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Returning 11 results for 'shaft fiend'.
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magic-items
brain. This steel maul is fitted into a shaft made from fiend skin leather and the ribs of a dragon.
You gain a +3 bonus to attack rolls and damage rolls made with this maul. This hammer has the
the Maul of Chaos requires a Legendary Workshop and the following Legendary Components:
[Animus] Any Animus
[Bones] Spine from a Dragon
[Dust] Elemental Dust
[Fluid] Elemental Fluid
[Hide] Plates from a Construct
[Hide] Skin from a Fiend
[Organ] Brain from an Aberration
magic-items
an aberrant brain. This steel hammer is fitted into a shaft made from fiend skin leather and the ribs of a dragon.
You gain a +3 bonus to attack rolls and damage rolls made with this warhammer. This
] Elemental Fluid
[Hide] Plates from a Construct
[Hide] Skin from a Fiend
[Organ] Brain from an Aberration
magic-items
aberrant brain. This steel hammer is fitted into a shaft made from fiend skin leather and the ribs of a dragon.
You gain a +3 bonus to attack rolls and damage rolls made with this weapon. This hammer has
. Creating the Hammer of Chaos requires a Legendary Workshop and the following Legendary Components:
[Animus] Any Animus
[Bones] Spine from a Dragon
[Dust] Elemental Dust
[Fluid] Elemental Fluid
[Hide] Plates from a Construct
[Hide] Skin from a Fiend
[Organ] Brain from an Aberration
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mausoleum Locations The following locations are keyed to the map of Ebondeath’s Mausoleum: E1. Entry Hall Read the following boxed text aloud when the characters descend the shaft into this area: The
shaft descends into a worked stone hallway. One end of the hall has collapsed, and the other terminates in a pair of giant ebony doors. A thin layer of mist swirls over the floor and the air is
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mausoleum Locations The following locations are keyed to the map of Ebondeath’s Mausoleum: E1. Entry Hall Read the following boxed text aloud when the characters descend the shaft into this area: The
shaft descends into a worked stone hallway. One end of the hall has collapsed, and the other terminates in a pair of giant ebony doors. A thin layer of mist swirls over the floor and the air is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
thousands of bats. The bats hang here during daytime hours and fly out in the evening through the high tower’s central shaft (area K18a) to hunt at night. They will not attack intruders unless they are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stone shaft containing a wooden elevator box attached to a hand-operated rope-and-pulley mechanism. The shaft connects to the servants’ quarters (area D7a) and the Durst parents’ bedroom (area D12a
corner of the room opens onto the shaft of the dumbwaiter. D8: Library Wade Acuff The priests of Osybus are known for the evil practice of
trapping enemies’ souls into tattoos on the priests’ bodies A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
thousands of bats. The bats hang here during daytime hours and fly out in the evening through the high tower’s central shaft (area K18a) to hunt at night. They will not attack intruders unless they are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stone shaft containing a wooden elevator box attached to a hand-operated rope-and-pulley mechanism. The shaft connects to the servants’ quarters (area D7a) and the Durst parents’ bedroom (area D12a
corner of the room opens onto the shaft of the dumbwaiter. D8: Library Wade Acuff The priests of Osybus are known for the evil practice of
trapping enemies’ souls into tattoos on the priests’ bodies A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chamber, each one bearing nine flickering candles. A seven-foot-tall statue of an angel with white glowing eyes and a longsword stands atop a dais to the south. A six-foot-tall fiend bristling with
the Nine Hells adorn the walls.
The spined fiend is a barbed devil named Odious. Sent by Zariel to serve Duke Vanthampur, the devil answers only to those two. The chanting figures are four lawful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chamber, each one bearing nine flickering candles. A seven-foot-tall statue of an angel with white glowing eyes and a longsword stands atop a dais to the south. A six-foot-tall fiend bristling with
the Nine Hells adorn the walls.
The spined fiend is a barbed devil named Odious. Sent by Zariel to serve Duke Vanthampur, the devil answers only to those two. The chanting figures are four lawful