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Returning 16 results for 'share tipped'.
Other Suggestions:
share tapped
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy. All hags possess magical powers, and some have an
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy. All hags possess magical powers, and some have an
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legions who share the same rank, but a general at the head of another legion still outranks everyone in the warlord’s legion except for the warlord. Hobgoblins in a legion set aside their animosity for
than to others of their own kind. On occasion, their hobgoblin leaders will see fit to equip the bugbear force with improved equipment, such as metal-tipped javelins in place of stone-tipped ones, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legions who share the same rank, but a general at the head of another legion still outranks everyone in the warlord’s legion except for the warlord. Hobgoblins in a legion set aside their animosity for
than to others of their own kind. On occasion, their hobgoblin leaders will see fit to equip the bugbear force with improved equipment, such as metal-tipped javelins in place of stone-tipped ones, or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, spears, daggers, shields, and metal-tipped arrows have been turned over to them. The lizardfolk are much better armed at this point than they let on to either the bullywugs or the cultists. When the time
assumption on seeing strangers is that they are cultists, or allies of the cultists, come to work or parley at the castle. They don’t share the bullywugs’ arrogance, however, so unless they are attacked, they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, spears, daggers, shields, and metal-tipped arrows have been turned over to them. The lizardfolk are much better armed at this point than they let on to either the bullywugs or the cultists. When the time
assumption on seeing strangers is that they are cultists, or allies of the cultists, come to work or parley at the castle. They don’t share the bullywugs’ arrogance, however, so unless they are attacked, they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
strange, angled structure, as though a squat tower tipped sideways and fell through the wall. Muddy knobs protrude and retract from its irregular surface in a slow, hypnotic motion. Near the structure, two
around svirfneblin and speaks Gnomish and Undercommon as well as Terran. If the characters parley with the elementals or Zoklork, the xorn can share the following information: Amethysts. Zoklork came
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
strange, angled structure, as though a squat tower tipped sideways and fell through the wall. Muddy knobs protrude and retract from its irregular surface in a slow, hypnotic motion. Near the structure, two
around svirfneblin and speaks Gnomish and Undercommon as well as Terran. If the characters parley with the elementals or Zoklork, the xorn can share the following information: Amethysts. Zoklork came
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with a successful DC 15 Strength (Athletics) check. If tipped over, the buzz saw can still attack, but it can’t move. Treasure. Each destroyed monodrone reveals a magically charged disk and a small
Stevie, the modron is grateful for the rescue and happy to share its story. The construct relates the story of how it had been sent to the Material Plane to recover a rogue modron that was spreading
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
damage. A character who succeeds on a DC 15 Wisdom (Medicine) check removes the skull-tipped chain from the devil without harming it. Roleplaying Alazub. Alazub came to the scab to spy on Trantolox’s
save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with a successful DC 15 Strength (Athletics) check. If tipped over, the buzz saw can still attack, but it can’t move. Treasure. Each destroyed monodrone reveals a magically charged disk and a small
Stevie, the modron is grateful for the rescue and happy to share its story. The construct relates the story of how it had been sent to the Material Plane to recover a rogue modron that was spreading
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
damage. A character who succeeds on a DC 15 Wisdom (Medicine) check removes the skull-tipped chain from the devil without harming it. Roleplaying Alazub. Alazub came to the scab to spy on Trantolox’s
save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
full display. Rumpled and moldering rugs share floor space with food scraps, stacks of dirty dishes, and tipped-over clay pots whose plants have long since died.
A bed that occupies one corner of
keeps her most prized items. South Door. This door leads to a small, empty balcony that looks out over Murky Lake (area D7). Thirsty Plants. There are four dead plants in tipped-over pots. Each one is a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
full display. Rumpled and moldering rugs share floor space with food scraps, stacks of dirty dishes, and tipped-over clay pots whose plants have long since died.
A bed that occupies one corner of
keeps her most prized items. South Door. This door leads to a small, empty balcony that looks out over Murky Lake (area D7). Thirsty Plants. There are four dead plants in tipped-over pots. Each one is a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
characters as long as he receives a share of treasure equal to that of a character and a chance to fight giants. Treasure. The armorer and the smith each have a sack filled with 1,000 gp. 17. Blocked
chamber in which a faint glint of light shines from the far western wall. A collection of coffers can be found in that area, one tipped so that some of the gems it held are strewn before it. (The gems
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
characters as long as he receives a share of treasure equal to that of a character and a chance to fight giants. Treasure. The armorer and the smith each have a sack filled with 1,000 gp. 17. Blocked
chamber in which a faint glint of light shines from the far western wall. A collection of coffers can be found in that area, one tipped so that some of the gems it held are strewn before it. (The gems