Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'skills formed'.
Other Suggestions:
skills forces
skills forge
skills force
skills form
skills forced
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Smoke Mephit Smoke mephits are elusive beings formed of fiery cinders and hot air. They love misleading creatures and then mocking them for their gullibility. Andrew Mar I am Seamusxanthuszenus
+0 +0
Cha 11 +0 +0
Skills Perception +2, Stealth +4
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Smoke Mephit Smoke mephits are elusive beings formed of fiery cinders and hot air. They love misleading creatures and then mocking them for their gullibility. Andrew Mar I am Seamusxanthuszenus
+0 +0
Cha 11 +0 +0
Skills Perception +2, Stealth +4
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Warforged Warrior Warforged warriors are formed from wood and steel, then magically imbued with life and sentience. They were created to fight in the Last War on the continent of Khorvaire in Eberron
)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances poison
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Warforged Warrior Warforged warriors are formed from wood and steel, then magically imbued with life and sentience. They were created to fight in the Last War on the continent of Khorvaire in Eberron
)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Is Sculpted to Appear...
1 Cherubic with perpetually smiling features.
2 Crudely hewed or naturally formed.
3 Damaged or marred by mismatched pieces.
4 Dragon-like with
15 +2 +2
Dex 11 +0 +0
Con 16 +3 +3
Mod Save
Int 6 −2 −2
Wis 11 +0 +0
Cha 7 −2 −2
Skills Stealth +4
Immunities Poison; Exhaustion, Petrified
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Is Sculpted to Appear...
1 Cherubic with perpetually smiling features.
2 Crudely hewed or naturally formed.
3 Damaged or marred by mismatched pieces.
4 Dragon-like with
15 +2 +2
Dex 11 +0 +0
Con 16 +3 +3
Mod Save
Int 6 −2 −2
Wis 11 +0 +0
Cha 7 −2 −2
Skills Stealth +4
Immunities Poison; Exhaustion, Petrified
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their armor and weapons. 4 Perform as a laborer or servant. 5 Serve in a legion formed from the armors of a land’s ancient defenders. 6 Stand sentry in a gallery of mundane armors. Helmed Horror Medium
Cha 10 +0 +0
Skills Perception +4
Immunities Necrotic, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Gear Shield
Senses Blindsight 60
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their armor and weapons. 4 Perform as a laborer or servant. 5 Serve in a legion formed from the armors of a land’s ancient defenders. 6 Stand sentry in a gallery of mundane armors. Helmed Horror Medium
Cha 10 +0 +0
Skills Perception +4
Immunities Necrotic, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Gear Shield
Senses Blindsight 60
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the world of Krynn, draconian infiltrators formed from copper dragon eggs are called kapak draconians. Draconian Infiltrator
Medium Monstrosity, Any Alignment
Armor Class 15 (natural armor)
Hit
Skills Perception +3, Stealth +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the world of Krynn, draconian infiltrators formed from copper dragon eggs are called kapak draconians. Draconian Infiltrator
Medium Monstrosity, Any Alignment
Armor Class 15 (natural armor)
Hit
Skills Perception +3, Stealth +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mouth. Inside that mouth is a large eye that emits a breath-like wave of antimagic energy. The creature’s wings are formed from multiple eyestalks, each of which can fire magical rays that combine
)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +6, Wis +5
Skills Perception +8, Stealth +6
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 18
Languages
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
corpulent bulk of tumorous skin than builds up in strange whorls all over the seer’s body. Hands become bulky, flipper-like appendages capable of grasping their strange staffs — formed of some blend of
+6, Int +11, Wis +9, Cha +8
Skills Perception +9
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Necrichor A necrichor is a being of living blood, formed from the ichor of evil gods or the sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures
)
Saving Throws Con +6, Int +6, Wis +4
Skills Arcana +9
Damage Resistances acid, necrotic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lightning that arcs out at those nearby. On the world of Krynn, draconian masterminds formed from gold dragon eggs are called aurak draconians. Draconian Mastermind
Medium Monstrosity, Any Alignment
)
Saving Throws Int +5, Wis +3, Cha +6
Skills Perception +3
Condition Immunities charmed
Senses truesight 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 6 (2,300 XP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
corpulent bulk of tumorous skin than builds up in strange whorls all over the seer’s body. Hands become bulky, flipper-like appendages capable of grasping their strange staffs — formed of some blend of
+6, Int +11, Wis +9, Cha +8
Skills Perception +9
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Necrichor A necrichor is a being of living blood, formed from the ichor of evil gods or the sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures
Throws Con +6, Int +6, Wis +4
Skills Arcana +9
Damage Resistances acid, necrotic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned, prone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spell. If it can no longer fulfill its intended purpose, the re-formed flameskull is beholden to no one and becomes autonomous. Undead Nature. A flameskull doesn’t require air, food, drink, or sleep
)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +5, Perception +2
Damage Resistances lightning, necrotic, piercing
Damage Immunities cold, fire, poison
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lightning that arcs out at those nearby. On the world of Krynn, draconian masterminds formed from gold dragon eggs are called aurak draconians. Draconian Mastermind
Medium Monstrosity, Any Alignment
)
Saving Throws Int +5, Wis +3, Cha +6
Skills Perception +3
Condition Immunities charmed
Senses truesight 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 6 (2,300 XP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Necrichor A necrichor is a being of living blood, formed from the ichor of evil gods or the sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures
)
Saving Throws Con +6, Int +6, Wis +4
Skills Arcana +9
Damage Resistances acid, necrotic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spell. If it can no longer fulfill its intended purpose, the re-formed flameskull is beholden to no one and becomes autonomous. Undead Nature. A flameskull doesn’t require air, food, drink, or sleep
)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +5, Perception +2
Damage Resistances lightning, necrotic, piercing
Damage Immunities cold, fire, poison
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mouth. Inside that mouth is a large eye that emits a breath-like wave of antimagic energy. The creature’s wings are formed from multiple eyestalks, each of which can fire magical rays that combine
)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +6, Wis +5
Skills Perception +8, Stealth +6
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 18
Languages
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Necrichor A necrichor is a being of living blood, formed from the ichor of evil gods or the sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures
Throws Con +6, Int +6, Wis +4
Skills Arcana +9
Damage Resistances acid, necrotic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned, prone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Deception +4, Performance +6, Persuasion +6
Senses passive Perception 10
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws Dex +5, Wis +2, Cha +5
Skills Deception +5, Performance +7, Persuasion +7
Senses passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Deception +4, Performance +6, Persuasion +6
Senses passive Perception 10
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws Dex +5, Wis +2, Cha +5
Skills Deception +5, Performance +7, Persuasion +7
Senses passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush. Oriq Blood Mage
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush. Oriq Blood Mage
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Skills Perception +5
Condition Immunities petrified (Aberrant Armor only)
Senses darkvision 60 ft., passive Perception 15
Languages —
Challenge 8 (3,900 XP) Proficiency Bonus +3
Formed by
Unspeakable Horrors Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Skills Perception +5
Condition Immunities petrified (Aberrant Armor only)
Senses darkvision 60 ft., passive Perception 15
Languages —
Challenge 8 (3,900 XP) Proficiency Bonus +3
Formed by
Unspeakable Horrors Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adult and Elder Oblexes Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims. Older oblexes, called
)
INT
19(+4)
WIS
12(+1)
CHA
15(+2)
Saving Throws Int +7, Cha +5
Skills Deception +5, Perception +4, plus one of the following: Arcana +7, History +7, Nature +7, or Religion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the anarch remains within 1 mile of it (no action required). If the anarch dies, these effects end after 1d6 rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into
., fly 40 ft. (hover)
STR
16(+3)
DEX
21(+5)
CON
18(+4)
INT
18(+4)
WIS
20(+5)
CHA
14(+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
Skills Arcana
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Ice Spider Tunnels Harshnag doesn’t know about these tunnels and caves, which were formed by earth tremors and aren’t part of the dungeon’s original construction. In recent years, they have become
. She has the following skills: Stealth +3, Survival +2. She speaks Bothii (the Uthgardt language) and Common. She is unarmed, having lost her greataxe. If she obtains a nonmagical weapon, Noori has a +5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
formed monstrosity has spindly limbs that belie great strength. Its broad maw holds a long tongue and rows of fangs, both of which it uses to grab and swallow a creature or perhaps an object the
.
STR
20(+5)
DEX
12(+1)
CON
20(+5)
INT
11(+0)
WIS
14(+2)
CHA
8(−1)
Skills Athletics +8, Stealth +7
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
21 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
Skills Arcana +9, Insight +10, Perception +10
required). If the anarch dies, these effects end after 1d6 rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into unformed substance that dissipates 1d6 rounds later
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
21 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
Skills Arcana +9, Insight +10, Perception +10
required). If the anarch dies, these effects end after 1d6 rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into unformed substance that dissipates 1d6 rounds later
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adult and Elder Oblexes Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims. Older oblexes, called
)
INT
19(+4)
WIS
12(+1)
CHA
15(+2)
Saving Throws Int +7, Cha +5
Skills Deception +5, Perception +4, plus one of the following: Arcana +7, History +7, Nature +7, or Religion