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Returning 15 results for 'school grim'.
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school gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved. Grim Harvest At 2nd level, you gain the ability
School of Necromancy The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved. Grim Harvest At 2nd level, you gain the ability
School of Necromancy The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
visit worlds floating in the majestic oceans of Wildspace. Strixhaven* Strixhaven, a school of magic, serves as a hub of learning and adventure. Theros* Heroic destinies wait to be fulfilled in this
superstitions? What Mysteries Does the World Hold? Every campaign setting has mysteries: a fabled land across the sea, a grim forest hiding a terrible secret, restless spirits haunting a ruined keep for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
their faces. Their undead wight bodyguards are usually nearby—and often invisible. Each Red Wizard specializes in a single school of magic, but all learn spells outside their specialty schools. Red
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
visit worlds floating in the majestic oceans of Wildspace. Strixhaven* Strixhaven, a school of magic, serves as a hub of learning and adventure. Theros* Heroic destinies wait to be fulfilled in this
superstitions? What Mysteries Does the World Hold? Every campaign setting has mysteries: a fabled land across the sea, a grim forest hiding a terrible secret, restless spirits haunting a ruined keep for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
their faces. Their undead wight bodyguards are usually nearby—and often invisible. Each Red Wizard specializes in a single school of magic, but all learn spells outside their specialty schools. Red
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic spell shows that they are indeed magical, though that magic is of the transmutation school rather than conjuration. Each day, a kindly druid who thinks Jerr is an honest soul gives the gnome a
,” he whispers. “Their staff are ready. Their balance sheets are totaled, and that total is grim. They mean to bring the end of all things! You must seek the magic! Only you can stop them! Only you! You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic spell shows that they are indeed magical, though that magic is of the transmutation school rather than conjuration. Each day, a kindly druid who thinks Jerr is an honest soul gives the gnome a
,” he whispers. “Their staff are ready. Their balance sheets are totaled, and that total is grim. They mean to bring the end of all things! You must seek the magic! Only you can stop them! Only you! You
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When the wights appear, read: A half dozen long-dead soldiers crawl out from underneath the wreckage and get to their feet, their faces grim with determination as they unsheathe their rusty swords
to try to overload it using an incantation taught in school. The character concludes the incantation by making an Intelligence (Arcana) check. If the check fails, the character takes 5 necrotic damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
Faceless Lord. Juiblex, the Faceless Lord, oozes out of the Abyss and into the Underdark. The characters hear from subterranean folk who need help defeating the demon lord and its minions. School of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
Faceless Lord. Juiblex, the Faceless Lord, oozes out of the Abyss and into the Underdark. The characters hear from subterranean folk who need help defeating the demon lord and its minions. School of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When the wights appear, read: A half dozen long-dead soldiers crawl out from underneath the wreckage and get to their feet, their faces grim with determination as they unsheathe their rusty swords
to try to overload it using an incantation taught in school. The character concludes the incantation by making an Intelligence (Arcana) check. If the check fails, the character takes 5 necrotic damage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
new spells. Apprentice Wizard Apprentices are novice arcane spellcasters who serve more experienced wizards or attend school. They perform menial work like cooking or cleaning in exchange for
hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
Reactions
Grim Harvest. When the necromancer kills a creature with necrotic damage, the necromancer
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
new spells. Apprentice Wizard Apprentices are novice arcane spellcasters who serve more experienced wizards or attend school. They perform menial work like cooking or cleaning in exchange for
hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
Reactions
Grim Harvest. When the necromancer kills a creature with necrotic damage, the necromancer
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
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As an action, you can become