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Returning 14 results for 'settling find'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
idea of settling down in a safe, prosperous community can be a profoundly seductive prospect. Karametra lavishes her favor on those who protect established communities, but her most cherished champions
. Or they might find their home destroyed, only to receive a vision from Karametra that she’s placing the community’s refugees in their care. The greatest danger to champions of Karametra is walking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
idea of settling down in a safe, prosperous community can be a profoundly seductive prospect. Karametra lavishes her favor on those who protect established communities, but her most cherished champions
. Or they might find their home destroyed, only to receive a vision from Karametra that she’s placing the community’s refugees in their care. The greatest danger to champions of Karametra is walking
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might be compromised. So she addresses the problem by not dealing with it directly, but by trying to encourage her indolent followers to find purpose in meaningful activities that don’t involve plundering
no specific demands but allows each individual raider freedom of choice in what they bring back. Some might seek exotic spices and herbs, while others pillage to find scrolls or tomes of knowledge. As
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might be compromised. So she addresses the problem by not dealing with it directly, but by trying to encourage her indolent followers to find purpose in meaningful activities that don’t involve plundering
no specific demands but allows each individual raider freedom of choice in what they bring back. Some might seek exotic spices and herbs, while others pillage to find scrolls or tomes of knowledge. As
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new victims, rarely sleeping and never settling down. Only a large-scale assault, such as the massacre of an entire village, can satisfy their desire even temporarily. A sated gnoll rests, knowing
by sending them omens in the form of visions, dreams, and signs. As such, gnolls instinctively look for such omens to guide their activities, and they find them in many places. Among the signs that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new victims, rarely sleeping and never settling down. Only a large-scale assault, such as the massacre of an entire village, can satisfy their desire even temporarily. A sated gnoll rests, knowing
by sending them omens in the form of visions, dreams, and signs. As such, gnolls instinctively look for such omens to guide their activities, and they find them in many places. Among the signs that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
years in the settling. A plague chased most residents out of the Warrens and Downshadow, and living or digging below the city’s surface has been deemed illegal except by those authorized by the lords
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
years in the settling. A plague chased most residents out of the Warrens and Downshadow, and living or digging below the city’s surface has been deemed illegal except by those authorized by the lords
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
the cyclops long enough for the party to escape. Alternatively, a character might use a speak with animals spell to find out what Pollenella wants. The bee would rather stay with Amidor than return to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
the cyclops long enough for the party to escape. Alternatively, a character might use a speak with animals spell to find out what Pollenella wants. The bee would rather stay with Amidor than return to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakers’ destructive activities
creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakers’ destructive activities
creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters when they become aware of them. Development. Once the sahuagin spot the party, the wave shaper tries to flee up the stairs to find help. The characters farthest into the room can prevent
characters on sight. Stored Items. If the characters want to count all the items in here, they find the following supplies: Twenty-three lengths of rope Fifty hides of various sizes (2 gp each) Two hundred
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters when they become aware of them. Development. Once the sahuagin spot the party, the wave shaper tries to flee up the stairs to find help. The characters farthest into the room can prevent
characters on sight. Stored Items. If the characters want to count all the items in here, they find the following supplies: Twenty-three lengths of rope Fifty hides of various sizes (2 gp each) Two hundred