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Returning 35 results for 'shadows fiends'.
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Monsters
Mythic Odysseys of Theros
(Recharges after a Short or Long Rest). The shepherd pulls twisted souls from the Underworld; 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Herd the Underworld"} shadow;shadows (without
Sunlight Weakness; see the Monster Manual) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd on the same initiative count and fight until they’re
Monsters
Eberron: Rising from the Last War
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
overlords are bound by the Silver Flame, they can't physically manifest in the world. But each overlord embodies a particular aspect of evil, which grows in strength as their servants — the fiends known
Monsters
Mordenkainen Presents: Monsters of the Multiverse
banderhobbs—a hag who knows the ritual might be willing to teach it for the right price. Some other wicked Fey and powerful Fiends also know of the process, as do a few mortal mages.
During its
, it leaves behind only tarry goo and wisps of shadow. Legends tell of an ominous tower in the Shadowfell where the shadows sometimes reform and banderhobbs roam.Shadow Stealth. While in dim light or darkness, the banderhobb takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fiends The mightiest of the fiends born from Khyber are creatures of immense power known as the overlords. Dozens of overlords were imprisoned by the Silver Flame at the dawn of time; two of them
, demon, yugoloth, or something else — could be spawned by Khyber if it suits your story. Such fiends might be bound to an overlord, or they might be independent incarnations of evil unleashed on the world
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fiends The mightiest of the fiends born from Khyber are creatures of immense power known as the overlords. Dozens of overlords were imprisoned by the Silver Flame at the dawn of time; two of them
, demon, yugoloth, or something else — could be spawned by Khyber if it suits your story. Such fiends might be bound to an overlord, or they might be independent incarnations of evil unleashed on the world
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
anywhere, as a seed of madness takes root in a community or court … and spreads. As if dragons and demons aren’t trouble enough, stories say there are fiends lurking in mortal dreams. According to these
tales, the Dreaming Dark is an alliance of nightmare spirits from the plane of Dal Quor, fiends that feed on mortal fear and manipulate through dreams. Some stories say the Dreaming Dark can possess
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
anywhere, as a seed of madness takes root in a community or court … and spreads. As if dragons and demons aren’t trouble enough, stories say there are fiends lurking in mortal dreams. According to these
tales, the Dreaming Dark is an alliance of nightmare spirits from the plane of Dal Quor, fiends that feed on mortal fear and manipulate through dreams. Some stories say the Dreaming Dark can possess
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The homeland of the orcs, it was scarred in the ancient conflict with the daelkyr. These fiends left twisted creatures and aberrations in the swamps, and sowed seeds of madness that linger to this day
point of contact between the Shadow Marches and the outside world. Tharashk aside, it remains a collection of tribes and cultists following their ancient traditions in the shadows of the swamps.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The homeland of the orcs, it was scarred in the ancient conflict with the daelkyr. These fiends left twisted creatures and aberrations in the swamps, and sowed seeds of madness that linger to this day
point of contact between the Shadow Marches and the outside world. Tharashk aside, it remains a collection of tribes and cultists following their ancient traditions in the shadows of the swamps.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
homeland of the orcs, the Marches were scarred in the ancient conflict with the daelkyr. The fiends left twisted creatures and aberrations in the swamps, and sowed seeds of madness that linger to this
Tharashk is the main point of contact between the Shadow Marches and the outside world. Tharashk aside, the region remains a collection of tribes and cultists following their ancient traditions in the shadows of the swamps.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
homeland of the orcs, the Marches were scarred in the ancient conflict with the daelkyr. The fiends left twisted creatures and aberrations in the swamps, and sowed seeds of madness that linger to this
Tharashk is the main point of contact between the Shadow Marches and the outside world. Tharashk aside, the region remains a collection of tribes and cultists following their ancient traditions in the shadows of the swamps.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, cold war in the shadows. These tales speak of a Draconic Prophecy… hidden revelations that grant the power to shape the future. Hidden dragons, undead elves, immortal fiends; all may be fighting to
fortresses, and these may still hold aberrant threats from the war that destroyed their civilization. Older still are the ruins once inhabited by rakshasa and other fiends, and these may hold
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bitterness, gradually transform into fiends, the tormentors of the Underworld. The people of Theros know these fiends as demons. Immortal Nature. A demon of Theros doesn’t require food, drink, or sleep
. FIENDS OF THEROS
On Theros, the term “demon” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably, having no understanding of the difference between fiendish
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, cold war in the shadows. These tales speak of a Draconic Prophecy… hidden revelations that grant the power to shape the future. Hidden dragons, undead elves, immortal fiends; all may be fighting to
fortresses, and these may still hold aberrant threats from the war that destroyed their civilization. Older still are the ruins once inhabited by rakshasa and other fiends, and these may hold
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bitterness, gradually transform into fiends, the tormentors of the Underworld. The people of Theros know these fiends as demons. Immortal Nature. A demon of Theros doesn’t require food, drink, or sleep
. FIENDS OF THEROS
On Theros, the term “demon” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably, having no understanding of the difference between fiendish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
.
Ashtakala Legends say that a single city of fiends remains intact. Stories describe Ashtakala as a city of basalt and brass, filled with rakshasas and demons. If it exists, it is shielded by powerful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
.
Ashtakala Legends say that a single city of fiends remains intact. Stories describe Ashtakala as a city of basalt and brass, filled with rakshasas and demons. If it exists, it is shielded by powerful
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, including another nabassu. Hated Outcasts. Demons have few rules, and the murder of other demons hardly raises an eyebrow among these fiends. The act of devouring souls is something else. For this
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal, telepathy 120 ft.
Challenge 15 (13,000 XP)
Demonic Shadows. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, including another nabassu. Hated Outcasts. Demons have few rules, and the murder of other demons hardly raises an eyebrow among these fiends. The act of devouring souls is something else. For this
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal, telepathy 120 ft.
Challenge 15 (13,000 XP)
Demonic Shadows. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
devourers to the Material Plane, he often sets them on a mission to create, control, and lead a plague of undead. Skeletons, zombies, ghouls and ghasts, and shadows are particularly attracted to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the right price. Some other wicked Fey and powerful Fiends also know of the process, as do a few mortal mages. During its brief existence, a banderhobb attempts to carry out its creator’s bidding. It
in the Shadowfell where the shadows sometimes reform and banderhobbs roam. Banderhobb
Large Monstrosity, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
entire nation, leaving terrible scars behind. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history. Sinister fiends influence the dreams of the unwary
mystery and a threat that looms large over Eberron. Ancient Mysteries. Powerful artifacts are hidden in the ruined cities of giants. Dragons and demons scheme in the shadows, unraveling a prophecy that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
banderhobb. A hag that knows the ritual might be willing to teach it for the right price. Some other dark fey and powerful fiends also know of the process, as do a few mortal mages. Instructions might also be
banderhobb intends to steal. Despite its size, a banderhobb makes little noise, moving as silently as the shadows that infuse it. A banderhobb isn’t capable of speech, but it can understand orders given
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers. Stop the spread of a deadly drug or strange disease flowing from a well tied to Khyber. Khyber is an ever-present threat. Any deep passage could connect to a realm of fiends or spew out an army
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
devourers to the Material Plane, he often sets them on a mission to create, control, and lead a plague of undead. Skeletons, zombies, ghouls and ghasts, and shadows are particularly attracted to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
entire nation, leaving terrible scars behind. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history. Sinister fiends influence the dreams of the unwary
mystery and a threat that looms large over Eberron. Ancient Mysteries. Powerful artifacts are hidden in the ruined cities of giants. Dragons and demons scheme in the shadows, unraveling a prophecy that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
aided brave souls from the shadows, manipulating fortune to confound some of Strahd’s more diabolical plots. Over generations, the wereravens’ hidden resistance to Strahd continued in Barovia, but
fiends and angry spirits into their salons. But a few earnest amateur spiritualists genuinely sought to learn more about the secrets beyond their homes, their lives, and the Mists. In these would-be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers. Stop the spread of a deadly drug or strange disease flowing from a well tied to Khyber. Khyber is an ever-present threat. Any deep passage could connect to a realm of fiends or spew out an army
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
aided brave souls from the shadows, manipulating fortune to confound some of Strahd’s more diabolical plots. Over generations, the wereravens’ hidden resistance to Strahd continued in Barovia, but
fiends and angry spirits into their salons. But a few earnest amateur spiritualists genuinely sought to learn more about the secrets beyond their homes, their lives, and the Mists. In these would-be
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the right price. Some other wicked Fey and powerful Fiends also know of the process, as do a few mortal mages. During its brief existence, a banderhobb attempts to carry out its creator’s bidding. It
in the Shadowfell where the shadows sometimes reform and banderhobbs roam. Banderhobb
Large Monstrosity, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
banderhobb. A hag that knows the ritual might be willing to teach it for the right price. Some other dark fey and powerful fiends also know of the process, as do a few mortal mages. Instructions might also be
banderhobb intends to steal. Despite its size, a banderhobb makes little noise, moving as silently as the shadows that infuse it. A banderhobb isn’t capable of speech, but it can understand orders given