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Returning 18 results for 'senses charging'.
Other Suggestions:
senses chasing
senses changing
sense charging
senses churning
senses caring
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Boar Boars are dim-witted omnivores that avoid combat unless they are particularly hungry or ornery. A boar attacks by charging and goring enemies with its tusks. Boar
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Senses
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Boar Boars are dim-witted omnivores that avoid combat unless they are particularly hungry or ornery. A boar attacks by charging and goring enemies with its tusks. Boar
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Senses
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Giff Shock Trooper A giff shock trooper is trained to mount assaults on enemy strongholds. Each one is adept at softening up the enemy from a distance with firearms before charging into melee to mop
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws Str +8, Con +7, Wis +4
Skills Athletics +8, Intimidation +7, Perception +4
Senses
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Giff Shock Trooper A giff shock trooper is trained to mount assaults on enemy strongholds. Each one is adept at softening up the enemy from a distance with firearms before charging into melee to mop
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws Str +8, Con +7, Wis +4
Skills Athletics +8, Intimidation +7, Perception +4
Senses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mod Save
Int 11 +0 +0
Wis 17 +3 +3
Cha 16 +3 +3
Immunities Poison; Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 13
Languages
actions. The unicorn regains all expended uses at the start of each of its turns.
Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mod Save
Int 11 +0 +0
Wis 17 +3 +3
Cha 16 +3 +3
Immunities Poison; Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 13
Languages
actions. The unicorn regains all expended uses at the start of each of its turns.
Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charging into battle for the sake of it, armanites use their claws, hooves, and long, whiplike tails to tear apart their foes. Live for War. In the armies of the demon lords, armanites perform the role of
Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 7 (2,900 XP)
Magic Resistance. The armanite has advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
charging into battle for the sake of it, armanites use their claws and hooves, as well as their long, whiplike tails, to tear apart foes. In the armies of demon lords, armanites perform the role of heavy
Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Magic Resistance. The armanite has
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
charging into battle for the sake of it, armanites use their claws and hooves, as well as their long, whiplike tails, to tear apart foes. In the armies of demon lords, armanites perform the role of heavy
Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Magic Resistance. The armanite has
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charging into battle for the sake of it, armanites use their claws, hooves, and long, whiplike tails to tear apart their foes. Live for War. In the armies of the demon lords, armanites perform the role of
Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 7 (2,900 XP)
Magic Resistance. The armanite has advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
Senses passive Perception 15
Languages Common
Proficiency Bonus +2
Attacker. Ayik gains a +2 bonus to all attack rolls (included below).
Bonus Proficiencies. Ayik is proficient with simple and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
Senses passive Perception 15
Languages Common
Proficiency Bonus +2
Attacker. Ayik gains a +2 bonus to all attack rolls (included below).
Bonus Proficiencies. Ayik is proficient with simple and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
evil path. The gods gave Soth a chance at redemption, charging him with confronting the Kingpriest of Istar and averting the Cataclysm. However, he was undone by his pride, abandoned his quest, and
necrotic, poison
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Common, Infernal, Solamnic
Challenge 19 (22,000 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) lives in a burrow underneath the courtyard and goes to ground as soon as it senses intruders. When a character approaches the door, read: Sculptural reliefs decorate the doors of this shrine. The
carvings show a horned rabbit charging a small, feral-looking bear with sharp claws. A cuneiform message is etched above the doors.
The message is written in Old Omuan and reads, “I’jin teaches us
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) lives in a burrow underneath the courtyard and goes to ground as soon as it senses intruders. When a character approaches the door, read: Sculptural reliefs decorate the doors of this shrine. The
carvings show a horned rabbit charging a small, feral-looking bear with sharp claws. A cuneiform message is etched above the doors.
The message is written in Old Omuan and reads, “I’jin teaches us
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
evil path. The gods gave Soth a chance at redemption, charging him with confronting the Kingpriest of Istar and averting the Cataclysm. However, he was undone by his pride, abandoned his quest, and
necrotic, poison
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Common, Infernal, Solamnic
Challenge 19 (22,000 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of spear-wielding warriors charging across golden plains on horseback. Treasure. A casual search of the sarcophagus turns up nothing but dust and a few scattered humanoid bones. Any character who
, Intimidation +5
Senses passive Perception 11
Languages Common
Challenge 3 (700 XP)
Indomitable (2/Day). Mortlock can reroll a saving throw that he fails. He must use the new roll.
Actions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of spear-wielding warriors charging across golden plains on horseback. Treasure. A casual search of the sarcophagus turns up nothing but dust and a few scattered humanoid bones. Any character who
, Intimidation +5
Senses passive Perception 11
Languages Common
Challenge 3 (700 XP)
Indomitable (2/Day). Mortlock can reroll a saving throw that he fails. He must use the new roll.
Actions