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Returning 14 results for 'shifting constructed'.
Other Suggestions:
shifting construct
shifting contracted
shining constructed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
outside the temple see the demiplane beyond as a shifting space of glowing crystals. The demiplane does not enter into the adventure, and its full details are left to your determination. VALIN’S VICTIMS
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
outside the temple see the demiplane beyond as a shifting space of glowing crystals. The demiplane does not enter into the adventure, and its full details are left to your determination. VALIN’S VICTIMS
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
constructed feature: a lonely tower or castle, a bustling tavern, or even a city. Normally, visitors to these places return to the same world they came from when they depart, but it’s also possible to
use a nexus point to travel from one world to another. Depending on the place, shifting worlds might require the use of magic, an object from the desired destination world as a sort of key, or nothing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
constructed feature: a lonely tower or castle, a bustling tavern, or even a city. Normally, visitors to these places return to the same world they came from when they depart, but it’s also possible to
use a nexus point to travel from one world to another. Depending on the place, shifting worlds might require the use of magic, an object from the desired destination world as a sort of key, or nothing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
earlier in this chapter). Kaylan provides the following information: Maze. The maze challenges participants’ navigational skills and adventuring prowess. Participants traverse magically shifting hallways in
made of thick fog. Ceilings are 15 feet high in rooms and 10 feet high in passageways. Floor and Walls. The floor and walls are constructed of smooth black stone. Lighting. The maze is dimly lit by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
roofs, or domes that open with the aid of great mechanisms to allow an unobstructed view of the night sky, since the movements of Eberron’s moons are thought to correspond to the shifting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
roofs, or domes that open with the aid of great mechanisms to allow an unobstructed view of the night sky, since the movements of Eberron’s moons are thought to correspond to the shifting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
earlier in this chapter). Kaylan provides the following information: Maze. The maze challenges participants’ navigational skills and adventuring prowess. Participants traverse magically shifting hallways in
made of thick fog. Ceilings are 15 feet high in rooms and 10 feet high in passageways. Floor and Walls. The floor and walls are constructed of smooth black stone. Lighting. The maze is dimly lit by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
plant life is entirely artificial, constructed entirely of beautiful, fragile glass sculptures. Death’s Aperture. A 20-foot-tall octagonal tower, known as Death’s Aperture, rises above the glittering
-shifting fractals that periodically coalesce into scenes from worlds throughout the multiverse. Each window is a planar portal to the world currently visible in the window. Usually these images are random
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
plant life is entirely artificial, constructed entirely of beautiful, fragile glass sculptures. Death’s Aperture. A 20-foot-tall octagonal tower, known as Death’s Aperture, rises above the glittering
-shifting fractals that periodically coalesce into scenes from worlds throughout the multiverse. Each window is a planar portal to the world currently visible in the window. Usually these images are random
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Sylvania, or Xaos—but Gzemnid’s Realm is elusive, even by the mutable standards of the Outlands. The portion of the Great Modron March that R04M belonged to became lost in a magically shifting cave
version of its true form, that of a constantly rotting and re-forming corpse with shifting features (chaotic evil; use the lich stat block). It revels in its freedom and shares anything it knows with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Sylvania, or Xaos—but Gzemnid’s Realm is elusive, even by the mutable standards of the Outlands. The portion of the Great Modron March that R04M belonged to became lost in a magically shifting cave
version of its true form, that of a constantly rotting and re-forming corpse with shifting features (chaotic evil; use the lich stat block). It revels in its freedom and shares anything it knows with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
in their bases, which open into shafts that ascend to the dome. The shafts are 60 feet long and lit from above by the shifting auroral light of the dome’s interior. A character who steps inside a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
in their bases, which open into shafts that ascend to the dome. The shafts are 60 feet long and lit from above by the shifting auroral light of the dome’s interior. A character who steps inside a