhoons associated with its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
wisp is put in a container, a creature holding the receptacle can cast the resurrection spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way
make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they don’t teleport. 86–90 One random creature in the region breaks
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
wisp is put in a container, a creature holding the receptacle can cast the resurrection spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way
make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they don’t teleport. 86–90 One random creature in the region breaks