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Returning 35 results for 'shape tools'.
Other Suggestions:
shape tells
share tools
space tools
shape tones
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Species
Spelljammer: Adventures in Space
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Change Shape
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit
backgrounds
altogether. The skills and culture of your home (summarized below) shape your knowledge and early experiences.
Feat: Choose One Origin Feat
Skill Proficiencies:Survival, choose one
;(Province Affinity table skill recommended)
Tool Proficiencies:Choose one (Province Affinity table tool recommended)
Equipment:Choose A or B: (A) Artisan's Tools (same as above), Map (Druskenvald's
feats
with Thieves' Tools. If you already have proficiency in it, you gain Expertise in it. While holding Thieves’ Tools, you can craft a key to a lock by spending 10 minutes with that lock.
Master of
of your statistics change. You can’t appear as a creature of a different size, and your basic shape stays the same; if you’re bipedal, you can’t use this benefit to become
monsters
bodies of the living or the dead, twisting them into woodwarped. These wooden creations of tangled roots and bark take shape into a crude yet eerily familiar imitation of their hosts. Those that slay
pieces from their bodies is a dangerous proposition, as the fragments quickly grow into new woodwarped.
Secret. Woodwarped possess a deep fear of axes— tools capable of severing not only their
monsters
them with tools useful in their tasks (often a wand and a weapon), and they rarely value other material things beyond their usefulness in their imprinted mission.
Seugathis
The wicked, alien worm
eerily obsessive. These obsessions can include corralling 100 deros into a cave, collecting skulls of a certain shape, or even more unusual pastimes that either have no apparent result or are harmful to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A10. Tool Storage Dwarven armorsmiths and weaponsmiths stored their tools here, which still hang from hooks along the walls. Though a bit rusty, the tools are in serviceable shape if the characters wish to use them.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A10. Tool Storage Dwarven armorsmiths and weaponsmiths stored their tools here, which still hang from hooks along the walls. Though a bit rusty, the tools are in serviceable shape if the characters wish to use them.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Plasmoid Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else
to grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores. Plasmoids don’t have
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Plasmoid Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else
to grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores. Plasmoids don’t have
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Intelligence score increases by 2, and one other ability score of your choice increases by 1. Artisan’s Intuition. When you make an Arcana check or an ability check involving artisan’s tools, you can roll
a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also cast
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your Intelligence score increases by 2, and one other ability score of your choice increases by 1. Artisan’s Intuition. When you make an Arcana check or an ability check involving artisan’s tools, you
can roll a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Intelligence score increases by 2, and one other ability score of your choice increases by 1. Artisan’s Intuition. When you make an Arcana check or an ability check involving artisan’s tools, you can roll
a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also cast
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your Intelligence score increases by 2, and one other ability score of your choice increases by 1. Artisan’s Intuition. When you make an Arcana check or an ability check involving artisan’s tools, you
can roll a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
as a racketeer. You gain the following benefits. Locksmith. You have proficiency with Thieves’ Tools. While holding Thieves’ Tools, you can craft a key to a lock by spending 10 minutes with that lock
creature of a different size, and your basic shape stays the same; if you’re bipedal, you can’t use this benefit to become quadrupedal, for instance. Master Calligrapher. You have proficiency with a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, area W4, and area W5 are sealed with Arcane Lock spells, requiring a successful DC 20 Dexterity (Sleight of Hand) check using thieves’ tools to unlock. Additionally, areas W6a–W6d are locked and
each require a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools to unlock. The nalfeshnee in area W5 carries keys to all the cells in area W6. All other doors in Web’s Edge are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, area W4, and area W5 are sealed with Arcane Lock spells, requiring a successful DC 20 Dexterity (Sleight of Hand) check using thieves’ tools to unlock. Additionally, areas W6a–W6d are locked and
each require a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools to unlock. The nalfeshnee in area W5 carries keys to all the cells in area W6. All other doors in Web’s Edge are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.” He reached up to the sunlit sky, and the light coalesced around his fist. It elongated and took the shape of a spear that resembled the god’s own weapon.
“With this spear, destroy the titan. This
triton genius Dalakos equips a satyr
and leonin with the tools they need to become legends
(CHRIS RALLIS) On Theros, magic items carry reputations as rich and storied as those who wield them. They
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.” He reached up to the sunlit sky, and the light coalesced around his fist. It elongated and took the shape of a spear that resembled the god’s own weapon.
“With this spear, destroy the titan. This
triton genius Dalakos equips a satyr
and leonin with the tools they need to become legends
(CHRIS RALLIS) On Theros, magic items carry reputations as rich and storied as those who wield them. They
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best tools in the industry at your disposal. And maybe the basic funeral packages Acq Inc offers aren’t that great, but there are some tasteful upgrades you might consider. This chapter introduces
franchise activities, allowing players to help shape the business and the narrative of the campaign even when they aren’t in the field.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best tools in the industry at your disposal. And maybe the basic funeral packages Acq Inc offers aren’t that great, but there are some tasteful upgrades you might consider. This chapter introduces
franchise activities, allowing players to help shape the business and the narrative of the campaign even when they aren’t in the field.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
) provides technical advice to the captain and crew and leads repair and maintenance efforts. A good bosun has a high Strength score, as well as proficiency with carpenter's tools and the Athletics skill
well as proficiency with navigator's tools and the Nature skill. Surgeon. The ship’s surgeon tends to injuries, keeps illnesses from spreading throughout the ship, and oversees sanitation. A capable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting focus — specifically thieves
’ tools or some kind of artisan’s tool — in hand when you cast any spell with this Spellcasting feature (meaning the spell has an ‘M’ component when you cast it). You must be proficient with the tool to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting focus — specifically thieves
’ tools or some kind of artisan’s tool — in hand when you cast any spell with this Spellcasting feature (meaning the spell has an ‘M’ component when you cast it). You must be proficient with the tool to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Locked Doors. As an action, a character can try to unlock a locked door in the vault, doing so with a successful Dexterity check using thieves’ tools, or force the door open with a successful
The vault’s walls and floors are made of thick stone. The characters can use the stone shape spell or similar magic to create a passage into the vault, though a guard patrol spots them if the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
members. A character using thieves’ tools can open either lock with a successful DC 25 Dexterity check. This shed’s central silo contains a jumble of obsolete equipment that belongs to the gymnastics
thieves’ tools opens each lock. This shed’s central silo holds old silkball and Mage Tower equipment: bins of deflated silkballs, wooden dummy mascots, and dented field rakes. Treasure. In the main
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have
a spellcasting focus—specifically thieves’ tools or some kind of artisan’s tool—in hand when you cast any spell with this Spellcasting feature. You must be proficient with the tool to use it in this
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have
a spellcasting focus—specifically thieves’ tools or some kind of artisan’s tool—in hand when you cast any spell with this Spellcasting feature. You must be proficient with the tool to use it in this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
) provides technical advice to the captain and crew and leads repair and maintenance efforts. A good bosun has a high Strength score, as well as proficiency with carpenter's tools and the Athletics skill
well as proficiency with navigator's tools and the Nature skill. Surgeon. The ship’s surgeon tends to injuries, keeps illnesses from spreading throughout the ship, and oversees sanitation. A capable
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
members. A character using thieves’ tools can open either lock with a successful DC 25 Dexterity check. This shed’s central silo contains a jumble of obsolete equipment that belongs to the gymnastics
thieves’ tools opens each lock. This shed’s central silo holds old silkball and Mage Tower equipment: bins of deflated silkballs, wooden dummy mascots, and dented field rakes. Treasure. In the main
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Locked Doors. As an action, a character can try to unlock a locked door in the vault, doing so with a successful Dexterity check using thieves’ tools, or force the door open with a successful
The vault’s walls and floors are made of thick stone. The characters can use the stone shape spell or similar magic to create a passage into the vault, though a guard patrol spots them if the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting
focus—specifically thieves’ tools or some kind of artisan’s tool—in hand when you cast any spell with this Spellcasting feature (meaning the spell has an “M” component when you cast it). You must be