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Returning 35 results for 'scores more of share'.
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score more of share
Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
monsters
":"Necrotic"} Necrotic damage. If the wisp scores a Critical Hit, the target also gains 1 level of Exhaustion.
Invisibility. The wisp and their light have the Invisible condition until the wisp&rsquo
details about their lives, travels, and most delicious prey. Although dread wisps could share extensive lore and unique experiences, they don’t, as they find amusement in others’ ignorance
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. They also keep appropriately sized animals as pets and beasts of burden, and they often share their living space with smaller people. As you create an encounter, adventure, or campaign involving
be a toy or anything else the child picks up to use as a weapon).
For a giant teenager, use the ogre stat block. Increase the Intelligence, Wisdom, and Charisma scores to 10 or match the parents
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. They also keep appropriately sized animals as pets and beasts of burden, and they often share their living space with smaller people. As you create an encounter, adventure, or campaign involving
be a toy or anything else the child picks up to use as a weapon).
For a giant teenager, use the ogre stat block. Increase the Intelligence, Wisdom, and Charisma scores to 10 or match the parents
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
.
Over the decades, millions of people have played D&D, and scores of writers, game designers, and artists have made their mark on it through its various editions. When our team released the current
did what all D&D fans do: share stories about our adventures in the D&D multiverse. I invite you to embark on such adventures anew. Share as much laughter as you can with your friends. Use only the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
schools of music, Thurimbar is on the cutting edge of arcane sound—the use of illusion magic to generate music. Entertainers flock to Thurimbar to share their music and immerse themselves in its rich
musical culture. Trolanport With its crisscrossing canals and flooded streets, the capital of Zilargo serves as the center of the gnome shipbuilding industry and a nexus for trade. Scores of ships make
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
schools of music, Thurimbar is on the cutting edge of arcane sound—the use of illusion magic to generate music. Entertainers flock to Thurimbar to share their music and immerse themselves in its rich
musical culture. Trolanport With its crisscrossing canals and flooded streets, the capital of Zilargo serves as the center of the gnome shipbuilding industry and a nexus for trade. Scores of ships make
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
.
Over the decades, millions of people have played D&D, and scores of writers, game designers, and artists have made their mark on it through its various editions. When our team released the current
did what all D&D fans do: share stories about our adventures in the D&D multiverse. I invite you to embark on such adventures anew. Share as much laughter as you can with your friends. Use only the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPCs as Party Members NPCs might join the adventuring party because they want a share of the loot and are willing to accept an equal share of the risk, or they might follow the adventurers because of
to complain humorously about the characters’ terrible choices and bad planning. You can occasionally use this NPC to suggest legitimate courses of action or share insights. Dutiful Assistant. A dutiful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPCs as Party Members NPCs might join the adventuring party because they want a share of the loot and are willing to accept an equal share of the risk, or they might follow the adventurers because of
to complain humorously about the characters’ terrible choices and bad planning. You can occasionally use this NPC to suggest legitimate courses of action or share insights. Dutiful Assistant. A dutiful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this role. Muscle. Sometimes sources need a bit of physical cajoling to share their stories. The Muscle has a knack for getting people to talk. Alternatively, when those in power lock away the truth
important than any particular skills or abilities for this character, although many Networkers have high Charisma scores. Snoop. A Snoop pries into secrets and pieces together the clues behind a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this role. Muscle. Sometimes sources need a bit of physical cajoling to share their stories. The Muscle has a knack for getting people to talk. Alternatively, when those in power lock away the truth
important than any particular skills or abilities for this character, although many Networkers have high Charisma scores. Snoop. A Snoop pries into secrets and pieces together the clues behind a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPC as jocular and honest, have the NPC make frequent puns and freely share personal anecdotes. You can further enhance your portrayal of a creature in the following ways. Use Facial Expressions. Your
is less comfortable with roleplaying, you can get them involved by asking them to describe their character’s actions during the conversation. Use Other Ability Scores. Consider the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPC as jocular and honest, have the NPC make frequent puns and freely share personal anecdotes. You can further enhance your portrayal of a creature in the following ways. Use Facial Expressions. Your
is less comfortable with roleplaying, you can get them involved by asking them to describe their character’s actions during the conversation. Use Other Ability Scores. Consider the following
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to share such information with them as it becomes apparent. For example, you can describe a creature’s wounds closing up when it regenerates. Characters don’t need to fight a creature to know certain
whether the characters possess such knowledge, have them make an Intelligence check (see the Dungeon Master’s Guide for more guidance about ability checks), and share the information if one or more
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to share such information with them as it becomes apparent. For example, you can describe a creature’s wounds closing up when it regenerates. Characters don’t need to fight a creature to know certain
whether the characters possess such knowledge, have them make an Intelligence check (see the Dungeon Master’s Guide for more guidance about ability checks), and share the information if one or more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lead pursuer’s sight, after every participant in the chase has taken its turn. The check’s result is compared to the passive Wisdom (Perception) scores of the pursuers. If the result of the mage’s
Heirs, the mages tell the characters everything they know in exchange for being let go before the Brightguard arrives. They share the following facts: The Ashen Heirs were ordered to find the samovar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lead pursuer’s sight, after every participant in the chase has taken its turn. The check’s result is compared to the passive Wisdom (Perception) scores of the pursuers. If the result of the mage’s
Heirs, the mages tell the characters everything they know in exchange for being let go before the Brightguard arrives. They share the following facts: The Ashen Heirs were ordered to find the samovar
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
goblins: roll one d20 for all of them, add their Stealth skill modifier (+6) to the roll, and compare the total to the characters’ passive Wisdom (Perception) scores. A character whose score is lower
can be convinced to share what it knows (see the “What the Goblins Know” sidebar below). A goblin can also be persuaded to lead the party to the Cragmaw hideout while avoiding traps along the way (see
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
goblins: roll one d20 for all of them, add their Stealth skill modifier (+6) to the roll, and compare the total to the characters’ passive Wisdom (Perception) scores. A character whose score is lower
can be convinced to share what it knows (see the “What the Goblins Know” sidebar below). A goblin can also be persuaded to lead the party to the Cragmaw hideout while avoiding traps along the way (see
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
myconids touched by Zuggtmoy. These myconids share Phylo’s vision of happiness spread through Zuggtmoy’s spores, experimenting on the carcasses brought to them by the hunters — or on live prisoners they
a spider medallion half-embedded in the bloated growth that was once her hand. Half her face is rotten and pustulate, a bed for the sprouting of scores of tiny mushrooms. “The Great Seeder … trap
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
myconids touched by Zuggtmoy. These myconids share Phylo’s vision of happiness spread through Zuggtmoy’s spores, experimenting on the carcasses brought to them by the hunters — or on live prisoners they
a spider medallion half-embedded in the bloated growth that was once her hand. Half her face is rotten and pustulate, a bed for the sprouting of scores of tiny mushrooms. “The Great Seeder … trap
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
dislikes or fears, your character’s self-attitude or mannerisms, or the influence of his or her ability scores.
A useful place to start thinking about personality traits is to look at your highest and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
dislikes or fears, your character’s self-attitude or mannerisms, or the influence of his or her ability scores.
A useful place to start thinking about personality traits is to look at your highest and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
members, and the goliaths have no objection to being outnumbered. If the sum of the characters’ combined Strength scores is higher than the sum of the goliaths’ combined Strength scores, the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
members, and the goliaths have no objection to being outnumbered. If the sum of the characters’ combined Strength scores is higher than the sum of the goliaths’ combined Strength scores, the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
), Wyllow will share this information with them. Treasure. The gold key in Wyllow’s possession unlocks the chest in area 6g. The key is worth 25 gp. 6b. Hidden Armory Frescoes. The walls bear frescoes
in a huff. If the characters manage to get a word in edgewise, they might persuade him to share useful information before he leaves. He might, for example, divulge the secret to activating one of his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
), Wyllow will share this information with them. Treasure. The gold key in Wyllow’s possession unlocks the chest in area 6g. The key is worth 25 gp. 6b. Hidden Armory Frescoes. The walls bear frescoes
in a huff. If the characters manage to get a word in edgewise, they might persuade him to share useful information before he leaves. He might, for example, divulge the secret to activating one of his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature is encased in a thick coat of ice, preserving its remains. Amid scores of humanoid cadavers—pirates, hunters, adventurers, worshipers, and others who fell prey to Auril’s cold embrace—are
. Vellynne Harpell and Nass Lantomir are both aware of the magical properties of ice troll hearts (as described in the “Ice Troll” entry in appendix C) and can share this information with the characters once the ice troll is killed. The Frostmaiden sculpts ice into fantastic shapes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature is encased in a thick coat of ice, preserving its remains. Amid scores of humanoid cadavers—pirates, hunters, adventurers, worshipers, and others who fell prey to Auril’s cold embrace—are
. Vellynne Harpell and Nass Lantomir are both aware of the magical properties of ice troll hearts (as described in the “Ice Troll” entry in appendix C) and can share this information with the characters once the ice troll is killed. The Frostmaiden sculpts ice into fantastic shapes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
importance of the goal to the body they inhabit means that they are compelled to try to accomplish this goal. Players can share their secret goal with other individual players once they learn it, as long
as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
importance of the goal to the body they inhabit means that they are compelled to try to accomplish this goal. Players can share their secret goal with other individual players once they learn it, as long
as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a brass dragon’s presence without engaging in conversation, the dragon follows it. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a brass dragon’s presence without engaging in conversation, the dragon follows it. If
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hide among the weeds that flank the cottage’s open doorway. Make a Dexterity (Stealth) check for the blights, and compare the result to the passive Wisdom (Perception) scores of the characters to
dusty and strung with cobwebs. The only furnishings are a small stove, a table, two chairs, and a bunk (which the cultists share).
Roleplaying the Cultists The cultists are not interested in