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Returning 28 results for 'see and ireena'.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Goals Strahd has the following goals in the adventure. Turn Ireena Kolyana Strahd’s unrequited love for Tatyana drove him to slay his brother, Sergei. Some time ago, Strahd glimpsed the
young woman Ireena Kolyana in the village of Barovia and felt extreme déjà vu. Ireena looked exactly like Tatyana! Strahd now believes that Ireena is the latest reincarnation of Tatyana, and thus he seeks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sergei and Ireena This optional scene can be used after Strahd has been defeated. It assumes that Ireena Kolyana survived the adventure and hasn’t yet been reunited with Sergei. On the morning after
of Barovia is visible far below. There is peacefulness here. Rest has come to the valley for the first time anyone can remember.
A light flashes behind you. Wheeling around, you see a stately man—a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sergei and Ireena This optional scene can be used after Strahd has been defeated. It assumes that Ireena Kolyana survived the adventure and hasn’t yet been reunited with Sergei. On the morning after
of Barovia is visible far below. There is peacefulness here. Rest has come to the valley for the first time anyone can remember.
A light flashes behind you. Wheeling around, you see a stately man—a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Goals Strahd has the following goals in the adventure. Turn Ireena Kolyana Strahd’s unrequited love for Tatyana drove him to slay his brother, Sergei. Some time ago, Strahd glimpsed the
young woman Ireena Kolyana in the village of Barovia and felt extreme déjà vu. Ireena looked exactly like Tatyana! Strahd now believes that Ireena is the latest reincarnation of Tatyana, and thus he seeks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
most of his life. Ismark isn’t a typically dour Barovian. He invites the characters to join him, offers to pay for their wine, and asks for their aid in protecting his adopted sister, Ireena Kolyana. If
they agree to help, he takes them to the burgomaster’s residence (area E4). He wants the characters to help him escort Ireena to Vallaki, a settlement in the heart of the valley, beyond the view of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
most of his life. Ismark isn’t a typically dour Barovian. He invites the characters to join him, offers to pay for their wine, and asks for their aid in protecting his adopted sister, Ireena Kolyana. If
they agree to help, he takes them to the burgomaster’s residence (area E4). He wants the characters to help him escort Ireena to Vallaki, a settlement in the heart of the valley, beyond the view of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thoroughly. If they lay Burgomaster Ulrich’s spirit to rest (see area U2), it points them to this location before fading away. Without Ulrich’s guidance, the characters must enter the square in which
, the check can be repeated after another 10 minutes of searching. The following boxed text assumes that the characters have met Ireena Kolyana. If they have not, don’t read the sentence that mentions
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thoroughly. If they lay Burgomaster Ulrich’s spirit to rest (see area U2), it points them to this location before fading away. Without Ulrich’s guidance, the characters must enter the square in which
, the check can be repeated after another 10 minutes of searching. The following boxed text assumes that the characters have met Ireena Kolyana. If they have not, don’t read the sentence that mentions
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Ireena Kolyana can the characters put the tortured spirit to rest. The ghost must see Ireena in the flesh, and it can’t travel beyond the confines of the crumbled mansion. Ulrich’s ghost is neutral
this fence. Fifty human skulls are mounted on the tops of the fence posts, spaced 10 feet apart. There is no gate in the fence, and Baba Lysaga uses her flying skull (see area U3) to enter and leave the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
he has a powerful soul.
This card refers to Ismark Kolyanovich (see chapter 3, area E2). Ismark won’t accompany the characters to Castle Ravenloft until he knows that his sister, Ireena Kolyana, is
card refers to Ireena Kolyana (see chapter 3, area E4). Her brother, Ismark, opposes the idea of Ireena’s being taken to Castle Ravenloft, but she insists on going there once the characters tell her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
he has a powerful soul.
This card refers to Ismark Kolyanovich (see chapter 3, area E2). Ismark won’t accompany the characters to Castle Ravenloft until he knows that his sister, Ireena Kolyana, is
card refers to Ireena Kolyana (see chapter 3, area E4). Her brother, Ismark, opposes the idea of Ireena’s being taken to Castle Ravenloft, but she insists on going there once the characters tell her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Ireena Kolyana can the characters put the tortured spirit to rest. The ghost must see Ireena in the flesh, and it can’t travel beyond the confines of the crumbled mansion. Ulrich’s ghost is neutral
this fence. Fifty human skulls are mounted on the tops of the fence posts, spaced 10 feet apart. There is no gate in the fence, and Baba Lysaga uses her flying skull (see area U3) to enter and leave the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd’s domain, consider the plots in the “Beyond Barovia” section. Tatyana’s Incarnation d8 Who Is Tatyana’s Newest Incarnation?
1 Ireena Kolyana, the adopted daughter of burgomaster Kolyan
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(not for sale; see below) Ireena Kolyana Dolls. Blinsky makes special dolls for the burgomaster’s henchman, Izek Strazni (see area N3 and appendix D). Izek doesn’t pay for the dolls but instead threatens
, lead-framed windows. Through the dirty glass, you see jumbled displays of toys and hanging placards bearing the slogan “Is No Fun, Is No Blinsky!” Vallaki’s toymaker, Gadof Blinsky (CG male human
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(not for sale; see below) Ireena Kolyana Dolls. Blinsky makes special dolls for the burgomaster’s henchman, Izek Strazni (see area N3 and appendix D). Izek doesn’t pay for the dolls but instead threatens
, lead-framed windows. Through the dirty glass, you see jumbled displays of toys and hanging placards bearing the slogan “Is No Fun, Is No Blinsky!” Vallaki’s toymaker, Gadof Blinsky (CG male human
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd’s domain, consider the plots in the “Beyond Barovia” section. Tatyana’s Incarnation d8 Who Is Tatyana’s Newest Incarnation?
1 Ireena Kolyana, the adopted daughter of burgomaster Kolyan
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
weeps inconsolably, overcome with despair. In addition to the lore known to all Barovians (see “Barovian Lore” in chapter 2), Donavich knows the following useful information: Ireena Kolyana isn’t the
a ten-foot-wide, twenty-foot-long hall leading to a brightly lit chapel. The hall is unlit and reeks of mildew. Four doors, two on each side of the hall, lead to adjacent chambers. You can see that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 10: The Ruins of Berez Long before Ireena Kolyana, there was a peasant from Berez named Marina. The vampire Strahd first met Marina in this small village on the shore of the Luna River
returning. Berez has remained mostly abandoned since. The ruins of Berez are now home to Baba Lysaga (see appendix D), an almost mythic figure tied to Strahd’s ancient past. A hermit, she spends most of her
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grown shoddy with the passage of years. A blazing fire in the hearth barely gives any warmth to the room. You see a man behind the counter, methodically cleaning glasses. Three older women huddle
you feel comfortable with. Don’t worry about getting things exactly right. Focus on what your character would do, and describe what you see in your mind.
Maeve: “Then he’s the one who summoned us
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
weeps inconsolably, overcome with despair. In addition to the lore known to all Barovians (see “Barovian Lore” in chapter 2), Donavich knows the following useful information: Ireena Kolyana isn’t the
a ten-foot-wide, twenty-foot-long hall leading to a brightly lit chapel. The hall is unlit and reeks of mildew. Four doors, two on each side of the hall, lead to adjacent chambers. You can see that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 10: The Ruins of Berez Long before Ireena Kolyana, there was a peasant from Berez named Marina. The vampire Strahd first met Marina in this small village on the shore of the Luna River
returning. Berez has remained mostly abandoned since. The ruins of Berez are now home to Baba Lysaga (see appendix D), an almost mythic figure tied to Strahd’s ancient past. A hermit, she spends most of her
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grown shoddy with the passage of years. A blazing fire in the hearth barely gives any warmth to the room. You see a man behind the counter, methodically cleaning glasses. Three older women huddle
you feel comfortable with. Don’t worry about getting things exactly right. Focus on what your character would do, and describe what you see in your mind.
Maeve: “Then he’s the one who summoned us
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—an exact likeness of Ireena Kolyana.
Phillip (as Gareth): How old does the painting look?
Maeve (as Mirabella): I’m going to check the books!
Jared: OK, I’ll get to those in a second. Russell
!” Can I see anything in the room beyond?
4 Finding Hidden Objects. Adventure environments are full of secrets: traps, concealed doors, loose floorboards, and hidden treasures. Characters often
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—an exact likeness of Ireena Kolyana.
Phillip (as Gareth): How old does the painting look?
Maeve (as Mirabella): I’m going to check the books!
Jared: OK, I’ll get to those in a second. Russell
!” Can I see anything in the room beyond?
4 Finding Hidden Objects. Adventure environments are full of secrets: traps, concealed doors, loose floorboards, and hidden treasures. Characters often
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gallery to the north. N3j. Izek’s Bedroom The door to this room is locked. Izek Strazni carries the only key. The following description assumes the characters have met Ireena Kolyana (see chapter 3, area
of the dolls, apart from their clothing, look the same. They all look like Ireena Kolyana. The burgomaster’s monstrous henchman, Izek Strazni (see appendix D), sleeps here at night. During the day, he
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gallery to the north. N3j. Izek’s Bedroom The door to this room is locked. Izek Strazni carries the only key. The following description assumes the characters have met Ireena Kolyana (see chapter 3, area
of the dolls, apart from their clothing, look the same. They all look like Ireena Kolyana. The burgomaster’s monstrous henchman, Izek Strazni (see appendix D), sleeps here at night. During the day, he
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
evocation magic. See appendix C for more information on Saint Markovia’s thighbone. Crypt 7 The stone door of this crypt lies on the floor, its inscription obscured by fog. The crypt gapes open. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
evocation magic. See appendix C for more information on Saint Markovia’s thighbone. Crypt 7 The stone door of this crypt lies on the floor, its inscription obscured by fog. The crypt gapes open. A