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Returning 35 results for 'shadow stay'.
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Monsters
Acquisitions Incorporated
Magic Resistance. The ancient deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the ancient deep crow can take the
":"slashing"} slashing damage.
Shadow Caw. The ancient deep crow releases an ear-splitting caw. Each creature within 60 feet of the crow and able to hear it must make a DC 17 Constitution saving throw
Monsters
Acquisitions Incorporated
Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a
pairing produce a cluster of four to eight eggs. Incubation lasts a year, followed by a year during which the fledgling deep crows stay close by their parent's side. The young then set out to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Lairs When dragons become aware of the Shadowfellâs malign influence seeping into their territories, most scoop up their hoards and abandon any compromised lairs. But some are stubborn
, prideful, or bitter enough to stay, even in the face of inevitable corruption. More often, a dragon is unknowingly swept up by the Shadowfell while asleep, awakening after a years-long rest to find
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mysterious and terrifying figure known far and wide as âthe Dark Lady.â Locals warn everyone to stay well away from the ruins. The truth of the tale is that the âDark Ladyâ is a female adult black shadow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
duplicates use the shadow statistics, with these changes: The duplicates are unaligned constructs similar in size to the creature that spawned them. (Each duplicateâs hit points stay the same regardless
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Shadow of the Citadel After the characters see the flying citadel, Darrett seeks them out. If they havenât already told him of their time in the City of Lost Names, he asks what occurred, anxious to
will stay and lead the troops back himself. Darrett encourages the characters to rest, then set off for the coast as soon as theyâre ready. If Clystran (see chapter 5) is with Darrettâs troops, he can guide them, hastening the charactersâ journey. Darrett Highwater Wearing Solamnic Armor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spells. The Princess of the Shadow Glass has the ability to misdirect such inquiries.
The Scrivenerâs Tale. Questions asked about the book with commune or divination spells yield only the information
which the book binds the Princess of the Shadow Glass, even as it allows her to magically mark the bookâs readers and others near and dear to them.
Princess of the Shadow Glass. Commune and divination
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
Khyber at any time. Zealots may go too far in the pursuit of evil and priests may be more concerned with mundane power than faith. But the majority of those who follow the Silver Flame stay true to its
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cluster of four to eight eggs. Incubation lasts a year, followed by a year during which the fledgling deep crows stay close by their parentâs side. The young then set out to establish lairs of their own
)
Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical knowledge, wealth, or influence, and their methods are appropriate to the marks they bear. Dragonmarked agents can range from lowly spies bearing the Mark of Shadow hidden within a circus
the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for âprotection.â 3 An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
giant shadow lurches across the ceiling as a dark figure shuffles purposefully down the corridor toward you. The figure approaching is Cyrus Belview, a mongrelfolk (see appendix D) and Strahdâs
talking about, he offers to lead them there. If the characters follow Cyrus, he tells them to stay close to him as he leads them through the south door to area K61 and deliberately sets off the
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
of Krynn. (Kender and Krynn are both described in Dragonlance: Shadow of the Dragon Queen.) This kender told Kaga dozens of wild stories about traveling the multiverse, but Kaga believed none of them
. Regardless, the kender didnât stay long, and Kaga rechristened the recipe in his own name. It has proven incredibly popular with the children of Daggerford. You can find the recipe for the original Kender Stumblenoodles at the end of this adventure and in Heroesâ Feast: Flavors of the Multiverse.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
village of Barovia cowers in the shadow of Castle Ravenloft, Strahdâs home and fortress. The castle stands atop a great spire of rock, invincible and ever watchful. Every night, thousands of bats fly
Evaâs card reading, they must scour his domain and his castle for magic items that might weaken or slay him, all the while trying to stay alive. Although the adventurers can escape by slaying Strahd, he
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shadow of a high-walled citadel called Exaltation. EXTRADIMENSIONAL SPACES
Candlekeep has invisible doorways to dozens of permanent extradimensional spaces, some as small as a room at an inn and
peruse the contents within, with an Avowed adjutant (a commoner) serving as their guide. Visitors are required to stay with their guide, since those unfamiliar with the library might become lost in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
representative of the Devkarin, so the elves claim a privileged position within the guild for the moment. Members of the Golgari Swarm live in the shadow of Jarad and the leaders of the individual factions
disaster. Most guild members believe itâs best to keep their heads down and stay out of the political conflict and to avoid attracting the disfavor of the Ochran, the guildâs order of assassins. More
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
â magical effects donât activate. Price Oddlewin will read any characterâs fortune if the character agrees to lend him their shadow. He tells the character their shadow will return to them when the
of him. The corresponding symbols on the tentâs canvas walls glow briefly. After Oddlewin speaks the cardâs fortune, the character feels a chill run up their spine as their shadow gains a life of its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to lend them hippogriffs for the task. If the characters agree, go to the âManticore Huntâ section. Those who decline the invitation can stay at Feathergale Spire and rest, or explore the tower
, flitting in and out of the mist. Then the shadow sinks beneath the bank of clouds, lost again from sight.
The manticore hunt takes place in the skies above the Sighing Valley (see the accompanying map
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Shy and superstitious folk stay indoors, while others see it as a time to cast aside inhibitions. The streets fill with revelry that lasts well into the night. Thronehold (11 Aryth) This observance
promised a truly epic festival. Long Shadows (26â28 Vult) Itâs said that the power of the Shadow, the sinister deity of the Dark Six, is at its height during these three nights. Careful people spend this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bregan Dâaerthe If one or more characters are drow, Jarlaxle Baenre has his lieutenants, three drow gunslingers, shadow these potential new recruits while keeping a safe distance. Felârekt Lafeen and
Krebbyg Masqâilâyr watch the characters at night, and Soluun Xibrindas watches them during the day (doing his best to stay out of the sunlight). See appendix B for details on these lieutenants
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spirit.
2 A young moonstone dragon fell victim to a fomorianâs curse and has elected to stay with the Giant rather than reveal this magical affliction.
3 A treant and a young moonstone dragon
gynosphinx partner.
3 An ancient moonstone dragon is summoned to mediate a centuries-old conflict between fey courts.
4 An ancient moonstone dragonâs sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow dragon.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the victor. Often, though, the other hunters are a greater threat than the beast! Long Shadows (26-28 Vult). Itâs said that the power of the Shadowâsinister deity of the Dark Sixâis at its height on
). Supposedly the FuryâSovereign of Passion and Madnessâreaches the height of her power on this night. Emotions run high and impulse control runs low. Shy and superstitious folk stay indoors, while others see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
less-predictable scouts and spies more.
â Volo
Iron Shadows A few hobgoblins have mastered a system of unarmed combat called the Path of the Iron Shadow. Its practitioners are known as Iron Shadows
. They serve as a secret police force and a spy network in hobgoblin society. Statistics for a typical hobgoblin Iron Shadow can be found in chapter 3. The Iron Shadows recruit from all ranks of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the cultists in area V33, who arm themselves but stay where they are. V33. Cultistsâ Quarters This room is lit by two tall wrought-iron candlesticks each topped with nine flickering candles. Around
shield. Standing in front of the shield is an old man in plain garments, carrying a lit candlestick. As he turns to face the door, you see that his shadow on the far wall doesnât match his form, but
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, and he was unable to stay anywhere for long. Once again moving north, he came to the shores of the Lake of Unknown Depths, where he heard tales about haunted White Plume Mountain. After investigating
further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shadow crossing in the graveyard. The wereravens assure them that thereâs no treasure to be found in the chalet. If the characters act in a threatening or violent manner, the wereravens assume hybrid
form or raven form and flee the chalet by the most expedient route, returning nevermore. (Other members of the kindness are warned to stay away from the chalet as well.) Joining the Scarlet Sash One
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesnât stay on the move forever, but when they make camp, it isnât for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
wherever else they wish, sometimes building them in the shadow of the outer wall but most often scattering them about, seemingly at random. A den typically consists of a hole and a crawlspace big enough
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the unhallowed brink of the Abyss. Rotting shacks, crumbling stone edifices, and derelict streets lie in the shadow of a silvery keep atop a gray hill. An imposing fortress of demonic construction
chokes local wildlife, transforming fauna into grotesque Fiends that prey on a wretched populace. Disease runs rampant, but those who succumb to illness or infection donât stay dead for long. Undead are a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
refers to Endelynâs weakness, as described in appendix B.) The second goat says, âPlay to her passions. Stay on script. A cat, a horn, or a shadow ripped.â (This prophecy refers to Endelynâs desire to
the cyclops long enough for the party to escape. Alternatively, a character might use a speak with animals spell to find out what Pollenella wants. The bee would rather stay with Amidor than return to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cityâs Waterbaron. The Harpers work to maintain the balance of power between the various groups competing to influence the city. In the Sumber Hills, the Harpers warn travelers and adventurers to stay
her decisions affect the politics of not only her city but the other cities of the region. The Zhentarim This shadow network seeks to expand its influence and power base throughout Faerûn. Its members
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
eye rays. Thatâs why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
current location. On a successful save, the target takes half as much damage, and you donât learn its location. The force damage increases to 2d6 when you reach 18th level in this class. Shadow Arrow
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hear rustling in the vegetation ahead of them. The sound foreshadows the arrival of six Humanoid creatures on stilts. The stilts allow these creatures to move more easily through the muck and to stay
figure wearing a pointy black hat and a hooded black cloak climbs a rickety staircase leading up to a large, ramshackle house built on stilts. As the figure approaches the house, their shadow seems to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
ominous shadow causing widespread panic. Lady Laeral Silverhand dispatches heralds to calm the people and assure them that no harm will befall the city. If the adventurers decide to investigate, they must
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
swallow even the brightest day, the hungry shadow that yearns to consume light and life. It is the plane of entropy, hunger, and loss, slowly sucking the life from the multiverse. It is the source of
is sour and stunted, animals are stillborn or deformed, and a malaise hangs in the air. 3 On nights during the month of Sypheros, when the Shadow Moon is dominant in the sky, horrific monsters stalk
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
around the altar, chanting an ancient prayer in Dwarvish. They must stay on the Material Plane for the duration of the ritual. Shortly after the ghosts begin praying, three shadow demons seep from the
corners of the room. The demons attack the ghosts, but a demon thatâs attacked by a character shifts its focus to that character. When two shadow demons are killed, the remaining one flees. After 3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the characters can ask Bindle a riddle of their own. If the characters answer Bindleâs riddle or ask one, Bindle is delighted and allows them to stay in his room. With Bindleâs blessing, the characters
east shows the Sage card; the door to the west shows the Ruin card. A spectral, skeletal figure swathed in robes of shadow coalesces in the center of the chamber. It says, in a dry, whispering voice






