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Returning 17 results for 'score more of shirt'.
Other Suggestions:
score more of spirit
score more of share
score more of shot
score more of shift
score more of saint
Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
;
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—
—
—
4
+2
Ability Score Improvement
2
4
7
4
3
—
—
—
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—
—
—
5
+3
Sear Undead
2
4
9
4
3
2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Strength column for an armor type, that armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the table shows
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Strength column for an armor type, that armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the table shows
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Strength column for an armor type, that armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the table shows
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Strength column for an armor type, that armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the table shows
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
gp
12 + Dex modifier
-
-
13 lb.
Medium Armor
Hide
10 gp
12 + Dex modifier (max 2)
-
-
12 lb.
Chain shirt
50 gp
13 + Dex modifier (max 2)
-
-
20 lb.
Scale mail
50
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
gp
12 + Dex modifier
-
-
13 lb.
Medium Armor
Hide
10 gp
12 + Dex modifier (max 2)
-
-
12 lb.
Chain shirt
50 gp
13 + Dex modifier (max 2)
-
-
20 lb.
Scale mail
50
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fireplace burns with purple flame. Swinging from the chandelier above the center of the common room is a red-haired figure in a green shirt and red cape. He appears to be having a grand time.
Sigil the
choice. Any character who succeeds on a DC 12 Wisdom (Perception) check or who has a passive Wisdom (Perception score of 12 or higher can hear slurping and chewing sounds from that area. Creatures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fireplace burns with purple flame. Swinging from the chandelier above the center of the common room is a red-haired figure in a green shirt and red cape. He appears to be having a grand time.
Sigil the
choice. Any character who succeeds on a DC 12 Wisdom (Perception) check or who has a passive Wisdom (Perception score of 12 or higher can hear slurping and chewing sounds from that area. Creatures
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(50 gp each) and a silver holy symbol of Eilistraee (25 gp), the drow god of beauty, dance, and the hunt. A chain shirt and a rapier are stored inside the room’s locked chest. T11. Abandoned Shrine
scouted the grounds, any character in the baths (area T5) who has a passive Wisdom (Perception) score of 13 or higher spots the ruined stone building behind the trees. Characters who travel from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(50 gp each) and a silver holy symbol of Eilistraee (25 gp), the drow god of beauty, dance, and the hunt. A chain shirt and a rapier are stored inside the room’s locked chest. T11. Abandoned Shrine
scouted the grounds, any character in the baths (area T5) who has a passive Wisdom (Perception) score of 13 or higher spots the ruined stone building behind the trees. Characters who travel from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
behind the couch, the other behind the table. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the kenku, which prefer to attack from behind the furniture. When
“CYRANS GO HOME!” adorn the walls and ceiling.
A hidden door with a peephole in this hall connects to a Daask hideout (area T8). A character with a passive Wisdom (Perception) score of 15 or higher
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
behind the couch, the other behind the table. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the kenku, which prefer to attack from behind the furniture. When
“CYRANS GO HOME!” adorn the walls and ceiling.
A hidden door with a peephole in this hall connects to a Daask hideout (area T8). A character with a passive Wisdom (Perception) score of 15 or higher
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fifteen years old and stands 9 feet tall. He has the statistics of a half-ogre, with the following changes: He is lawful evil. He wears a chain shirt (AC 13). He has Intelligence and Wisdom scores of 10 (+0
), and has a passive Perception score of 10. He lacks darkvision but is immune to fire damage. Zaltember is a bully and coward. If wounded, he flees to area 31 (by way of areas 19, area 37, area 34
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fifteen years old and stands 9 feet tall. He has the statistics of a half-ogre, with the following changes: He is lawful evil. He wears a chain shirt (AC 13). He has Intelligence and Wisdom scores of 10 (+0
), and has a passive Perception score of 10. He lacks darkvision but is immune to fire damage. Zaltember is a bully and coward. If wounded, he flees to area 31 (by way of areas 19, area 37, area 34
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
walls are pegs holding a giant’s bag, a cape, a shield, keys to the cells, and a shirt. If the guard is subdued and interrogated, he knows nothing of the secret tunnel to area 8 (and thus does not
raises one ability score of each character present by 1 point and takes no sacrifice. 4–12 Entity ignores the whole thing. Treasure. The only items of value in the temple that can be salvaged are the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
walls are pegs holding a giant’s bag, a cape, a shield, keys to the cells, and a shirt. If the guard is subdued and interrogated, he knows nothing of the secret tunnel to area 8 (and thus does not
raises one ability score of each character present by 1 point and takes no sacrifice. 4–12 Entity ignores the whole thing. Treasure. The only items of value in the temple that can be salvaged are the