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Returning 2 results for 'scything continue'.
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seething continue
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is required to disarm the trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When triggered, the trap swings a short scything blade from its bottom
stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is required to disarm the trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When triggered, the trap swings a short scything blade from its bottom
stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and