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Returning 35 results for 'saving concerned'.
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saving concealed
saving concerns
Classes
Player’s Handbook
Core Druid Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Druid level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Animal Handling
.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
Monsters
Vecna: Eve of Ruin
Resistance (3/Day). If Alustriel fails a saving throw, she can choose to succeed instead.
Special Equipment. Alustriel carries a magic staff known as the Staff of Silverymoon. In the hands of anyone other
);{"diceNotation":"9d12+7", "rollType":"damage", "rollAction":"Reproving Ray", "rollDamageType":"force"} force damage, and if the target is a creature, it must make a DC 22 Charisma saving throw. On a failed save
monsters
Magic Resistance The elder thing has Advantage on saving throws against spells and other magical effects.Multiattack. The elder thing makes up to two Grasping Tentacle attacks and uses
ruins that remain are filled with artifacts and tomes concerned the Mythos. Such a place is filled with deadly traps and horrid monsters, including shoggoths that slumber and wait for a foolish explorer
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, Animal Handling, Insight
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Jonathan Kuo
Compendium
- Sources->Dungeons & Dragons->Monster Manual
predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Jonathan Kuo
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, Animal Handling, Insight
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern
detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray. Truesight A
creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. Despite his prodigious girth, Mirt can move with good speed
)
CHA
15(+2)
Saving Throws Dex +8, Wis +5
Skills Acrobatics +8, Athletics +8, Perception +5, Persuasion +6, Stealth +8
Senses passive Perception 15
Languages Common, Dwarvish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray. Truesight A
creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern
detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. Despite his prodigious girth, Mirt can move with good speed
)
CHA
15(+2)
Saving Throws Dex +8, Wis +5
Skills Acrobatics +8, Athletics +8, Perception +5, Persuasion +6, Stealth +8
Senses passive Perception 15
Languages Common, Dwarvish
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dexterity saving throw to keep their footing. The sound of wood splintering and trees falling echoes from deeper in the forest, but the tremor soon passes. In the aftermath of the battle and
thanks them again and asks if they’ll do her another favor. She’s still concerned about her town’s warriors. She asks the characters to go to the Twin Gods Observatory and find out what happened to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dexterity saving throw to keep their footing. The sound of wood splintering and trees falling echoes from deeper in the forest, but the tremor soon passes. In the aftermath of the battle and
thanks them again and asks if they’ll do her another favor. She’s still concerned about her town’s warriors. She asks the characters to go to the Twin Gods Observatory and find out what happened to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the Weave favors those who act with
(+6)
CHA
22 (+6)
Saving Throws Con +11, Int +14, Wis +13
Skills Arcana +14, History +14, Insight +13, Religion +14
Damage Resistances radiant
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the Weave favors those who act with
(+6)
CHA
22 (+6)
Saving Throws Con +11, Int +14, Wis +13
Skills Arcana +14, History +14, Insight +13, Religion +14
Damage Resistances radiant
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
difficult terrain. Creatures that try to leave a pool of sludge must succeed on a DC 8 Strength saving throw or have the restrained condition. A restrained creature can make another saving throw to
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action’s results
choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action’s results
choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers are fighting to send the demon lords back to the Abyss, or that Menzoberranzan might suffer under another demon lord assault. She’s concerned only about House Baenre. By the matron
modifications: Quenthel has an Armor Class of 19 (+3 scale mail) and 132 (24d8 + 24) hit points. She has an Intelligence of 18 (+4) and a Wisdom of 20 (+5). Her saving throw bonuses are as follows: Con +8, Wis
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
following information: “When I first arrived at Candlekeep, the Avowed were concerned about a ‘singing malaise.’ A book merchant had been afflicted with it and was put in isolation after several Avowed began
darkness for several seconds at a time. 2 Random books fly off the shelves. Each creature in areas F1, F2, or F14 must succeed on a DC 13 Dexterity saving throw or take 2 (1d4) bludgeoning damage from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers are fighting to send the demon lords back to the Abyss, or that Menzoberranzan might suffer under another demon lord assault. She’s concerned only about House Baenre. By the matron
modifications: Quenthel has an Armor Class of 19 (+3 scale mail) and 132 (24d8 + 24) hit points. She has an Intelligence of 18 (+4) and a Wisdom of 20 (+5). Her saving throw bonuses are as follows: Con +8, Wis
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
difficult terrain. Creatures that try to leave a pool of sludge must succeed on a DC 8 Strength saving throw or have the restrained condition. A restrained creature can make another saving throw to
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
following information: “When I first arrived at Candlekeep, the Avowed were concerned about a ‘singing malaise.’ A book merchant had been afflicted with it and was put in isolation after several Avowed began
darkness for several seconds at a time. 2 Random books fly off the shelves. Each creature in areas F1, F2, or F14 must succeed on a DC 13 Dexterity saving throw or take 2 (1d4) bludgeoning damage from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being beseeched, or be concerned with upholding the god’s ideals. As a rule, any hero capable of reaching Nyx is worthy of receiving an ordeal in most gods’ eyes. Additionally, a god will typically only
hero’s drive can counteract their other personality traits. The god who grants an ordeal shapes it. Keranos, for example, might challenge a hero with saving innocents during a dangerous storm, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being beseeched, or be concerned with upholding the god’s ideals. As a rule, any hero capable of reaching Nyx is worthy of receiving an ordeal in most gods’ eyes. Additionally, a god will typically only
hero’s drive can counteract their other personality traits. The god who grants an ordeal shapes it. Keranos, for example, might challenge a hero with saving innocents during a dangerous storm, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
STR
20(+5)
DEX
10(+0)
CON
19(+4)
INT
11(+0)
WIS
13(+1)
CHA
12(+1)
Saving Throws Con +8, Wis +5
Skills Intimidate +5, Perception +5
Senses darkvision 60
. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
STR
20(+5)
DEX
10(+0)
CON
19(+4)
INT
11(+0)
WIS
13(+1)
CHA
12(+1)
Saving Throws Con +8, Wis +5
Skills Intimidate +5, Perception +5
Senses darkvision 60
. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
centered on that point must succeed on a DC 21 Dexterity saving throw or take 14 (4d6) fire damage.
When a volcanic eruption makes me concerned, not just for the fate of settlements and wildlife nearby
)
CON
24 (+7)
INT
9 (−1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +10, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
centered on that point must succeed on a DC 21 Dexterity saving throw or take 14 (4d6) fire damage.
When a volcanic eruption makes me concerned, not just for the fate of settlements and wildlife nearby
)
CON
24 (+7)
INT
9 (−1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +10, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to Head Office. Decisionists are also concerned with franchise morale and teamwork, helping all members of the franchise work together effectively. All decisionists vary in their approach to the task
. Make a DC 15 Charisma (Persuasion) check. On a success, each franchise member of your choice who can hear you gains advantage on the next ability check, attack roll, or saving throw they make in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
must make a DC 15 Strength saving throw. On a failed save, the creature is swept 60 feet downriver; on a successful save, the distance is halved to 30 feet. The river flows just as strongly through
lawful evil creature, it tries to uphold its end of any agreement while twisting a badly worded deal to its advantage. Primarily, Extremiton is concerned with its own safety and the elimination of the