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Returning 10 results for 'seems fishers'.
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seems fighters
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Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
best friends, the son and daughter of two of the fishers who are still out in the water.) This pronouncement sends the collected townsfolk into a panic again, forcing the guard Yorrum to put spear to
soldiers from the town comes to tell them that it is safe. Until then, no one is going anywhere. Valdi seems unsure what to do, as no one here (except Sgt. Yorrum) is much of a fighter. At this point
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
best friends, the son and daughter of two of the fishers who are still out in the water.) This pronouncement sends the collected townsfolk into a panic again, forcing the guard Yorrum to put spear to
soldiers from the town comes to tell them that it is safe. Until then, no one is going anywhere. Valdi seems unsure what to do, as no one here (except Sgt. Yorrum) is much of a fighter. At this point
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
onerous responsibilities. There is some strife in the court, however, for the earls don’t seem to trust his “out-vale witch-bride” (a phrase that infuriates Taumarik, but seems to gently amuse Ylienna
the river, is a small community of folk who work as farmers, fishers, herders, and artisans. These folk do a brisk business, as most outland merchants choose not to journey beyond Stagwick and instead
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
off by the hobgoblins one year, leading to more sheep grazing, which brings the trolls out (the local trolls enjoy mutton, it seems), which brings intrepid adventurers to deal with the growing menace
fishers and farmers go about their work, and local folk hire out to hunt or fish, or guide travelers through the area. Skilled guides who know the High Moor well, and can navigate its many dangers and its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
off by the hobgoblins one year, leading to more sheep grazing, which brings the trolls out (the local trolls enjoy mutton, it seems), which brings intrepid adventurers to deal with the growing menace
fishers and farmers go about their work, and local folk hire out to hunt or fish, or guide travelers through the area. Skilled guides who know the High Moor well, and can navigate its many dangers and its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
onerous responsibilities. There is some strife in the court, however, for the earls don’t seem to trust his “out-vale witch-bride” (a phrase that infuriates Taumarik, but seems to gently amuse Ylienna
the river, is a small community of folk who work as farmers, fishers, herders, and artisans. These folk do a brisk business, as most outland merchants choose not to journey beyond Stagwick and instead
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
knucklehead trout. Its wooden plaque bears an engraved copper plate that reads, in Common, “Big Knuck, caught by Easthaven fishers during the summer of 1479 DR.”
A secret door in the northeast corner is
demonic figurehead is a haunting figure, but not all is what it seems T7. Chair Storage Stacked neatly against the walls of this room are dozens of wooden chairs used for town meetings. T8. Records Room
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
knucklehead trout. Its wooden plaque bears an engraved copper plate that reads, in Common, “Big Knuck, caught by Easthaven fishers during the summer of 1479 DR.”
A secret door in the northeast corner is
demonic figurehead is a haunting figure, but not all is what it seems T7. Chair Storage Stacked neatly against the walls of this room are dozens of wooden chairs used for town meetings. T8. Records Room
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
psychically sensitive Ten-Towners (human commoners) who have been kept awake by a telepathic distress signal that it seems only they can hear. They were drawn together by this common experience. They don’t
Netheril quest (see "Lost Spire of Netheril") Yeti are growing bold and striking closer to Ten-Towns than ever before, going so far as to venture onto frozen lakes to attack ice fishers. Local
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
psychically sensitive Ten-Towners (human commoners) who have been kept awake by a telepathic distress signal that it seems only they can hear. They were drawn together by this common experience. They don’t
Netheril quest (see "Lost Spire of Netheril") Yeti are growing bold and striking closer to Ten-Towns than ever before, going so far as to venture onto frozen lakes to attack ice fishers. Local