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Returning 35 results for 'senses trace'.
Other Suggestions:
senses take
senses trait
senses trance
senses trade
senses twice
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble Prodigy Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic
Con 12 +1 +5
Mod Save
Int 15 +2 +2
Wis 14 +2 +6
Cha 19 +4 +8
Skills Perception +6, Persuasion +8
Senses Passive Perception 16
Languages Common plus two
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble Prodigy Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic
Con 12 +1 +5
Mod Save
Int 15 +2 +2
Wis 14 +2 +6
Cha 19 +4 +8
Skills Perception +6, Persuasion +8
Senses Passive Perception 16
Languages Common plus two
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and merrow, but it also provokes misunderstandings with surface dwellers who blame merfolk for merrow attacks. Sages trace merrows’ origins to aquatic ogres, depraved merfolk, and worse. Such broad
Cha 9 −1 −1
Senses Darkvision 60 ft.; Passive Perception 10
Languages Abyssal, Primordial (Aquan)
CR 2 (XP 450; PB +2)
Traits
Amphibious. The merrow can breathe air and water
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
Dex 8 −1 −1
Con 16 +3 +3
Mod Save
Int 5 −3 −3
Wis 7 −2 −2
Cha 7 −2 −2
Gear Greatclub, Javelins (3)
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and merrow, but it also provokes misunderstandings with surface dwellers who blame merfolk for merrow attacks. Sages trace merrows’ origins to aquatic ogres, depraved merfolk, and worse. Such broad
Cha 9 −1 −1
Senses Darkvision 60 ft.; Passive Perception 10
Languages Abyssal, Primordial (Aquan)
CR 2 (XP 450; PB +2)
Traits
Amphibious. The merrow can breathe air and water
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
companion. Born of the Planes. Pegasi trace their origins to the Olympian Glades of Arborea, where they soar through the skies of that plane and serve as faithful mounts to the Seldarine, the pantheon
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws Dex +4, Wis +4, Cha +3
Skills Perception +6
Senses passive Perception 16
Languages understands Celestial, Common, Elvish, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
Dex 8 −1 −1
Con 16 +3 +3
Mod Save
Int 5 −3 −3
Wis 7 −2 −2
Cha 7 −2 −2
Gear Greatclub, Javelins (3)
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
companion. Born of the Planes. Pegasi trace their origins to the Olympian Glades of Arborea, where they soar through the skies of that plane and serve as faithful mounts to the Seldarine, the pantheon
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws Dex +4, Wis +4, Cha +3
Skills Perception +6
Senses passive Perception 16
Languages understands Celestial, Common, Elvish, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Dwarvish, Giant, Goblin
Challenge 4 (1,100 XP)
Fey Ancestry. Môrgæn has advantage on
ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter’s mark
2nd level (3 slots): pass without trace, spike growth
3rd level (2 slots): conjure animals
Actions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mod Save
Int 11 +0 +0
Wis 17 +3 +3
Cha 16 +3 +3
Immunities Poison; Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 13
Languages
, Pass without Trace, Word of Recall
Bonus Actions
Unicorn’s Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Skills Nature +3, Perception +8, Survival +8
Senses passive Perception 18
Languages Common, Druidic
Challenge 7 (2,900 XP)
Siege Monster. The druid deals double damage to objects and
): cure wounds, faerie fire, thunderwave
2nd level (3 slots): beast sense, flame blade, pass without trace
3rd level (3 slots): conjure animals, dispel magic, plant growth
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
compels them to consume. A ghoul’s undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding. Abyssal Origins. Ghouls trace their origins to the Abyss
)
CON
10 (+0)
INT
7 (−2)
WIS
10 (+0)
CHA
6 (−2)
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
compels them to consume. A ghoul’s undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding. Abyssal Origins. Ghouls trace their origins to the Abyss
)
CON
10 (+0)
INT
7 (−2)
WIS
10 (+0)
CHA
6 (−2)
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Goblin, Infernal, telepathy 60 ft.
Challenge 4 (1,100 XP)
Shapechanger. The barghest can
the following spells, requiring no material components:
At will: levitate, minor illusion, pass without trace
1/day each: charm person, dimension door, suggestion
Actions
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Skills Nature +3, Perception +8, Survival +8
Senses passive Perception 18
Languages Common, Druidic
Challenge 7 (2,900 XP)
Siege Monster. The druid deals double damage to objects and
): cure wounds, faerie fire, thunderwave
2nd level (3 slots): beast sense, flame blade, pass without trace
3rd level (3 slots): conjure animals, dispel magic, plant growth
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Monster Manual
draconic whims. Most half-dragons are created by chromatic dragons who desire servants with some trace of their own might and grandeur. Half-dragons frequently command other servants of a villainous
+0
Wis 15 +2 +5
Cha 14 +2 +2
Skills Athletics +7, Perception +5, Stealth +5
Resistances Damage type chosen for the Draconic Origin trait below
Senses Blindsight 10 ft
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, Perception +8, Survival +8
Senses passive Perception 18
Languages Gith plus any four languages
Challenge 9 (5,000 XP) Proficiency Bonus +4
Actions
Multiattack. The githyanki makes three Staff
invisible)
2/day each: invisibility (self only), pass without trace (self only)
1/day each: dominate monster, forcecage, plane shift, telekinesis
Bonus Actions
Astral Step (Recharge 4–6). The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, Perception +8, Survival +8
Senses passive Perception 18
Languages Gith plus any four languages
Challenge 9 (5,000 XP) Proficiency Bonus +4
Actions
Multiattack. The githyanki makes three Staff
invisible)
2/day each: invisibility (self only), pass without trace (self only)
1/day each: dominate monster, forcecage, plane shift, telekinesis
Bonus Actions
Astral Step (Recharge 4–6). The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Portal Sense. The bariaur can sense the presence of portals within 30 feet of
: dancing lights, druidcraft
1/day each: goodberry, pass without trace, tongues
Bonus Actions
Mighty Leap. The bariaur jumps a distance up to its walking speed.
Claudio Pozas
Compendium
- Sources->Dungeons & Dragons->Monster Manual
draconic whims. Most half-dragons are created by chromatic dragons who desire servants with some trace of their own might and grandeur. Half-dragons frequently command other servants of a villainous
+0
Wis 15 +2 +5
Cha 14 +2 +2
Skills Athletics +7, Perception +5, Stealth +5
Resistances Damage type chosen for the Draconic Origin trait below
Senses Blindsight 10 ft
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Dwarvish, Giant, Goblin
Challenge 4 (1,100 XP)
Fey Ancestry. Môrgæn has advantage on
ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter’s mark
2nd level (3 slots): pass without trace, spike growth
3rd level (2 slots): conjure animals
Actions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Portal Sense. The bariaur can sense the presence of portals within 30 feet of
: dancing lights, druidcraft
1/day each: goodberry, pass without trace, tongues
Bonus Actions
Mighty Leap. The bariaur jumps a distance up to its walking speed.
Claudio Pozas
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Goblin, Infernal, telepathy 60 ft.
Challenge 4 (1,100 XP)
Shapechanger. The barghest can
the following spells, requiring no material components:
At will: levitate, minor illusion, pass without trace
1/day each: charm person, dimension door, suggestion
Actions
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mod Save
Int 11 +0 +0
Wis 17 +3 +3
Cha 16 +3 +3
Immunities Poison; Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 13
Languages
, Pass without Trace, Word of Recall
Bonus Actions
Unicorn’s Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
7 (-2)
Skills Stealth +4
Senses darkvision 30 ft., passive Perception 8
Languages
Disengage action.
Xvart Warlock of Raxivort Some xvarts are spawned with a trace of Raxivort’s divine energy. These xvarts usually form a pact with him and wield magic in his service as warlocks. Xvart
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
7 (-2)
Skills Stealth +4
Senses darkvision 30 ft., passive Perception 8
Languages
Disengage action.
Xvart Warlock of Raxivort Some xvarts are spawned with a trace of Raxivort’s divine energy. These xvarts usually form a pact with him and wield magic in his service as warlocks. Xvart
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
+7, Stealth +5
Senses passive Perception 12
Languages Common, Giant
Challenge 5 (1,800 XP)
Innate Spellcasting. The verbeeg’s innate spellcasting ability is Wisdom. It can innately cast the
following spells, requiring no components:
1/day each: animal messenger, fog cloud, freedom of movement, pass without trace, silence, water walk
Simple Weapon Wielder. A simple weapon deals one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
+7, Stealth +5
Senses passive Perception 12
Languages Common, Giant
Challenge 5 (1,800 XP)
Innate Spellcasting. The verbeeg’s innate spellcasting ability is Wisdom. It can innately cast the
following spells, requiring no components:
1/day each: animal messenger, fog cloud, freedom of movement, pass without trace, silence, water walk
Simple Weapon Wielder. A simple weapon deals one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
potential minions by turning their own blood against them. Necrichors prove exceptionally difficult to destroy, since they leave a trace of their essence within the veins of every creature they’ve
, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 11
Languages any three languages, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
!” and “Need life!” No trace of the destroyed gingwatzim remains, depriving Candlekeep of its copy of Mazfroth’s Mighty Digressions. Gingwatzim Small aberration (shapechanger)
Armor Class 12
Hit
(-2)
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages telepathy 60 ft.
Challenge Rating 2 (450 XP
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Survival +11
Damage Resistances cold, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Senses truesight 120 ft., passive
, pass without trace
1/day each: antilife shell, dispel magic, speak with plants, transport via plants
Legendary Actions
The lich can take 3 legendary actions, choosing from the options below
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 18
Languages Elvish, Sylvan
Challenge 13 (10,000 XP) Proficiency Bonus +5
Bramble Walk
to 0 hit points.
Spellcasting. The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Druidcraft
2/day each: Pass without Trace, Spike Growth
1/day: Dispel Magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
). Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition. Keen Senses. You have proficiency in the Insight, Perception, or Survival skill. Trance. You don’t need
. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the Charmed condition. Keen Senses. You have proficiency in the Insight, Perception, or Survival skill. Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in
cantrip from the Wizard spell list. Detect Magic Misty Step Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Goblin, Infernal, telepathy 60 ft.
Challenge 4 (1,100 XP) Proficiency Bonus +2
Fire
, pass without trace
1/day each: charm person, dimension door, suggestion
Bonus Actions
Change Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and