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Returning 35 results for 'score gathered'.
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Equipment
to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice
roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair
Equipment
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your
Equipment
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your
Equipment
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your
Equipment
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your
Equipment
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your
Equipment
to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice
roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Rally Point S’slaar’s cavalry troops are gathered in this cavern, waiting for their master’s order to attack. Six troglodytes are mounted on six giant lizards. Rocks and small boulders are piled
up along the south wall. The rubble conceals a tunnel to area 13. Anyone with a passive Wisdom (Perception) score of 15 or higher notices the hidden passage. Anyone actively searching the rubble must
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Rally Point S’slaar’s cavalry troops are gathered in this cavern, waiting for their master’s order to attack. Six troglodytes are mounted on six giant lizards. Rocks and small boulders are piled
up along the south wall. The rubble conceals a tunnel to area 13. Anyone with a passive Wisdom (Perception) score of 15 or higher notices the hidden passage. Anyone actively searching the rubble must
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Appendix C: Score Sheet Use this score sheet to tally the players’ points. Players can gain or lose points for each of these actions only once. Download Score Sheet Points by Area Action Points
: Slimy Cavern Gathered or ate contaminated mushrooms −1 Recovered the elf corpse’s equipment +1 L8: Stinking Cave Defeated the trolls +3 Found the trolls’ loot +1 L9: Bat Corridor Disturbed the bats
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Appendix C: Score Sheet Use this score sheet to tally the players’ points. Players can gain or lose points for each of these actions only once. Download Score Sheet Points by Area Action Points
: Slimy Cavern Gathered or ate contaminated mushrooms −1 Recovered the elf corpse’s equipment +1 L8: Stinking Cave Defeated the trolls +3 Found the trolls’ loot +1 L9: Bat Corridor Disturbed the bats
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Knowledge Domain The gods of knowledge — including Oghma, Boccob, Gilean, Aureon, and Thoth — value learning and understanding above all. Some teach that knowledge is to be gathered and shared in
. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Knowledge Domain The gods of knowledge — including Oghma, Boccob, Gilean, Aureon, and Thoth — value learning and understanding above all. Some teach that knowledge is to be gathered and shared in
. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
home of townmaster Harbin Wester. A gaggle of townsfolk has gathered, some shouting for Harbin to come outside and others decrying his leadership. A few individuals in the crowd display minor injuries
, and all seem anxious and frustrated.
The crowd’s displeasure stems from the crimes happening around town. Characters who have a passive Wisdom (Perception) score of 13 or higher can pick out the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
. Speleosa has gathered thirty amber gemstones (100 gp each). 13c. Treasure Alcove Niches have been carved into the walls of this deep alcove at a height of 15 feet. The stone giants keep their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
professor merely to pass a course. Regardless, such characters might come from any class or background and could have skills gathered from experiences far outside the academic sphere. While there are
certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
home of townmaster Harbin Wester. A gaggle of townsfolk has gathered, some shouting for Harbin to come outside and others decrying his leadership. A few individuals in the crowd display minor injuries
, and all seem anxious and frustrated.
The crowd’s displeasure stems from the crimes happening around town. Characters who have a passive Wisdom (Perception) score of 13 or higher can pick out the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
professor merely to pass a course. Regardless, such characters might come from any class or background and could have skills gathered from experiences far outside the academic sphere. While there are
certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
. Speleosa has gathered thirty amber gemstones (100 gp each). 13c. Treasure Alcove Niches have been carved into the walls of this deep alcove at a height of 15 feet. The stone giants keep their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
going door to door or by ringing the village circle’s bell. When the villagers have gathered, Mayor Raven addresses the crowd. Read the following text: Colorful Kingfisher Festival decorations still cover
past the Ironclad Regiment, the villagers have protection. Becklin’s Request During the conversation about battle plans, the character with the highest passive Wisdom (Insight) score realizes Becklin
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realizes that while most of the mechanism could be reassembled from the remaining pieces, the winch’s drum is missing. Characters who have a passive Wisdom (Perception) score of 15 or higher also hear a
carrion and sewage being dragged by a fleshy, three-legged creature.
An otyugh lurks in the cavern, feasting on a pile of trash it has gathered from the town above. A falling character immediately
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
going door to door or by ringing the village circle’s bell. When the villagers have gathered, Mayor Raven addresses the crowd. Read the following text: Colorful Kingfisher Festival decorations still cover
past the Ironclad Regiment, the villagers have protection. Becklin’s Request During the conversation about battle plans, the character with the highest passive Wisdom (Insight) score realizes Becklin
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realizes that while most of the mechanism could be reassembled from the remaining pieces, the winch’s drum is missing. Characters who have a passive Wisdom (Perception) score of 15 or higher also hear a
carrion and sewage being dragged by a fleshy, three-legged creature.
An otyugh lurks in the cavern, feasting on a pile of trash it has gathered from the town above. A falling character immediately
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
streets below. An unoccupied skycoach with a dragon-
shaped prow is chained to the south platform.
A crowd of 2d8 commoners and 1d4 nobles is gathered on the platform waiting to hire skycoaches. The
behind the couch, the other behind the table. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the kenku, which prefer to attack from behind the furniture. When
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
streets below. An unoccupied skycoach with a dragon-
shaped prow is chained to the south platform.
A crowd of 2d8 commoners and 1d4 nobles is gathered on the platform waiting to hire skycoaches. The
behind the couch, the other behind the table. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the kenku, which prefer to attack from behind the furniture. When
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with a combined Strength score of 15 or higher must spend an action to heft the boat aside (if they attempt this while the boneclaw is perched on the boat, they need to muster a combined Strength score
the Dragon The dragon attacks the forces gathered in the town square. Read the following boxed text aloud: Chaos reigns in the town square. On one side, Leilon’s defenders make a valiant stand against
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with a combined Strength score of 15 or higher must spend an action to heft the boat aside (if they attempt this while the boneclaw is perched on the boat, they need to muster a combined Strength score
the Dragon The dragon attacks the forces gathered in the town square. Read the following boxed text aloud: Chaos reigns in the town square. On one side, Leilon’s defenders make a valiant stand against
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
have a passive Wisdom (Perception) score of 14. They speak Common and Giant. These cloud giants are cartographers engaged in remapping the Sword Coast while searching for ancient battlegrounds and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
have a passive Wisdom (Perception) score of 14. They speak Common and Giant. These cloud giants are cartographers engaged in remapping the Sword Coast while searching for ancient battlegrounds and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridge. The walls above the ridge gleam with gem deposits.
Floating near the 15-foot-high ceiling is a grell. A character who has a passive Wisdom (Perception) score of 16 or higher notices the grell
clumps of moss, lichen, and shrubbery gathered from the foothills of Kelvin’s Cairn and the surrounding tundra. None of the samples are valuable, but the ghost is very possessive of the collection and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridge. The walls above the ridge gleam with gem deposits.
Floating near the 15-foot-high ceiling is a grell. A character who has a passive Wisdom (Perception) score of 16 or higher notices the grell
clumps of moss, lichen, and shrubbery gathered from the foothills of Kelvin’s Cairn and the surrounding tundra. None of the samples are valuable, but the ghost is very possessive of the collection and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
score drops to 3 for 24 hours, and it gains the following flaw, which supersedes any conflicting trait: “I have the disposition of a wild animal.” Any magic that ends a curse ends the effect on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
score drops to 3 for 24 hours, and it gains the following flaw, which supersedes any conflicting trait: “I have the disposition of a wild animal.” Any magic that ends a curse ends the effect on the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
have the run of the library. These family pets have vicious dispositions, attacking anyone who tries to pick them up. Characters who have a passive Wisdom (Perception) score of 10 or higher notice that
cultists, is the lady’s invisible imp, Majesto. The cultists are gathered here in secret and attack the characters to protect their identities. They are evil Vallakians of no great importance who are tired
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
have the run of the library. These family pets have vicious dispositions, attacking anyone who tries to pick them up. Characters who have a passive Wisdom (Perception) score of 10 or higher notice that
cultists, is the lady’s invisible imp, Majesto. The cultists are gathered here in secret and attack the characters to protect their identities. They are evil Vallakians of no great importance who are tired