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Returning 35 results for 'serpent fire'.
Other Suggestions:
spent fire
servant fire
Monsters
Princes of the Apocalypse
Shapechanger (2/Day). The fathomer can use its action to polymorph into a Medium serpent composed of water, or back into its true form. Anything the fathomer is wearing or carrying is subsumed into
the serpent form during the change, inaccessible until the fathomer returns to its true form. The fathomer reverts to its true form after 4 hours, unless it can expend another use of this trait. If the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spellcasting.The fearsome molydeus speaks for the demon lord it serves and enforces its master’s will. This demon is 12 feet tall, and its bipedal body has a slavering wolf’s head and a fanged serpent
’s head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay foes, and terrify troops into obedience.
A molydeus’s demon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bipedal body has a slavering wolf’s head and a fanged serpent’s head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay
demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.
PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain many of the resistances that elemental creatures possess, as well as the ability to grapple and crush their
(450 XP)
Shapechanger (2/Day). The fathomer can use its action to polymorph into a Medium serpent composed of water, or back into its true form. Anything the fathomer is wearing or carrying is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain many of the resistances that elemental creatures possess, as well as the ability to grapple and crush their
(450 XP)
Shapechanger (2/Day). The fathomer can use its action to polymorph into a Medium serpent composed of water, or back into its true form. Anything the fathomer is wearing or carrying is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Serpent Gate These 10-foot-high side caverns feature a standing gate that grants access to level 11. Strikingly beautiful carvings of serpents decorate the walls of these caverns. 18a. Trapped
fire from holes in the walls against the creature that triggered the trap, making a ranged weapon attack (+7 to hit) that deals 10 (4d4) piercing damage. The trap resets each round. A search of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Serpent Gate These 10-foot-high side caverns feature a standing gate that grants access to level 11. Strikingly beautiful carvings of serpents decorate the walls of these caverns. 18a. Trapped
fire from holes in the walls against the creature that triggered the trap, making a ranged weapon attack (+7 to hit) that deals 10 (4d4) piercing damage. The trap resets each round. A search of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the surrounding walls, aiming bows at the pedestal. The floor in front of the pedestal bears a mosaic depicting a monstrous serpent constricting a furious monkey. Moss obscures much of the detail
puff of green smoke. If a creature removes the puzzle cube from the pedestal or tries to damage one of the statues, the archers animate and open fire on all creatures in the room. The archers can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the surrounding walls, aiming bows at the pedestal. The floor in front of the pedestal bears a mosaic depicting a monstrous serpent constricting a furious monkey. Moss obscures much of the detail
puff of green smoke. If a creature removes the puzzle cube from the pedestal or tries to damage one of the statues, the archers animate and open fire on all creatures in the room. The archers can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Anubis or Nephthys need not be. Egyptian Deities Deity
Alignment
Suggested Domains
Symbol
Re-Horakhty, god of the sun, ruler of the gods LG Life, Light Solar disk encircled by serpent Anubis
, god of judgment and death LN Death Black jackal Apep, god of evil, fire, and serpents NE Trickery Flaming snake Bast, goddess of cats and vengeance CG War Cat Bes, god of luck and music CN Trickery
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Anubis or Nephthys need not be. Egyptian Deities Deity
Alignment
Suggested Domains
Symbol
Re-Horakhty, god of the sun, ruler of the gods LG Life, Light Solar disk encircled by serpent Anubis
, god of judgment and death LN Death Black jackal Apep, god of evil, fire, and serpents NE Trickery Flaming snake Bast, goddess of cats and vengeance CG War Cat Bes, god of luck and music CN Trickery
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Hall of War Four pillars carved with serpent reliefs support the 20-foot-high ceiling of this large room, in the middle of which is an 18-foot-high statue of a coiled cobra, facing north. Torches
threatened with fire or injured by an attack, it smashes through the walls of its pen and heads toward area 1. Giant Cobra Statue The statue is not dangerous. A character can climb it with a successful DC 15 Strength (Athletics) check. Wagons The supply wagons in the northeast corner are empty.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Hall of War Four pillars carved with serpent reliefs support the 20-foot-high ceiling of this large room, in the middle of which is an 18-foot-high statue of a coiled cobra, facing north. Torches
threatened with fire or injured by an attack, it smashes through the walls of its pen and heads toward area 1. Giant Cobra Statue The statue is not dangerous. A character can climb it with a successful DC 15 Strength (Athletics) check. Wagons The supply wagons in the northeast corner are empty.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads — one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck. Molydei might
molydeus. Voice of the Master. A demon lord has a direct link to its molydeus and uses the serpent head to communicate its wishes. A molydeus is, therefore, said to utter its master’s will
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads — one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck. Molydei might
molydeus. Voice of the Master. A demon lord has a direct link to its molydeus and uses the serpent head to communicate its wishes. A molydeus is, therefore, said to utter its master’s will
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Encounters in the Mere The adventurers might have the following encounters as they search the marsh for the missing soldiers. Yuan-ti Scouts A yuan-ti expedition from the serpent kingdom of Najara
one giant constrictor snake, plus an additional snake for every character, including sidekicks, emerges from the pit looking for a meal. Any magical or normal fire larger than a torch could ignite the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Encounters in the Mere The adventurers might have the following encounters as they search the marsh for the missing soldiers. Yuan-ti Scouts A yuan-ti expedition from the serpent kingdom of Najara
one giant constrictor snake, plus an additional snake for every character, including sidekicks, emerges from the pit looking for a meal. Any magical or normal fire larger than a torch could ignite the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
houses, separated from the lower city by a forest of giant mushrooms. From either of these heights, a surveyor can view the city. The view shows rows of spired stone castles, their sculpted highlights lit by the soft, tinted flows of permanent faerie fire lights.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
houses, separated from the lower city by a forest of giant mushrooms. From either of these heights, a surveyor can view the city. The view shows rows of spired stone castles, their sculpted highlights lit by the soft, tinted flows of permanent faerie fire lights.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay foes, and terrify troops into obedience. A molydeus’s demon lord bestows on
+14, Wis +14, Cha +14
Skills Perception +21
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay foes, and terrify troops into obedience. A molydeus’s demon lord bestows on
+14, Wis +14, Cha +14
Skills Perception +21
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
searching for a way to bring forth Dendar the Night Serpent. Acererak has promised to help this effort, in exchange for Ras Nsi’s pledge to defend the Tomb of the Nine Gods. In truth, Acererak has no
, +7 to hit with spell attacks). Ras Nsi has the following wizard spells prepared:
Cantrips (at will): chill touch, fire bolt, mage hand, mending, poison spray
1st level (4 slots): expeditious
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
searching for a way to bring forth Dendar the Night Serpent. Acererak has promised to help this effort, in exchange for Ras Nsi’s pledge to defend the Tomb of the Nine Gods. In truth, Acererak has no
, +7 to hit with spell attacks). Ras Nsi has the following wizard spells prepared:
Cantrips (at will): chill touch, fire bolt, mage hand, mending, poison spray
1st level (4 slots): expeditious
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Cult of Evil Fire. Fire giants who join Imix’s cult yearn to burn away the impurities of the world in volcanic eruptions and uncontrolled fires, creating a wasteland of ash ruled by fiery Imix alone
Inferno, Mual-Tar the Thunder Serpent, and Draunn the Stonemaw. In practice, cults devoted to these primordials have similar aims and methods to cults of Elemental Evil. Other Gods and Cults Like other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
handling a constrictor snake. Around him stand three costumed tribal warriors. One, dressed as a winged serpent, holds a spear; another is dressed as a bear with razor claws; the third represents a coyote
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
handling a constrictor snake. Around him stand three costumed tribal warriors. One, dressed as a winged serpent, holds a spear; another is dressed as a bear with razor claws; the third represents a coyote
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Cult of Evil Fire. Fire giants who join Imix’s cult yearn to burn away the impurities of the world in volcanic eruptions and uncontrolled fires, creating a wasteland of ash ruled by fiery Imix alone
Inferno, Mual-Tar the Thunder Serpent, and Draunn the Stonemaw. In practice, cults devoted to these primordials have similar aims and methods to cults of Elemental Evil. Other Gods and Cults Like other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be heard throughout the temple complex. One strike announces the start of a serpent ritual: when sounded, all the yuan-ti within the temple complex arrive here within half an hour. Two or more
cone of the cauldron must make a DC 12 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one. North Balcony and Teleporter Ras Nsi and Fenthaza
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the target’s speed is halved, it can’t use reactions, and it takes 10 (3d6) fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or
the Elf-Eater, Dendar the Night Serpent, Borem of the Lake of Boiling Mud, Kezef the Chaos Hound, Zargon the Returner, Camnod the Unseen, Holashner the Hunger Below, Piscaethces the Blood Queen
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character learns that Fenthaza had a prophetic dream about the Black Opal Crown, a treasure which the yuan-ti believe has the power to usher forth Dendar the Night Serpent. 76–90 Clean the yuan-ti nests in
and basilisks leave to investigate. The triceratops stampedes toward area 1 if attacked or threatened with fire. 4 1 bone naga, 2 minotaur skeletons The undead remain here. 5 Fenthaza (yuan-ti
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be heard throughout the temple complex. One strike announces the start of a serpent ritual: when sounded, all the yuan-ti within the temple complex arrive here within half an hour. Two or more
cone of the cauldron must make a DC 12 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one. North Balcony and Teleporter Ras Nsi and Fenthaza
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the target’s speed is halved, it can’t use reactions, and it takes 10 (3d6) fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or
the Elf-Eater, Dendar the Night Serpent, Borem of the Lake of Boiling Mud, Kezef the Chaos Hound, Zargon the Returner, Camnod the Unseen, Holashner the Hunger Below, Piscaethces the Blood Queen
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character learns that Fenthaza had a prophetic dream about the Black Opal Crown, a treasure which the yuan-ti believe has the power to usher forth Dendar the Night Serpent. 76–90 Clean the yuan-ti nests in
and basilisks leave to investigate. The triceratops stampedes toward area 1 if attacked or threatened with fire. 4 1 bone naga, 2 minotaur skeletons The undead remain here. 5 Fenthaza (yuan-ti