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Returning 35 results for 'second field'.
Other Suggestions:
second find
second failed
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Monsters
Monster Manual
. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target
150-foot Cone. Until the start of the beholder’s next turn, that area acts as an Antimagic Field spell, and that area works against the beholder’s own Eye Rays.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and white
12
Black anvil cracked down the middle on an orange field
Second Wind (Recharges after a Short or Long Rest). The champion regains 20 hit points.
d12;{"diceNotation":"1d12", "rollType":"roll", "rollAction":"Champions Coats of Arms"}
Coat of Arms
1
Three lit candles on a purple field
2
Sea serpent coiled around a trident on a
Magic Items
The Wild Beyond the Witchlight
with images of bare-branched trees, falling leaves, and broomsticks. In its second form, the cauldron is made of iron and embossed on the outside with images of bats, toads, cats, lizards, and snakes
time-freezing effect on all creatures. The effect also ends on any creature that comes into contact with an antimagic field or is touched by a unicorn’s horn.
Destroying the Cauldron. The
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
or sacrifice hit points to gain one of the following benefits:
Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
Activate boosters to gain a flying speed of 15
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
for a champion or roll on the Champion’s Coats of Arms table to determine it. Champion’s Coats of Arms d12 Coat of Arms 1 Three lit candles on a purple field 2 Sea serpent coiled around a trident
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
for a champion or roll on the Champion’s Coats of Arms table to determine it. Champion’s Coats of Arms d12 Coat of Arms 1 Three lit candles on a purple field 2 Sea serpent coiled around a trident
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Scrivening and Symbology Exam: Symbol Glyphs The characters’ second Exam in Scrivening and Symbology takes place a short while after their practice scrimmage at Aerojaunt Field. Students are tested
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Scrivening and Symbology Exam: Symbol Glyphs The characters’ second Exam in Scrivening and Symbology takes place a short while after their practice scrimmage at Aerojaunt Field. Students are tested
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
field at the end of the second round, creating potential safe spots for competitors to jump between to avoid touching the lava field. Prize. If a character wins the contest of cloud giant’s grace, Diasma
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
field at the end of the second round, creating potential safe spots for competitors to jump between to avoid touching the lava field. Prize. If a character wins the contest of cloud giant’s grace, Diasma
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Into the Astral Sea Chris Seaman The Astral Sea is home to many terrifying predators, including star anglers When the characters step through the portal to the Astral Sea to pursue the second rod
second, you have no sense of direction. Then, you start plummeting. The silver clouds shift, and you see that you’re falling toward a colossal, misshapen mass.
The characters emerge from a free
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Into the Astral Sea Chris Seaman The Astral Sea is home to many terrifying predators, including star anglers When the characters step through the portal to the Astral Sea to pursue the second rod
second, you have no sense of direction. Then, you start plummeting. The silver clouds shift, and you see that you’re falling toward a colossal, misshapen mass.
The characters emerge from a free
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
between a god and a demon lord. The victors of this match claim a priceless trophy: the fate of an innocent soul. The encounter begins when the characters happen on the playing field. Read the following
text: A gigantic flat diamond, its three points marked with squat pedestals, shimmers within a ringed field. Celestials in radiant uniforms practice at swatting glowing orbs on one side of the field
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
between a god and a demon lord. The victors of this match claim a priceless trophy: the fate of an innocent soul. The encounter begins when the characters happen on the playing field. Read the following
text: A gigantic flat diamond, its three points marked with squat pedestals, shimmers within a ringed field. Celestials in radiant uniforms practice at swatting glowing orbs on one side of the field
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Back in Session Once the characters have chosen their colleges and cemented their other second-year decisions, it’s time to kick off this adventure.
The academic year has barely dawned when
first second-year classes for the day. Nearby you see Bow’s End Tavern, where you’ll find friends waiting.
A student runs up to the characters, shouting and waving a flyer. Pausing to catch their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Back in Session Once the characters have chosen their colleges and cemented their other second-year decisions, it’s time to kick off this adventure.
The academic year has barely dawned when
first second-year classes for the day. Nearby you see Bow’s End Tavern, where you’ll find friends waiting.
A student runs up to the characters, shouting and waving a flyer. Pausing to catch their
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
falls. On a first failed check, pieces of the tower crumble and fall 100 feet to the bottom of the chasm, but the character is unharmed. On a second failed check, more crumbling rock trips up or
used to adjust a localized time field surrounding the tower in either direction. Forward and Back. The red component allows the time field to be adjusted toward the future. If the check to do so is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
falls. On a first failed check, pieces of the tower crumble and fall 100 feet to the bottom of the chasm, but the character is unharmed. On a second failed check, more crumbling rock trips up or
used to adjust a localized time field surrounding the tower in either direction. Forward and Back. The red component allows the time field to be adjusted toward the future. If the check to do so is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Scrivening and Symbology Exam: Glyph of Warding During their second year at Strixhaven, the characters are enrolled together in a course called Scrivening and Symbology, which is held in a lecture
!” section and tests students on their knowledge of scrivening and symbology, as expressed in glyph of warding spells. For more information about the rules used for Exams, see chapter 3. Scribing magic is an important field of study at Strixhaven, as sloppiness can have strange effects
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Scrivening and Symbology Exam: Glyph of Warding During their second year at Strixhaven, the characters are enrolled together in a course called Scrivening and Symbology, which is held in a lecture
!” section and tests students on their knowledge of scrivening and symbology, as expressed in glyph of warding spells. For more information about the rules used for Exams, see chapter 3. Scribing magic is an important field of study at Strixhaven, as sloppiness can have strange effects
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 4: A Friend Indeed En route to the Rock of Bral, the characters discovered a derelict nautiloid drifting in an asteroid field. Only too late did they realize that another, more dangerous ship
insurgent named Commodore Krux. The giff brings the characters to his spelljamming vessel, the Second Wind. They set out into Wildspace pursued by Hastain, a deadly ally of the Xaryxian Empire. Before
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 4: A Friend Indeed En route to the Rock of Bral, the characters discovered a derelict nautiloid drifting in an asteroid field. Only too late did they realize that another, more dangerous ship
insurgent named Commodore Krux. The giff brings the characters to his spelljamming vessel, the Second Wind. They set out into Wildspace pursued by Hastain, a deadly ally of the Xaryxian Empire. Before
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to deactivate the disks if anyone other than the Grand Master attempts to cross them. They also reveal the existence of the antimagic field surrounding the treasury (see area M10 for more information
the doors there Charisma (Persuasion); the brain is eager to please 2 (Broderick) 2 and 7 The story of Kwalish’s escape from the monastery; the existence of a second lab Engine room; can overcharge the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to deactivate the disks if anyone other than the Grand Master attempts to cross them. They also reveal the existence of the antimagic field surrounding the treasury (see area M10 for more information
the doors there Charisma (Persuasion); the brain is eager to please 2 (Broderick) 2 and 7 The story of Kwalish’s escape from the monastery; the existence of a second lab Engine room; can overcharge the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
killer, polymorph, stoneskin
The second spellbook, titled Magick from Beyond the Mirror, contains the following spells: 5th level: Bigby’s hand, cloudkill, hold monster, legend lore, passwall, Rary’s
, mirage arcane, Mordenkainen’s magnificent mansion, prismatic spray, reverse gravity, teleport
8th level: antimagic field, feeblemind, incendiary cloud, maze, power word stun, telepathy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. After half its members died in the field, the survivors turned on their masters. Six years ago, they fled to Sharn and founded House Tarkanan. The group takes its name from Lord Halas Tarkanan, who
kind and fear that they will instigate a second purge of aberrant marks. Others are more idealistic, and see the growing power of the houses as a threat to all of the nations of Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
government, but Faerrel was killed while helping bring the perpetrators to justice. Jalester remained in Waterdeep afterward, becoming one of Laeral’s field operatives in the service of Waterdeep and the
Perception 12
Languages Common, Elvish
Challenge 4 (1,100 XP)
Special Equipment. Jalester carries a badge of the Watch.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Jalester
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
killer, polymorph, stoneskin
The second spellbook, titled Magick from Beyond the Mirror, contains the following spells: 5th level: Bigby’s hand, cloudkill, hold monster, legend lore, passwall, Rary’s
, mirage arcane, Mordenkainen’s magnificent mansion, prismatic spray, reverse gravity, teleport
8th level: antimagic field, feeblemind, incendiary cloud, maze, power word stun, telepathy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-off! We’ll crush you in song before we crush you on the field!”
If the characters participate in the sing-off, they’ll gain an edge during the Battle of Strixhaven; see the “Determining the Winner
-talking! Phase 2. During the second phase, the characters are in the spotlight, and they need to create a killer performance to win back the crowd. At least one character must sing, rap, chant, or otherwise
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. After half its members died in the field, the survivors turned on their masters. Six years ago, they fled to Sharn and founded House Tarkanan. The group takes its name from Lord Halas Tarkanan, who
kind and fear that they will instigate a second purge of aberrant marks. Others are more idealistic, and see the growing power of the houses as a threat to all of the nations of Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-off! We’ll crush you in song before we crush you on the field!”
If the characters participate in the sing-off, they’ll gain an edge during the Battle of Strixhaven; see the “Determining the Winner
-talking! Phase 2. During the second phase, the characters are in the spotlight, and they need to create a killer performance to win back the crowd. At least one character must sing, rap, chant, or otherwise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
an antimagic field spell or similar effect. Dispel magic has no effect on a gate, but a wish spell can permanently destroy a gate or force it open for up to 1 hour. A gate cannot be damaged or
target the first creature that passes through the open gate. Every so often, to keep the players guessing, you can have the rune trigger when the second or third creature passes through. Once an elder rune is triggered, it vanishes until Halaster recasts the symbol spell on the gate.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
an antimagic field spell or similar effect. Dispel magic has no effect on a gate, but a wish spell can permanently destroy a gate or force it open for up to 1 hour. A gate cannot be damaged or
target the first creature that passes through the open gate. Every so often, to keep the players guessing, you can have the rune trigger when the second or third creature passes through. Once an elder rune is triggered, it vanishes until Halaster recasts the symbol spell on the gate.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
government, but Faerrel was killed while helping bring the perpetrators to justice. Jalester remained in Waterdeep afterward, becoming one of Laeral’s field operatives in the service of Waterdeep and the
Perception 12
Languages Common, Elvish
Challenge 4 (1,100 XP)
Special Equipment. Jalester carries a badge of the Watch.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Jalester
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
such weapons fall into the hands of the characters, then whenever an elder monk is defeated, its force pike automatically overheats and explodes. TELEPORTATION-FIELD DEVICES
One of the more
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were